marți, 22 ianuarie 2013

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thumbnail Closing Numbers
Jan 21st 2013, 23:30

Feature

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Closing Numbers

We look at the final releases from ten departed game companies.

By: Todd Ciolek January 21, 2013

Game developers rarely close down with dignity. All too often they shut their doors abruptly, and unsuspecting employees show up for work to find only locked offices and unsympathetic landlords. When a small studio or a major publisher closes, there's not much time to say goodbye, and there's rarely time to put out one last game. The majority of defunct game companies didn't end on high notes, and yet a few of them exited the industry with games that were unexpectedly great, tragically terrible, or somehow faithful to the histories to their creators.

THE GOOD

thumbnail Tales of Xillia Director Hideo Baba on the Ever-Changing RPG Landscape
Jan 21st 2013, 20:08

Feature

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Tales of Xillia Director Hideo Baba on the Ever-Changing RPG Landscape

We chat with the head of Namco's popular RPG series and find out why he doesn't mind Tales being a genre unto itself.

By: Bob Mackey January 21, 2013

It only takes one look at Tales of Xillia to realize that Namco-Bandai's long-running RPG series isn't above preaching to the choir. Where bigger franchises in the genre tend to experiment, delivering altogether different (and sometimes unfortunate) experiences with every iteration, like Dragon Quest, the Tales of series errs on the side of familiarity.

At Namco-Bandai's recent event to promote Tales of Xillia's Summer 2013 release, I hopped on a demo station and within seconds adapted to the latest refinement of the series' Linear Motion Battle System, which has been providing a refreshingly action-based alternative to turn-based RPG battles since 1996. Really, the greatest strength of the Tales franchise has always been its engaging and satisfying enemy encounters, and the brief time I spent with Xillia's showed me that Namco-Bandai wouldn't be breaking this trend anytime soon.

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