sâmbătă, 22 iunie 2013

GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features:

GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features
All of the News, Screenshots, Movies, Reviews, Previews, Downloads, and Features. Can you keep up?.
ZionSpartan talks Team Coast's match against Velocity eSports
Jun 22nd 2013, 02:44

Travis chats with ZionSpartan after their match on Day 2 at the LCS Week 2.

Read and Post Comments | Get the full article at GameSpot


"ZionSpartan talks Team Coast's match against Velocity eSports" was posted by Mark Marking and Erick Tay on Fri, 21 Jun 2013 19:44:50 -0700

Nientonsoh talks about CLG's strong performance against TSM
Jun 22nd 2013, 02:38

Travis chats with Nientonsoh about the match against TSM Snapdragon at the LCS Week 2.

Read and Post Comments | Get the full article at GameSpot


"Nientonsoh talks about CLG's strong performance against TSM" was posted by Mark Marking and Erick Tay on Fri, 21 Jun 2013 19:38:46 -0700

Hai shares his thoughts about Cloud 9's long match with Vulcun
Jun 22nd 2013, 02:37

Hai talks about their intense match against Vulcun at the LCS Week 2.

Read and Post Comments | Get the full article at GameSpot


"Hai shares his thoughts about Cloud 9's long match with Vulcun" was posted by Mark Marking and Erick Tay on Fri, 21 Jun 2013 19:37:14 -0700

XCOM: Enemy Unknown - YOLO Highlight Reel
Jun 22nd 2013, 01:04

We get into XCOM iOS yolo style in this Now Playing highlight cut.

Read and Post Comments | Get the full article at GameSpot


"XCOM: Enemy Unknown - YOLO Highlight Reel" was posted by Aaron Sampson and Ryan Schubert on Fri, 21 Jun 2013 18:04:05 -0700

WGLNA S1 Q2 - Ro 32 Bear Huggers vs War and Peace
Jun 22nd 2013, 00:47

Watch the round of 32 match in the qualifer 2 with Bear Huggers and War and Peace.

 

Read and Post Comments | Get the full article at GameSpot


"WGLNA S1 Q2 - Ro 32 Bear Huggers vs War and Peace" was posted by Erick Tay on Fri, 21 Jun 2013 17:47:03 -0700

WGLNA Season 1 Discussion on World of Tanks on XBox
Jun 22nd 2013, 00:43

How do you feel about World of Tanks making its way on to the Xbox.

 

Read and Post Comments | Get the full article at GameSpot


"WGLNA Season 1 Discussion on World of Tanks on XBox" was posted by Erick Tay on Fri, 21 Jun 2013 17:43:55 -0700

WGLNA S1 - How to Dance like Ruu with Ruukil
Jun 22nd 2013, 00:34

Learn how to dance like ruu in this video with the NASL Crew.

 

Read and Post Comments | Get the full article at GameSpot


"WGLNA S1 - How to Dance like Ruu with Ruukil" was posted by Erick Tay on Fri, 21 Jun 2013 17:34:45 -0700

Dungeons & Dragons: Chronicles of Mystara Review
Jun 22nd 2013, 00:21

Two of Capcom's best arcade beat-'em-ups get HD ports worthy of their heritage, providing a good, if easy, co-op experience.

 

Score: 7.5 / good

Get the full article at GameSpot


"Dungeons & Dragons: Chronicles of Mystara Review" was posted by Peter Brown on Fri, 21 Jun 2013 17:21:01 -0700

New Releases: June 23rd - 29th
Jun 21st 2013, 23:18

What's coming out this week besides Company of Heroes 2 and Deadpool? Don't worry, we've got you covered.

 

Read and Post Comments | Get the full article at GameSpot


"New Releases: June 23rd - 29th" was posted by Shaun McInnis on Fri, 21 Jun 2013 16:18:51 -0700

EA suffers setback in Madden NFL suit
Jun 21st 2013, 23:13

Jury rules that statute of limitations in EA vs. original Madden designer suit has not expired; case will go forward.

 

A jury in U.S. District Court today ruled that the statute of limitations in the EA vs. Robin Antonick Madden NFL suit has not expired, meaning the case will move forward. The decision is a setback for EA, which said earlier this week that Antonick's lawsuit was "too late."

Antonick designed the original Madden NFL title and is seeking millions from the publisher over unpaid royalties and compensatory damages.

"In today's ruling, the jury tackled the statute of limitations, specifically whether the deadline for filing a lawsuit had already passed. It found in Antonick's favor, ruling that he did not suspect any wrongdoing by EA before 2005," reads a statement from Antonick's legal representation. "It also found that a reasonable person would not have known about the claims before 2005."

Antonick's lawyer, Rob Carey, called the decision a "major validation of Mr. Antonick's testimony" and said EA will have a hard time proving its case going forward.

"Now the case goes to the merits, where we have irrefutable evidence," Carey continued. "We are confident that we will be able to demonstrate that EA failed to live up to its agreement with Mr. Antonick and lied to him about the use of his protected work product in the games."

An EA representative told GameSpot, "While we're disappointed that the trial will proceed, we are confident that we will prevail on the merits once the evidence is presented."

