sâmbătă, 5 ianuarie 2013

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thumbnail Why We're Excited About 2013: Corpse Party: Book of Shadows
Jan 5th 2013, 00:58

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Bob Mackey: When 2011's Corpse Party hit the PSP just as the final nail had been driven into its tiny coffin, American publisher XSEED's 20-dollar, digital-only release struck many as a ballsy move -- especially on a system notorious for being plagued by rampant piracy. Though its graphics didn't look much better than a b-list Super Nintendo RPG, Team GrisGris' relentlessly dark visual novel struck a chord with PSP owners looking for the strange-but-compelling experiences that tend to pop up as a piece of hardware slips into a state of complete irrelevance.

thumbnail Why We're Excited About 2013: God of War: Ascension
Jan 4th 2013, 23:48

God of War: Ascension

There was never any question God of War III would not mark the end of the God of War franchise. Even when Sony persisted in referring to that game as the end of the trilogy, it was silly to think of it as one -- although there may only be two numbered sequels, we've already seen five games (six, if you count a mobile title) released centering around Kratos and his story. Prequels have been used to delve into Kratos' history, and with Ascension, Santa Monica Studios is taking us even further back in time to a point when Kratos possessed a shred of compassion.

Chronologically, Ascension is the first game in the series. Like all the others, it takes places after Kratos was duped into killing his own wife and daughter by Ares. Being set only six months after this event occurred, however, means Kratos has not yet reached the level of madness that we're accustomed to seeing him at. That's reflected in one scene where, after seeing two innocents killed, he saves a third from the same fate. Though he doesn't go too far out of his way to do so, it's still miles away from the Kratos we're used to seeing who wouldn't hesitate to kill innocent bystanders if they were in his way. It's unusual to see the hero's morality evolve in this manner only by going back in time, but perhaps his reluctance to slaughter everyone will make Kratos a more sympathetic character this time around.

thumbnail Why We're Excited About 2013: Star Wars 1313
Jan 4th 2013, 22:52

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David Oxford: War. They say war never changes, but that isn't true. Wars do change, Star Wars in particular.

thumbnail Why We're Excited About 2013: Animal Crossing New Leaf
Jan 4th 2013, 21:02

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Jeremy Parish: In my first hour with the import version of the latest Animal Crossing -- which will go by the subtitle "New Leaf" whenever Nintendo finally gets around to publishing it in the U.S. -- I had a remarkably lively time. I came to town, met the town hall's administrative assistant, and stumbled into accepting the position of mayor. I presided over the planting of a symbolic new tree in the town square, met people, sold enough salvage to buy a fishing pole and shovel and begin stocking the local museum with fish and fossil finds, and accidentally created a creepy-looking snowman who gave me a bingo card that I get to punch through a lottery that plays out through his eyeballs once a day.

thumbnail Why We're Excited About 2013: The Witness
Jan 4th 2013, 20:02

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Marty Sliva: It's hard for me to pin down the exact reason that I'm excited for The Witness. Part of it stems from my love of a game that trusts me with the freedom to explore an environment at whatever pace I desire. If I want to wander off the beaten path, don't punish me with a fail screen. Couple that with The Witness' island setting rife with mysterious architecture and ingenious puzzles that can be solved in a very fluid order, and that freedom becomes even more appetizing. Of course, there's also the small detail that the game is the next effort from Jonathan Blow, the creator of Braid, which just so happens to be my favorite game of 2008. But I really do believe that the main reason that The Witness is one of my most anticipated games of 2013 lies in the small details that can be gleaned from reading its development blog.

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