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Sony releasing PlayStation 4/Vita bundle for $500 - Report Aug 6th 2013, 01:49 Well-placed, anonymous source alleges Sony may be preparing to bundle its struggling handheld with its upcoming home console.
Sony may be readying a hardware bundle that includes a PlayStation Vita handheld with its upcoming PS4, according to a report by Machinima (via VideoGamer.com). According to "a well-placed, anonymous source", the package will reportedly go on sale before the end of 2013, and will retail for around $500. No additional details were made available. With the Vita currently retailing for $250 as a standalone device, and the standard edition of the PlayStation 4 priced at $399, a $500 pack would represent a significant saving for consumers. Sony previously announced that all PlayStation 4 games will be playable on the company's handheld via Remote Play, though only games that have been "specifically programmed to allow such use of PS Vita" will be able to use the handheld as a controller for the home console. GameSpot contacted Sony Computer Entertainment seeking confirmation of the rumour, but a spokesperson was unavailable at the time of publication. Read and Post Comments | Get the full article at GameSpot | EA raises $18,000 for AIDS research Aug 5th 2013, 20:54 Employees at Battlefield, Mass Effect publisher take part in recent 2013 AIDS Walk San Francisco.
Electronic Arts employees raised over $18,000 for AIDS research during the recent 2013 AIDS Walk San Francisco, the company has announced on its blog. More than 80 staffers took part in the event, which is a 10km (6.2 mile) fundraising walkathon through San Francisco's Golden Gate Park. The money will go to the San Francisco AIDS Foundation (SFAF) and 50 other AIDS service organizations throughout the Bay Area. "It's very important for us to be involved in the community and to give back to those causes that mean so much to so many of our employees," EA manager of outreach and corporate giving Julie Wynn said. EA senior director of tax accounting Mark Mays, who lost his first partner to AIDS 20 years ago, said, "I love the fact that EA turns out for these events and matches all of our contributions and is a great, great support for this cause." Read and Post Comments | Get the full article at GameSpot | Kickstarter goes live in Canada Aug 5th 2013, 19:47 Canadian creators can begin submission process today before official launch September 9; no "Kickstarter fatigue," as game pledges up year-over-year.
Kickstarter today began allowing Canadian crowdfunding campaigns, the company announced this afternoon. Canadian Kickstarter projects will officially go live September 9, though creators can starting building their projects and submit them to the company beginning today. Kickstarter originally announced its intention to allow Canadian projects in June. All Canada-based projects will be listed in Canadian dollars. Those peldging from outside of the country will see approximate conversion rates to their local currency. The same 5 percent fee Kickstarter collects for successfully funded United Staters and European projects will be in place for Canadian campaigns. To support the launch of Kickstarter in Canada, the company is hosting workshops in Toronto and Montreal this month. For more, check out the Canada-specific Kickstarter FAQ. Stoney Creek, Ontario-based Precursor Games--developer of upcoming Wii U and PC game Shadow of the Eternals--launched its Kickstarter campaign last month. It is not clear if a special exception was made in the developer's case. A Kickstarter representative was not immediately available to comment. Separately, Kickstarter community head Cindy Au told Gamasutra that claims of "Kickstarter fatigue" for game-related projects are false. "Actually, the numbers are going up. In 2012, we saw $84.5 million pledged to game projects. As of August 1st, 2013, $64.7 million have already been pledged to game projects," Au said. "Of the Kickstarter users who have backed a game project, 39 percent have gone on to back another game. It's a very healthy category with a great community of backers." Games topped Kickstarter successes in 2012, but the success rate for games, however, was low--at around 30 percent. Brutal Legend studio Double Fine Productions was one of the first major developers to bypass a traditional publisher relationship and seek funding directly from fans when it launched a campaign for a point-and-click adventure game through Kickstarter in early 2012. Numerous developers big and small have since spawned projects on Kickstarter in the wake of Double Fine, including Star Citizen, Project Eternity, Godus, a Leisure Suit Larry remake, and others. In addition, technology like the Oculus Rift virtual reality headset and the Ouya console were successfully funded through Kickstarter. Read and Post Comments | Get the full article at GameSpot | |
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