miercuri, 19 iunie 2013

GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features:

GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features
All of the News, Screenshots, Movies, Reviews, Previews, Downloads, and Features. Can you keep up?.
Miyamoto says devs should avoid games that "look and feel the same"
Jun 19th 2013, 14:50

Mario creator Shigeru Miyamoto believes developers should focus on making unique experiences and not only on graphics and power.

 

Mario, Zelda, and Donkey Kong creator Shigeru Miyamoto has spoken out in a new interview with Time to say developers should avoid leveraging the power of new consoles to make games that "look and feel the same" and instead key in on creating unique experiences.

"From my perspective, with regard to the more powerful hardware systems, to me what still remains incredibly important is the developers maintaining a focus on creating unique games because if all that everyone does is uses the enhanced power to create more and more games that look and feel the same, then all that it becomes is a competition about the power of the hardware rather than the uniqueness of the experience," Miyamoto said. "That, to me, is where developers should be devoting their effort."

The Wii U is Nintendo's first high-definition platform, and the company is bringing its tentpole franchises to the platform, including new entries in franchises like Mario Kart, Zelda, and Donkey Kong.

The system has gotten off to a slow start, selling 3.45 million units worldwide thus far. Nintendo has acknowledged it is to blame for the sluggish adoption, but believes sales will pick up when marquee titles arrive this year and into next.

Read and Post Comments | Get the full article at GameSpot


"Miyamoto says devs should avoid games that "look and feel the same"" was posted by Eddie Makuch on Wed, 19 Jun 2013 07:50:25 -0700

Bungie trademarks "Become Legend"
Jun 19th 2013, 14:19

Destiny developer files two trademark applications for slogan used in marketing material for upcoming online shooter.

 

Bungie has filed two trademark applications for "Become Legend," the slogan used in marketing material for the studio's new online shooter Destiny.

The applications were filed June 13 with the United States Patent & Trademark Office (USPTO) and cover computer game software and alternate reality and online games.

Bungie previously filed trademark applications for Glimmer, Fallen, Hive, Cabal, and Vex related to Destiny.

Destiny launches in 2014 for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. The developer recently acknowledged the lack of Destiny for PC is "painful" for gamers.

Game of Thrones and Elf actor Peter Dinklage voices Destiny's Ghost character, described as an "interactive companion."

Read and Post Comments | Get the full article at GameSpot


"Bungie trademarks "Become Legend"" was posted by Eddie Makuch on Wed, 19 Jun 2013 07:19:51 -0700

Ubisoft CEO says Rayman Legends on Wii U wouldn't "sell enough"
Jun 19th 2013, 14:06

Guillemot defends decision to delay the game and go multiplatform.

 

Ubisoft CEO Yves Guillemot has said the once-exclusive Wii U version of Rayman Legends wouldn't have been able to shift enough copies to be successful, which is why the French publisher delayed the title alongside developing Xbox 360, PlayStation 3, and Vita versions.

"What happened was that we saw the Wii U was not going to sell enough," said Guillemot in an interview with VentureBeat. "The game is going to be fantastic, and we didn’t want those creators to wind up in a position where even after making a fantastic game, they didn’t sell well enough."

"We decided that we had to come out on enough machines that players can try it out on any one that they have, and give more time to both improve the game on the Wii U and create versions for the other consoles."

Despite news of the delay angering hordes of Nintendo fans anxious for promising new software on the Wii U, Guillemot thinks Ubisoft made the right call. "I think it was the right decision for gamers and for the team. My role is to make sure that the team is happy with the quality of the work they do and the reach they can have. The quality is there now, because they had more time. They’ve expanded the possibilities of the game. It’s much bigger content-wise. We have new bosses in key levels and so on. The experience is much more complete."

As an apology to Wii U owners, Ubisoft released the game's Challenge mode for free as an attempt to soothe the wait for the game. Rayman Legends will be released on August 30 in Europe, and September 3 in North America.

"I think it will be one of the best games we’ve ever done," concluded Guillemot.

Read and Post Comments | Get the full article at GameSpot


"Ubisoft CEO says Rayman Legends on Wii U wouldn't "sell enough"" was posted by Martin Gaston on Wed, 19 Jun 2013 07:06:29 -0700

Assassin's Creed IV a launch title for Xbox One and PS4
Jun 19th 2013, 13:36

Ubisoft confirms upcoming action game will be available on day-one for next-gen consoles; PC version won't be available at launch.

