Irrational Games creative director Ken levine says he has met with Take-Two and Sony about the idea in the past few weeks.
Irrational Games creative director Ken Levine remains intent on bringing a BioShock game to the PlayStation Vita.
"I am literally trying to make a match between the parties," Levine told Kotaku, referencing Sony and Take-Two Interactive.
"They have to agree and it has to be a business deal. I've been trying to do that for a very long time," he added. "I've still very much engaged in that. I can't personally greenlight the thing myself."
Levine explained that he spoke with all parties involved in the "past couple of weeks," but did not elaborate as to the outcome of the discussions. The designer said much the same thing in the middle of July, when he said he was "trying to make a match."
In December, Levine said the team at Irrational has an idea with a "lot of potential" for the game. However, he cautioned gamers not to get too excited about the title, saying it would be possible only if the stars align.
At press time, funding for Star Citizen stands at $15,009,504 from 220,351 backers.
"It's unbelievable," reads an update on the game's website. "Star Citizen fans have helped us reach the $15 million mark without any special promotion. Ten years ago, big publishers decided space games weren’t profitable’ and you are proving them very, very wrong."
The $15 million mark unlocks another flyable ship class to the game and a 42-page digital Upgrade Handbook manual, which details the process of customizing and overclocking ships.
The game's previously announced $16 million stretch goal is for an Arena mode, described as the next generation of Wing Commander's TrainSim and not a PvP game. In addition, if funding for Star Citizen reaches this level, every backer will received a laser pistol.
If funding for Star Citizen reaches $17 million, the developer said, every pledger will receive an ship upgrade containing an engine modifier and the battlecruiser ship class.
Star Citizen has been in development at Cloud Imperium Games for more than a year. The game itself includes a "sophisticated storyline" that is set in a persistent online universe.
According to Roberts, it will fuse elements of his previous games, Wing Commander and Freelancer. Support for the virtual reality headset Oculus Rift is planned.
Top Gun, Mission Impossible star gets 37 percent of the vote, outpacing runner-ups Robert Downey Jr. and Edward Norton.
With 37 percent of the vote in a new Ubisoft-supported online poll, Top Gun and Mission Impossible star Tom Cruise is the fan's choice to play the role of Aiden Pearce in the upcoming Watch Dogs movie.
Behind Cruise is Iron Man actor Robert Downey Jr. (20 percent) and Fight Club lead Edward Norton (19 percent). The next most popular actor for the role is Fast and the Furious actor Paul Walker (11 percent).
Ubisoft launched the online poll last week. Cruise was the immediate front-runner. Other actors on the list include Tobey Maguire, Henry Cavill, Ryan Gosling, Clive Owen, Andrew Garfield, and Brad Pitt.
It is not clear what Ubisoft plans to do with the results of the poll and a representative for the company could not be reached for comment.
Ubisoft has a total of six movies in the pipeline. In addition to Watch Dogs, the French publisher is making movies based on its Far Cry, Rabbids, Assassin's Creed, Splinter Cell, and Ghost Recon franchises. In all instances, Ubisoft will retain creative control.
Watch Dogs launches later this year on current- and next-generation consoles, as well as PC.
Polytron's Marie-Christine Bourdua says she was caught off guard by cancellation, has since made peace with Phil Fish's decision.
This weekend's cancellation of Fez II was a surprise to Polytron producer Marie-Christine Bourdua, she told Joystiq in a new interview.
"But it's OK," Bourdua said. "It was weird and special to learn it that way, but I respect and trust [Fez creator Phil Fish] a lot, so that's totally fair that he decided that and he has his reasons."
Fish announced the game's cancellation on Saturday evening. He said, "I am done. I take the money and I run," adding that he is leaving game development entirely.
Since the game's cancellation, Bourda said Polytron has received numerous positive messages of "love" from fans. She said she has since made peace with the decision.
With Fez II no longer in the works, Polytron will focus its development efforts on bringing the original Fez to Linux and Mac, Bourda said. She teased that, "there's other stuff on the way, too," noting Polytron is "working with Sony."