Antonick is seeking compensatory damages of around $16 million and nearly $200 million from EA's pre-1996 game profits. The court case began earlier this week.

More than 99 million Madden NFL games have been sold to date, generating billions in revenue. Antonick originally sued EA in April 2011.

The next entry in the series is Madden NFL 25, a special version of the game launching in August to mark the franchise's 25th anniversary.

Read and Post Comments | Get the full article at GameSpot


"EA suffers setback in Madden NFL suit" was posted by Eddie Makuch on Fri, 21 Jun 2013 16:13:19 -0700

A Tour of the Team Curse Gaming House
Jun 21st 2013, 23:06

Travis takes you on a guided tour of the Team Curse house in Las Vegas.

 

Read and Post Comments | Get the full article at GameSpot


"A Tour of the Team Curse Gaming House" was posted by Benito Gonzalez on Fri, 21 Jun 2013 16:06:53 -0700

Hunting the displacer beast
Jun 21st 2013, 22:17

A party of four takes on the formidable displacer beast.

 

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"Hunting the displacer beast" was posted by Peter Brown on Fri, 21 Jun 2013 15:17:00 -0700

Dungeons & Dragons: Chronicles of Mystara Screens
Jun 21st 2013, 22:15

8 new shots posted.

     

Get the full article at GameSpot


"Dungeons & Dragons: Chronicles of Mystara Screens" was posted on Fri, 21 Jun 2013 15:15:07 -0700

GameSpot GamePlay Special Edition Spoilercast: The Last of Us
Jun 21st 2013, 20:39

Chris Watters, Shaun McInnis, and Tom Mc Shea sit down to discuss the emotional rollercoaster known as The Last of Us.

 

Get the full article at GameSpot


"GameSpot GamePlay Special Edition Spoilercast: The Last of Us" was posted by Kevin VanOrd on Fri, 21 Jun 2013 13:39:20 -0700

Scourge: Outbreak - Meet the Echo Squad: Stonewall
Jun 21st 2013, 20:23

Check out this character dossier to learn more about Stonewall, a 6th generation Army Officer.

 

Read and Post Comments | Get the full article at GameSpot


"Scourge: Outbreak - Meet the Echo Squad: Stonewall" was posted by Gajan Kulasingham on Fri, 21 Jun 2013 13:23:11 -0700

Nexon head talks Dota 2
Jun 21st 2013, 20:16

GameSpot speaks with Injun Kim, head of Dota 2 for Nexon Korea, about the game's development in South Korea.

 

Valve recently announced that its free-to-play behemoth, Dota, will be released in North America and Europe this summer before The International 3.

At the same time, Valve is currently working with their partners Nexon and Perfect World for release later this fall in South Korea and China, respectively. Nexon made an announcement itself at E3 that fell under the radar, which will see $1.7 million in prize money invested into their own competitive eSports leagues.

GameSpot had the chance to sit down with Injun Kim, head of Dota 2 for Nexon Korea, regarding the game’s development in South Korea. A standalone client and continued support for eSports is the works, he said, noting he is also weary of the difficulties that lie ahead.

What does it mean for Nexon to be able to release a game like Dota 2 in Korea?

Dota 2 is the result of Valve’s endeavors to take years of community dedication to the next level. We’re greatly excited about the opportunity to be able to bring such a quality game to Korea. We believe Dota 2 will be a worthy addition to the Korean competitive gaming scene.

What's it like to work with Valve?

Our working relationship with Valve started from the development project on Counter Strike Online. Valve is one of the longest and most trusted partners we have ever had, and we enjoy working with them a lot. They don’t have much time for words, but they make up for it with a focus on action and creativity beyond our imagination. They provide us with great inspiration both in and out of the game, and we hope to return the favor with our expertise in servicing it.

Will there be a standalone Korean client for Dota 2?

In Korea we will have a localized Dota 2 client, where Korean users will be able to play globally, not just on Korean servers. There won’t be much difference across the board except some minor changes to the UI layout. Players in Korea can join matches in another region, and can also be joined by international players via lobbies.

Will players be able to watch tournaments via Dota TV and the league pass system?

Absolutely! Being able to watch live matches via Dota TV is something we can’t miss out on! The same is true for the league pass system. Our first official league, the NSL will be available there soon.

Will the client use Valve's matchmaking rankings on the backend or will you be independent of that?

There’s no reason for us to go with a separate rating system. We’re a big proponent of the global play aspect of the game, and we believe it’s the right thing for our Korean players to be included with the rest of the world..

Is Nexon itself providing all of the prize money?

Yes, by ourselves. We will continue to sponsor the Dota 2 competitive scene. It will be our ongoing effort.

Are only Korean players/teams allowed to play, or also those outside of Korea?

No restrictions on nationality, but participants must show up for the tournament matches.

Will there be any teams directly invited, and will there be Western qualifiers?

No, but there may be for the future leagues. There are no current specific plans for a Western qualifier.

Who will handle the broadcast/production of the event?

GomTV will handle the production and broadcast in Korean.

Why have you chosen GSL to run the production, as opposed to someone like OnGameNet?