 

Assassin's Creed IV: Black Flag will be a launch title for Xbox One and PlayStation 4, Ubisoft game director Ashraf Ismail told ElderGeek in a new video interview.

"We are launch titles for those platforms," he said.

The Xbox One launches this November, while Sony has yet to provide a release window for the PS4 beyond sometime this holiday season.

The Xbox 360, PlayStation 3, and Wii U versions of Assassin's Creed IV: Black Flag launch in North America on October 29.

Ismail also revealed that the the PC version of the game will launch "a few weeks after" the current-generation console iterations.

"We're working hard on the PC version," Ismail said. "It's one of the main platforms we work on in the office. For our PC fans, don't worry. The game on PC looks phenomenal."

Every entry in the core Assassin's Creed has come to PC, though in each case, the PC version launched after the console iterations.

Read and Post Comments | Get the full article at GameSpot


"Assassin's Creed IV a launch title for Xbox One and PS4" was posted by Eddie Makuch on Wed, 19 Jun 2013 06:36:20 -0700

Infinity Ward split on whether the Call of Duty dog dies
Jun 19th 2013, 13:11

Infinity Ward senior community manager says the studio is divided on the fate of Riley.

 

Call of Duty: Ghosts developer Infinity Ward is split on whether Riley, the game's dog companion, should die during the course of the game.

’You know what’s funny about that is, we were all watching the Xbox One reveal event in our theater,’ said Infinity Ward’s senior community manager Tina Palacios in an interview with Rock Paper Shotgun.

Riley has become something of a cult favourite since his original introduction as part of the Xbox One reveal event in May. After the initial reaction online--both positive and negative--Activision and Infinity Ward further detailed the canine companion as part of Activision's pre-E3 event for Call of Duty: Ghosts.

’We didn’t expect any of this at all," added Palacios, adding that after the community response "the studio became divided. Half of them said, ’Ok, the dog absolutely has to die.’ And then the other half--I’m on this half--said, ’Whoa, no way! People love him.’"

"It’s a constant debate, but we do have an answer.’

Palacios adds that while Riley's hi-tech arsenal--flip-up camera, an earpiece, and two vibrating devices--might sound implausible, Infinity Ward has grounded the dog's equipment in reality.

’We actually had a couple Navy SEALs come in with their dogs that served in combat in Iraq," she said. "When we met them, they did have the same type of gear on, and they had cameras on their backs. Their trainer has a camera on their arm, so when they throw a dog into a building or into a room or over a wall, they can see what’s going on. If they’re far away, they can also give them instructions with a collar that vibrates on each side.’

Call of Duty: Ghosts will be released for current and next-generation platforms in 2013. For more on the game, check out five things GameSpot noticed during the Call of Duty: Ghosts E3 demo.

Read and Post Comments | Get the full article at GameSpot


"Infinity Ward split on whether the Call of Duty dog dies " was posted by Martin Gaston on Wed, 19 Jun 2013 06:11:40 -0700

Sony has no plans for PS3 price cut
Jun 19th 2013, 13:00

Marketing director says company continues to examine opportunities, but "there's no plans as yet."

 

With the PlayStation 4 on the horizon, some gamers may have expected Sony to announce a price cut for the aging PlayStation 3. Such a measure is not happening, at least not yet, according to United Kingdom PlayStation marketing director Fergal Gara.

"There's no plans as yet," Gara told GamesIndustry International. "The PlayStation 3 is a system where it hasn't been particularly easy to get the costs down."

Gara explained that Sony is examining opportunities for a price cut, but whatever the case, he believes the console will appeal to consumers as an "entry level" machine in the years to come.

"We continue to look at opportunities, there may or may not be any more, I genuinely can't answer to that," he continued. "But it will certainly be a more keenly priced machine in relative to PlayStation 4. It will sit there as a viable entry level machine for years to come. It will be different by territory as to how long its life is. There's still a lot of love for PS3."

The PS3 currently retails for $300, while the PS4 will begin at $400 later this year. Sony will launch a special Grand Theft Auto V PS3 bundle when the game launches on September 17.