Naughty Dog says it is thinking about "the next game," but has not decided on anything, shoots down rumors of Last of Us movie.
Asked during a recent Reddit AMA if there would ever be more story content centered on The Last of Us protagonists Ellie and Joel, creative director Neil Druckmann suggested there would be a follow-up to the well-received action game.
"It's possible," Druckmann said. "We're playing with some ideas, but no direction has been set yet for the next game."
This is not the first time Druckmann has discussed a potential sequel to The Last of Us. In June, the designer said the game's fictional universe is "ripe for more stories," though fans should not expect Joel and Ellie to return.
"We were very conscious that we didn't want to leave this story dangling. If we never do a sequel we're OK with it, because we told the story we needed to tell," Druckmann said at the time.
Also during the Reddit AMA, Druckmann was asked directly if Naughty Dog would make a Last of Us sequel featuring Joel and Ellie, to which he replied, "Don't know yet." The developer also shot down rumors of a Last of Us film and confirmed that he has not spoken with Inception actress Ellen Page before or after the release of The Last of Us.
Page was not happy about the visual similarities between Ellie and herself, saying at the end of June that, "I guess I should be flattered that they ripped off my likeness, but I am actually acting in a video game called Beyond: Two Souls, so it was not appreciated."
"I don't think Microsoft sold it in the right way--they weren't strong enough," says Codemasters founder David Darling.
Codemasters founder David Darling has said the Xbox One's physical disc drive is like having a "dead body handcuffed to you," and that console games publishers need to embrace the idea of lower prices.
Speaking about the backlash to Microsoft's now-reversed Xbox One's policies, Darling said Microsoft sold the idea of a digital future in the wrong way. "It was interesting how the market did pull back with Microsoft," he said in an interview with GamesIndustry International.
"I don't think Microsoft sold it in the right way--they weren't strong enough. I don't think they should have had a physical drive on Xbox One--it's like having a dead body handcuffed to you. It's dragging along this dead body and it's going to slow them down. They've let the market pull them back but I think that was a mistake."
After leaving Codemasters in 2007, Darling founded smartphone developer Kwalee, which is currently working on upcoming title Farm Fighters.
Darling also says that the price of console games needs to drop in order to stay competitive, and that such a move is inevitable for the games industry. "The price of console games has to drop otherwise they will not be competitive with Apple and Google," he says.
"The industry will definitely move in that direction, and I think it will move very quickly. It's a bit like flipping a coin--at some stage it will just flip. It will change in six months and everybody will wonder why it never changed before. There's no point in distributing physical media when the internet exists."
Ultimately, though, Darling thinks the mobile gaming has more opportunity for creative developers than the console market. "This industry has grown to be much bigger than the console and computer industries ever were," he said.
"Now you've got games like Puzzle & Dragons, which has allowed creator GungHo to grow enormously in just a few years. If you hit upon something really innovative in the mobile sector then you can have hundreds of millions of downloads, and some of those people will want to spend money--but they don't all have to. It's the perfect model for games. It enables the creative people to be really innovative and to entertain bigger audiences."
Champion Olympic sprinter the first "guest star" in the endless running franchise; available today for 99 cents.
Jamaican sprinter Usain Bolt, who has won multiple Olympic Gold medals and is considered one of the fastest men on earth, has been added to endless running game Temple Run 2 as a playable character.
Bolt is the first "guest star" in the history of the Temple Run franchise and is available today as a 99-cent in-app purchase.
The Temple Run franchise was created by husband-and-wife development team Keith Shepherd and Natalia Luckyanova in Raleigh, North Carolina. The studio has since added a team of additional developers.
Warner Bros. dispatching open beta invitations for trial period that will reportedly run August 7-14.
Warner Bros. is currently sending out invitations to an open multiplayer beta for Batman: Arkham Origins, according to a tweet from the game's official Twitter channel.
"If you've received an open beta invite for #ArkhamOrigins, yes it is legitimately from us. No spam or phishing, just fun times in Gotham," the company said.
