vineri, 25 ianuarie 2013

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thumbnail Looking Ahead to Respawn's Debut Game (Hopefully) Taking a Step Beyond Call of Duty
Jan 25th 2013, 19:04

Respawn game

This spring will mark three years since Respawn Entertainment was established by Jason West and Vince Zampella, the founders of Call of Duty developer Infinity Ward. While you wouldn't expect development to have begun immediately at a brand-new studio, enough time has now passed that it seems reasonable to assume Respawn is fairly deep in development on -- well, whatever it is they're making. Over the past few years, we've gotten almost zero indication of what the studio is at work on. Besides some teaser images, early indications that the game would be on the scale of a "huge, summer blockbuster," and EA's statements that it will be a sci-fi-oriented shooter, there has been nothing of substance to go on. Knowing it's a sci-fi shooter limits the scope of possibilities to a degree, but let's be honest -- neither of those details is specific enough to tell us much beyond the fact that it won't be a historically accurate World War II RPG.

There are a limited number of conclusions we can safely jump to. Given this is an EA-published game and multiplayer is what made Call of Duty into the phenomenon it has become, it's OK to assume Respawn's mystery project will not be a single-player-only affair. Presuming it will be a first-person shooter, considering West and Zampella's past with Call of Duty, and Medal of Honor before it, might be a stretch, though. For all we know, they, along with the many former Infinity Ward employees that followed them to Respawn, are interested in getting away from what they're used to and, as a result, would prefer to make a third-person game. Gears of War might not be as big as Call of Duty or Halo, but it's done very well for itself with that perspective.

thumbnail SimCity Remains Devastatingly Addictive
Jan 25th 2013, 13:00

Spot

Despite the best intentions of publishers, hands-on preview sessions don't make for the most comfortable way to break in a new game. A thick fog of anxiety clouds the air, stemming from developers and journalists alike: the former, nervous about placing their unfinished projects in the hands of people with the power to tear them apart, and the latter, anxious to discover as much as they can in their limited time, all while memorizing the important details for write-ups published days or weeks down the road. This inside baseball shouldn't concern you, outside of one important contradiction from business-as-usual; despite the stress-heavy atmosphere within Maxis' Emeryville studio, SimCity sucked me in for six solid hours, and rarely let go.

thumbnail Ikachan Review: A Short But Sweet Extra Look Into Cave Story's World
Jan 24th 2013, 20:14

"Outsider."

If any single thread runs through the small (but growing) fabric of Studio Pixel's Cave Story universe, it's that of the outsider. In Cave Story, the first time you hear the term "outsider" comes in reference to Sue, a young girl who appears to be a half-rabbit Mimiga. Yet the dwindling population of the Mimiga Village view her with suspicion for having come to their home from parts unknown. Eventually, the Mimiga's collective plight outweighs their contempt for Sue, but even then the stigma of the outsider continues to permeate the tale as the player controls the greatest alien to be found in the tale: A war robot who formerly fought in a war that raged across the world outside the caves. Lost and essentially alone, he aspires to escape to the outside world, and his efforts are regarded with diffidence and suspicion.

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