Read and Post Comments | Get the full article at GameSpot


"Sony has no plans for PS3 price cut" was posted by Eddie Makuch on Wed, 19 Jun 2013 06:00:53 -0700

Titanfall "not gunning for Call of Duty" says Zampella
Jun 19th 2013, 12:40

Respawn cofounder says his new game not in direct competition with the juggernaut shooter franchise he helped create.

 

Respawn Entertainment was founded by Call of Duty creators Jason West and Vince Zampella and is staffed up by a slew of former Infinity Ward developers, but the company's new game Titanfall is not aiming to take down Activision's juggernaut shooter series.

That sentiment comes from Zampella, who told GamesIndustry International that Respawn's ambition for Titanfall is to do "something different."

"Honestly, we're not shipping the same time as them. We're going for something different. We're not gunning for Call of Duty. We're doing our thing," Zampella said. "The important thing is to make sure what we're doing is fun. I'm OK with Call of Duty being big. I helped create it, so I'm proud to see it's something so big that it goes beyond me."

Titanfall is an online-focused multiplayer shooter that will not feature a traditional single-player campaign like the Call of Duty games have.

Zampella said making a strictly multiplayer game was an adept appropriation of resources, because in his experience "people spend hundreds of hours in the multiplayer experiences versus 'as little time as possible rushing to the end' [in single-player."

Titanfall launches during spring 2014 exclusively for Xbox 360, Xbox One, and PC. Meanwhile, Call of Call of Duty: Ghosts arrives this November.

Read and Post Comments | Get the full article at GameSpot


"Titanfall "not gunning for Call of Duty" says Zampella" was posted by Eddie Makuch on Wed, 19 Jun 2013 05:40:26 -0700

PS4 Interface - Official Demo
Jun 19th 2013, 12:40

PS4 comes complete with a new interface that allows friends to share gameplay videos.

Read and Post Comments | Get the full article at GameSpot


"PS4 Interface - Official Demo" was posted by Sarah Lynch on Wed, 19 Jun 2013 05:40:22 -0700

Nintendo's Fils-Aime says Wii U feels 'no pressure' from $399 PS4
Jun 19th 2013, 12:14

"How do we satisfy the needs of all of the consumers out there with Nintendo products?" asks Nintendo of America president.

 

Nintendo of America president Reggie Fils-Aime has rebuffed the notion that the PlayStation 4's $399 price point will have a detrimental effect on Nintendo's Wii U, which retails at $349 for the 32GB model and $299 for the 8GB.

"It puts no pressure on us at all," said Fils-Aime in an interview with Kotaku. "Sony and Microsoft are going to do what they're going to do. My bet is that there are going to be more announcements the closer we get to whatever their launch date is."

Nintendo CEO Satoru Iwata has recently said Nintendo is to blame for the Wii U's poor 2013 sales, but Fils-Aime says that Nintendo is going to focus on its customers rather than worry about what rivals Sony and Microsoft are doing.

"From my perspective, I can't focus on that. I have to focus on: How do we satisfy the needs of all of the consumers out there with Nintendo products? How do we make sure they understand our proposition? How do we make sure they're excited about the software that we offer? And from that standpoint we're going to let our competition do what they're going to do."

Elsewhere in the interview, Fils-Aime acknowledges that the original Wii had a launch advantage over its successor thanks to the inclusion of Wii Sports.

"I would say the big difference in the Wii launch vs. the Wii U launch is that, at the [Wii] launch we had a fantastic game in Wii Sports that really helped people understand the magic of the Wii Remote, and we had Zelda. We had Zelda there at the launch to satisfy the [core] player and when you look at what we had at the launch for Wii U, yes we had a Mario game--a fantastic Mario game that has a very strong attach rate to the hardware--but there wasn't as many opportunities for the [core] player to really get behind the system."

Read and Post Comments | Get the full article at GameSpot


"Nintendo's Fils-Aime says Wii U feels 'no pressure' from $399 PS4" was posted by Martin Gaston on Wed, 19 Jun 2013 05:14:53 -0700

The Bureau: XCOM Declassified DLC plans revealed
Jun 19th 2013, 12:00

2K says it will support upcoming strategy game with multiple story-focused expansion packs; first DLC coming exclusively to Xbox 360.

 

After The Bureau: XCOM Declassified launches August 20, the game will live on through various story-driven expansion packs, 2K Games and 2K Marin announced today.

The first expansion will arrive exclusively for Xbox 360 players, though 2K said PC and PlayStation 3 gamers can also expect new content down the road.