PlayStation Lifestyle obtained the invitation sent to gamers, which says the beta period will be available from August 7-14.
GameSpot has reached out to Warner Bros. for additional information about the Batman: Arkham Origins multiplayer beta.
Yesterday, Warner Bros. officially revealed the Invisible Predator Online multiplayer mode for Batman: Arkham Origins. The game mode supports eight players divided into three groups: three thugs from Joker's gang taking on three members of Bane's group, while Batman and Robin attempt to take out members of both criminal groups.
GameSpot recently went hands-on with the Invisible Predator Online mode for Batman: Arkham Origins. For more, check out GameSpot's impressions.
Batman: Arkham Origins launches October 25 for Xbox 360, PlayStation 3, Wii U, and PC. It features an expanded Gotham City and is set years before the events of the original games. The game is in development at WB Games Montreal, not series creator Rocksteady Studios.
A portable version, Batman: Arkham Origins Blackgate, is in development at Armature Studio for PlayStation Vita and 3DS. The game launches alongside the console versions on October 25.
Sterne Agee's Arvind Bhatia says upcoming open-world game has opportunity to perform "substantianlly better" than GTAIV due to larger installed base.
Grand Theft Auto V has the potential to sell 18-20 million units by the end of Take-Two's fiscal year in March 2014, according to Sterne Agee analyst Arvind Bhatia.
The game has the opportunity to perform "substantially better" than 2008's Grand Theft Auto IV because the console installed base is now an estimated three times larger, Bhatia said in a note to investors.
Worldwide Xbox 360 sales stand at 78.2 million, while Sony has sold an estimated 78 million PlayStation 3 units since launch, meaning GTAV will release on platforms owned by more than 156 million gamers across the world.
According to Bhatia's data, GTAIV sold-in 11 million units in its first month and more than 13 million units in the first 9 months following release. The game has sold 25 million copies to date.
2K reveals $100 collector's edition for upcoming wrestling game will feature Undertaker on the cover.
2K today announced the $100 WWE 2K14 Phenom Edition, a collector's bundle that features iconic wrestler Undertaker on its cover. The collector's edition will be available at launch on October 29 for Xbox 360 and PlayStation 3.
The WWE 2K14 Phenom Edition includes a tin coffin box, collectible art card personally autographed by Undertaker, and the Undertaker "American Badass" playable character.
In addition, the premium bundle packs in the WWE Undertaker - The Streak movie, as well as Ultimate Warrior as a playable character. All preorders for WWE 2K14 will receive Ultimate Warrior as a playable character on launch day.
2K parent company Take-Two Interactive acquired the World Wrestling Entertainment license for video games earlier this year following THQ's bankruptcy. The multiyear licensing agreement will see WWE games continue to be developed by Yuke's.
Former Epic Games design director Cliff Bleszinski shows off "sneak peek" of something he has been working on.
Former Epic Games design director Cliff Bleszinski has released a teaser image for a new project he is working on.
"Here's a sneak peek at something I'm working on that has been cropped," Bleszinski wrote on Twitter early this morning, accompanied with the image at right.
Bleszinski did not reveal any further details, and it isn't clear if the industry veteran is working on the project himself or with a team, or if the image is related to a game at all.
The developer teased a new intellectual property--codenamed Silverstreak--in December, saying at the time that he was "gestating slowly" on the game.
Bleszinski left Epic Games in October after 20 years. Since leaving the company, Bleszinski has visited the offices of Activision, Zynga, Double Fine, and Electronic Arts. He has also met with God of War and Twisted Metal designer David Jaffe and been courted by Ubisoft.
No details about the title, such as whether it is DLC for XCOM: Enemy Unknown or an entirely new game, was provided.
Civilization maker Firaxis developed 2012's XCOM: Enemy Unknown, which received both critical and commercial success. The game has recently been released on iOS devices.
Microsoft details community-powered reputation system for next-gen console that aims to help "filter out" users gamers don't want to play with.
Microsoft's new reputation system for Xbox Live on Xbox One promises "no more cheats or jerks." In a blog post, Xbox Live program manager Michael Dunn explained that the new community-powered system will help "filter out" users that gamers do not want to play with.