"I have to admit that it’s always tough to get people to play your game for the first time. We don’t have a magic formula."

We’ve been in contact with every production studio we know of in Korea, and in the end our needs and requirements were met by GomTV’s proposal, in terms of broadcasting schedule and quality production setup. We are always open to working with other studios for future events, but it was simply not feasible to work with OGN this time due to their schedule constraints/conflicts.

Will there be an English broadcast for the broadcast partner, or an English-speaking broadcaster partner brought in?

We’re actually in talk with some of the western broadcasting studios. We would like to let as many languages casts as possible. We’re in touch with western studios for an English broadcast, possibly for other language casts too. GomTV will host Korean live from their Gangnam studio. We will be announcing our English partners shortly.

Will Nexon be working with KeSPA or the eSports Federation to get South Korean teams formed on current large eSport teams?

We’re open to any possibilities.

Do you believe Dota 2 will be a success at PC Bangs? Is this an important area for Nexon?

It’s hard to predict success or failure by any measure at this point, but we are going to do the best we can to be successful. PC Bangs are definitely an important area we want to take care of, and as a result, we’re looking into providing incentives for both the PC Bang business owners and their players.

Are there plans to expand outside of Korea?

Yes. Our hope is to see many Korean teams both professionals and amateurs alike, grow and succeed in quality matches. Hosting international tournaments will broaden the horizons for the Korean players. We will then determine the right timing where it all makes sense. We thank the western community for their attention and support. Wish us luck for the success of Dota 2 in Korea. We expect the western teams to compete and have fun in our future leagues.

With Korea only now getting Dota 2, what is the plan to get people playing the game?

I have to admit that it’s always tough to get people to play your game for the first time. We don’t have a magic formula. Rather, we are trying to be approachable to the community and reaching out to community leaders and casters of note. This will allow us to not only build connections, but also to gather greater insights into what needs to be done. Everyone starts loving Dota 2 after certain amount of exposure. We just need to figure out how to keep them interested until they reach that point where they love the game.

Secondly, we’re planning to run as many and various leagues as possible, in hopes that we can send out a consistent message that we take competitive gameplay seriously. From this point on we will work hard to deliver the best possible experience to both participants and spectators. Our goal is to help the community build more teams and pave the way for Korean teams excel in global competitive scenes.

With how big of a marketshare League of Legends has in Korea, are you worried that it'll be tough to get players in?

League of Legends has an unprecedented second-to-none marketshare that’s been rightfully earned through hard work. We can learn a lot from Riot Games’ track record. It will only be an agonizing uphill battle if our only concern was about the competition.

So instead, our approach is to start with a humble beginning and focus on slowly increasing the size of the overall pie, rather than just our portion. It’s great that we have quality games like League of Legends and Dota 2. I hope everyone enjoy and have fun with the game they choose to play.

Read and Post Comments | Get the full article at GameSpot


"Nexon head talks Dota 2" was posted by Rod Breslau on Fri, 21 Jun 2013 13:16:13 -0700

Painkiller: Hell & Damnation Screens
Jun 21st 2013, 20:15

22 new shots posted.

     

Get the full article at GameSpot


"Painkiller: Hell & Damnation Screens" was posted on Fri, 21 Jun 2013 13:15:30 -0700

GS News - Microsoft: New Halo for Xbox One is legitimate
Jun 21st 2013, 19:58

Xbox boss Phil Spencer says upcoming Halo game a genuine entry in sci-fi franchise; series no longer a trilogy, but now a saga.

 

Read and Post Comments | Get the full article at GameSpot


"GS News - Microsoft: New Halo for Xbox One is legitimate" was posted by Andy Bauman on Fri, 21 Jun 2013 12:58:19 -0700

GS News - Xbox One, PS4 help Amazon post biggest preorder week
Jun 21st 2013, 19:56

At peak, Amazon customers were preordering more than 2,500 Xbox One and PS4 consoles per minute.

 

Read and Post Comments | Get the full article at GameSpot


"GS News - Xbox One, PS4 help Amazon post biggest preorder week" was posted by Andy Bauman on Fri, 21 Jun 2013 12:56:18 -0700

Sony launching PS3 firmware fix next week
Jun 21st 2013, 18:48

Company says it has identified issue in firmware 4.45 that "bricked" some systems and will launch a fix on June 27.

 

Sony will release a new PlayStation 3 firmware update next week that aims to fix the 4.45 update that "bricked" some consoles, the company announced today. The new update will be released on June 27.

"We have identified the issue related to the PlayStation 3 software update (version 4.45) that impacted a small number of PS3 systems earlier this week," Sony said in a statement. "A new PS3 system software update is planned to be released on June 27 that resolves the issue."

"Thank you for your patience and understanding and we apologize for the inconvenience."

Several users reported on the PlayStation forums this week that the 4.45 update caused their systems to become locked down. Sony pulled the update, though the company has not said how many systems were affected.

Read and Post Comments | Get the full article at GameSpot


"Sony launching PS3 firmware fix next week" was posted by Eddie Makuch on Fri, 21 Jun 2013 11:48:53 -0700

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