"The alternate 1962 universe that we've created for The Bureau is vast and there are many more stories to tell about the early days of XCOM," development director Morgan Gray said in a statement.

In addition, 2K announced today that those who preorder The Bureau at participating retailers will score a bonus campaign side-mission titled Codebreakers. In this mission, players and their squad must travel to a "top secret government communications facility" to bring the center back online.

On top of the Codebreakers mission, gamers who preorder The Bureau at GameStop will get the Light Plasma Pistol for use in-game.

The Bureau is set in 1962 America at the end of the Cold War. John F. Kennedy is president and the U.S. public at large is afraid of a nuclear war with Russia. At the same time, the US government is establishing a secret organization to combat this threat. As it turns out, it's not the Russians who invade, it's the aliens.

Described as a third-person tactical squad-based combat game, The Bureau borrows from the praised XCOM: Enemy Unknown. Specifically, the new game will adopt the pillars of the strategy series--Team, Tactics, Tools, Technology, and Terror--and introduce them to players in a new way.

For more on The Bureau, check out the all-new gameplay video below.

Read and Post Comments | Get the full article at GameSpot


"The Bureau: XCOM Declassified DLC plans revealed" was posted by Eddie Makuch on Wed, 19 Jun 2013 05:00:14 -0700

The Bureau: XCOM Declassified Battle Focused Gameplay Trailer
Jun 19th 2013, 12:00

Learn the key response tactics to an extraterrestrial urban assault in The Bureau: XCOM Declassified.

 

Read and Post Comments | Get the full article at GameSpot


"The Bureau: XCOM Declassified Battle Focused Gameplay Trailer" was posted by Erick Tay on Wed, 19 Jun 2013 05:00:00 -0700

PS4 user interface video confirmed
Jun 19th 2013, 11:57

New video shows off UI for next-gen system; players can "Like" activities, have option to download single-player or multiplayer first.

 

The PlayStation 4's user interface has been shown off in a new video published by Sony today. The video first emerged last week, though Sony would not confirm if it was authentic until today.

The 3-minute clip shows that players will be able to "Like" certain game activities and have the option of downloading a game's single-player or multiplayer component first for digital titles.

The video also reveals the typing interface players can use to write messages to friends, as well as how the Share functionality will work, among other things.

Check out the full video below. The PS4 launches this holiday for $399.

Read and Post Comments | Get the full article at GameSpot


"PS4 user interface video confirmed" was posted by Eddie Makuch on Wed, 19 Jun 2013 04:57:17 -0700

Shadowrun Returns delayed to July
Jun 19th 2013, 09:11

Original release date was this June; RPG to come with level-editing tools.

 

Developer Harebrained Schemes has announced that it will be releasing Shadowrun Returns on July 25.

The RPG that is set to revive the Shadowrun franchise will be out for PC, Mac, iOS and Android platforms. The game will also come with a full set of level-editing tools which will allow players to remake the current game or create their own campaigns and scenarios.

Previously, the studio said that it planned to launch Shadowrun Returns in June. The studio raised close to $1.84 million on Kickstarter on April of last year.

Read and Post Comments | Get the full article at GameSpot


"Shadowrun Returns delayed to July " was posted by Jonathan Toyad on Wed, 19 Jun 2013 02:11:14 -0700

PS4 demand may exceed supply - Jack Tretton
Jun 19th 2013, 09:08

GameStop executives to buy "every single unit" of the PS4 that Sony can manufacture, according to SCEA CEO.

 

Sony Computer Entertainment America CEO Jack Tretton has said during a Forbes interview that demand for the PS4 may exceed its supply.

Tretton said that "given the technology that [SCE is] offering, given the software lineup, given the price point we have, that [it will] have consumers interested in excess of what [the company is] able to manufacture." He was also told by GameStop executives last week that GameStop would buy "every single unit" Sony could manufacture. Sony Computer Entertainment CEO Andrew House said a week before that the demand for the PS4 "may well outstrip supply".

Tretton said during Sony's E3 2013 press conference last week that PS4 games would not need regular online check-ins and disc-based PS4 games could be traded. For more information, check out GameSpot's coverage on Sony and its new console.