"No question that Xbox Live is a distinct community of passionate gamers. We love that. But just like in life, there are all types of people--some shy, some polite, some aggressive, some snarky, some annoying, and some that can’t avoid swearing at #$%^ happens to them," Dunn said. "Most Xbox Live players are polite online and know how to socially adjust to people they're playing with. But not everyone does this. And, it can be challenging to pick up on social cues when you are connected online and not face-to-face in the same room."
This is why Microsoft conceived the new reputation system for Xbox One. The new model will "expose" people who "aren't fun to be around" and will implement "real consequences" for gamers who harass others.
To do this, Microsoft will include actions like "block" or "mute player" into the feedback model. This model will take a player's online ratings and put it into a system with a "crazy algorithm" created by Microsoft and "validated" by a Microsoft Research PhD.
A player's reputation score will determine which category they are assigned to: "Green = Good Player," "Yellow = Needs Improvement," or "Red = Avoid Me." Gamers will be able to view this data by looking at someone's gamer card.
"And, your reputation score is ultimately up to you. The more hours you play online without being a jerk, the better your reputation will be," Dunn said. "Similar to the more hours you drive without an accident, the better your driving record and insurance rates will be."
Overall, Dunn said most players will have good reputations, as the algorithm is designed to identify players who are "repeatedly disruptive" on Xbox Live. Dunn described the algorithm as "sophisticated" and one that won't penalize players for "a few bad reports."
"Even good players might receive a few player feedback reports each month and that is OK," Dunn said. "The algorithm weighs the data collected so if a dozen people suddenly reporting a single user, the system will look at a variety of factors before docking their reputation. We'll verify if those people actually played in an online game with the person reported--if not, all of those player's feedback won't matter as much as a single person who spent 15 minutes playing with the reported person. The system also looks at the reputation of the person reporting and the alleged offender, frequency of reports from a single user and, a number of other factors."
Dunn did not detail any of the "real consequences" gamers will suffer if they are found to be harassing other players.
Sony's sales come in flat year-on-year as declining sales and PS4 development costs eat into budget, though company expects a significant increase in sales in the coming months.
The costs of developing the PlayStation 4 has taken a bite out of Sony's revenue, with the PlayStation division posting a $149 million (£98.4m) loss in the company's latest financials.
In a slide to investors, Sony also stated that the PlayStation 4 received "accolades" from the company's showing at E3.
PS2 and PS3 hardware sold 1.1 million units combined, down from last year's 2.8 million. Vita and PSP sales stood at 0.6 million, down from 1.4 million this time last year.
Sony's sales of games saw an increase, however, rising from 43 million last year to 64 million this year. The company's launch of The Last of Us at the start of June likely contributed to the sales bump.
Overall, Sony's game division was flat year-on-year, with $1.2 billion (£792 million) in sales.
Looking to the future, Sony expects its games division to see sales that "increase significantly."
Two multiplayer packs and one single-player chapter in the works for PlayStation 3 exclusive.
The first details about DLC for The Last of Us will be revealed in August, developer Naughty Dog has said.
Taking part in a Reddit AMA, The Last of Us game director Bruce Straley and creative director Neil Druckmann spoke briefly about the DLC when asked. "There's stuff in the pipe’ to be talked about soon-ish" followed by the confirmation that "news is on the way about the first DLC drop. Should hear about it this month."
Two chunks of multiplayer DLC and a new story chapter have been promised for The Last of Us, and will be available as part of the game's season pass. The pair confirmed that some characters from the campaign would return for the DLC, but that Naughty Dog wasn't sure who. "Still trying to figure it out ourselves." said Druckmann.
Elsewhere in the discussion, Druckmann and Straley said that the team went over "about three or four ideas" for The Last of Us' ending "before finding the ending that worked best for the story we wanted to tell."
Druckmann and Straley added that they will go over some of the alternate The Last of Us endings during a panel at PAX Prime, which takes place in Seattle between August 30 - September 2.
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