vineri, 4 ianuarie 2013

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thumbnail Why We're Excited About 2013: Deadly Premonition: Director's Cut
Jan 4th 2013, 19:27

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Matt Clark: Deadly Premonition was a cult-hit video game, wrapped within heavy references to a cult-hit television show, wrapped in some seriously divisive critical reviews. But frustrating controls and save points aside, Deadly Premonition was also one of the most captivatingly weird experiences of the past couple years. Thankfully, designer Hidetaka "SWERY" Seuhiro is heading back to the creepy drawing board with Deadly Premonition: Director's Cut.

thumbnail Why We're Excited About 2013: Company of Heroes 2
Jan 4th 2013, 01:35

Company of Heroes 2

Chris Pereira: As the first proper sequel to one of the finest real-time strategy games in recent years, there is very good to look forward to Company of Heroes 2 (and keep an eye on that whole THQ mess). As fun as it is to ponder what other wars future games in the series could tackle, the vastness of World War II still presents Relic with a great deal of material to work with.

Unlike its predecessor (and accompanying expansions) that centered around the Western Front's battle between the Americans/British and the Germans, Company of Heroes 2 focuses on WWII's Eastern Front, primarily fought between the European Axis forces and Soviets. It's a side of the war that gets less attention, particularly from videogames set in WWII, which immediately gives the game an edge by offering something different from what we're used to. Not every WWII game needs to make Normandy a central component.

thumbnail Why We're Excited About 2013: Monster Hunter 3 Ultimate
Jan 4th 2013, 00:30

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Jose Otero: As a proud Monster Hunter player, I've always looked over at the success of Dark Souls and Demon's Souls with a little envy. I don't pretend to have an agenda against From Software's finely-tuned action RPGs -- I actually admire both games -- but I always wished Capcom's equally challenging and sometimes obtuse hunting series would earn a similar following. I've tried to make this argument before. Twice. But it's a hard sell because both games tackle the action RPG from different perspectives -- one involves a formidable gauntlet of zones and bosses, while the other focuses purely on the thrill of hunting large prey. But I'd say both games deliver a satisfying payoff after a player overcomes a large obstacle. A brief moment or elation or celebration before you head off toward the next challenge.

thumbnail Why We're Excited About 2013: SimCity
Jan 3rd 2013, 22:28

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David Oxford: Is there anyone who doesn't adore SimCity (put your hand down)? There's a reason why the series has retained so many fans even though it's nearly a quarter-century old: Inside every single one of us burns the desire to play God, and SimCity has been our outlet since 1989.

thumbnail Why We're Excited About 2013: BioShock Infinite
Jan 3rd 2013, 22:04

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Matt Clark: Part of the brilliance of the first BioShock was its claustrophobic setting. The fractured undersea utopia of Rapture was inherently creepy; its walls barely containing the unbelievable pressure of an ocean's worth of water. But after two iterations under the big blue, BioShock Infinite heads for the clouds. The comparatively wide-open spaces of the floating city are deceiving, though. Sunshine-filled air notwithstanding, Columbia appears every bit the equal in its depiction of the consequences of elitism and xenophobia.

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