Read and Post Comments | Get the full article at GameSpot


"PS4 demand may exceed supply - Jack Tretton" was posted by Jonathan Toyad on Wed, 19 Jun 2013 02:08:03 -0700

Steam may allow game sharing - Report
Jun 19th 2013, 09:02

Recent client beta suggests update that will allow users to lend titles to other people on their friend list.

 

A few lines of code in the latest Steam client beta suggests that Steam users may be able to share their games with other users on their friends list.

According to a post from Neogaf by user "Grief.exe", the discovered lines of code suggest that users may eventually be able to loan out games in their library and take them back at any time. The relevant code of text from the client are as follows:

"SteamUI_JoinDialog_SharedLicense_Title" "Shared game library"
"SteamUI_JoinDialog_SharedLicenseLocked_OwnerText" "Just so you know, your games are currently in use by %borrower%. Playing now will send %borrower% a notice that it's time to quit."
"SteamUI_JoinDialog_SharedLicenseLocked_BorrowerText" "This shared game is currently unavailable. Please try again later or buy this game for your own library."

There is currently no word on how Valve will handle this among third-party publishers. For more news on Steam, check out GameSpot's recent coverage.

Read and Post Comments | Get the full article at GameSpot


"Steam may allow game sharing - Report" was posted by Jonathan Toyad on Wed, 19 Jun 2013 02:02:31 -0700

Square Enix: PC version of Final Fantasy XV "undecided"
Jun 19th 2013, 08:50

Chief technology officer Yoshihisa Hashimoto says that FFXV will need a high-powered PC to run; PS Vita cross-play options and smartphone/tablet apps up for consideration.

 

The latest issue of Famitsu (via Final Fantasy Network) says that publisher Square Enix is still undecided on whether to release a PC version of Final Fantasy XV.

According to Square Enix's chief technology officer Yoshihisa Hashimoto, if a PC version were to be released, it would require an expensive machine to run. Hashimoto said that the company was waiting to gauge audience demand before making a decision on a PC version.

Hashimoto added that FFXV is being developed in a PC environment and that platforms that support DirectX 11 will be likely candidates for the game, hence the next-generation leap to the PS4 and Xbox One.

Square Enix is also considering using the PlayStation Vita for cross-platform functions for FFXV. Smartphones and tablets are also on the table for various FFXV-related features and apps.

Final Fantasy XV was announced at Sony's E3 press conference last week. The game was originally called Final Fantasy Versus XIII. For more information, check out GameSpot's coverage on the title.

Read and Post Comments | Get the full article at GameSpot


"Square Enix: PC version of Final Fantasy XV "undecided" " was posted by Jonathan Toyad on Wed, 19 Jun 2013 01:50:37 -0700

Chaos Online invitational tournament set for this weekend in Singapore
Jun 19th 2013, 08:45

Prize pool worth S$6,500; MOBA pro gaming teams participating include Impunity and First Departure.

Get the full article at GameSpot


"Chaos Online invitational tournament set for this weekend in Singapore" was posted by Jonathan Toyad on Wed, 19 Jun 2013 01:45:16 -0700

Activision now has over 150 licensing partners
Jun 19th 2013, 05:47

The publisher plans to support existing big franchises with acquired licenses; Skylanders, Call of Duty, and Destiny listed.

 

The Call of Duty and Skylanders series look set to receive increased merchandising, with Activision confirming that it has acquired over 150 licensing partners in the last year, doubling its portfolio.

Detailed in a press release, the publisher listed Skylanders, the Call of Duty series, and Destiny as its biggest entertainment franchises to receive support from licensing initiatives.

The press release outlined plans to support the Skylanders franchise via secured licensees in publishing, apparel, game accessories, costumes, bedding, and party goods. The latest video game entry to the series, titled Skylanders Swap Force, is due for release in October this year.

The Call of Duty series will also have supporting licensed goods, with Activision expanding its reach to apparel and mobile and electronic accessories.

Future licensing plans for Bungie's upcoming game Destiny have also been outlined, with an accompanying merchandise program scheduled to launch in 2014. Activision has announced its intention to expand upon this "as the franchise establishes itself".

Destiny launches next year on the Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. Developer Bungie has been unable to confirm or deny the possibility of a PC version of the game.

Read and Post Comments | Get the full article at GameSpot


"Activision now has over 150 licensing partners" was posted by Zorine Te on Tue, 18 Jun 2013 22:47:15 -0700

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