Take-Two: New GTA every two years would degrade series value Mar 7th 2013, 15:14 COO Karl Slatoff says it "doesn't make sense" to release new entry in open-world action series biennially.
Take-Two Interactive has explained why it does not release a new Grand Theft Auto game every two years. Speaking during the Wedbush Transformational Technologies Conference this week, chief operating officer Karl Slatoff explained doing so would degrade the franchise's value. "Often times people ask us 'Why don't you come out with Grand Theft Auto every two years?' To us, that doesn't make sense, because Grand Theft Auto, every single time it comes out, is a brand new experience. You can't possibly do that in two years. And if we did that, our product would fatigue and the franchise would degrade from a value perspective." Slatoff's comments match up with Rockstar North developer Leslie Benzies, who said in November that the company could develop a new GTA title every year, but won't. "We could easily have churned out a new version year after year without really progressing as a franchise, but if we did that, eventually the fans would lose interest," he said at the time. Grand Theft Auto V is due out on September 17 across the world. Slatoff reiterated that this game will feature a world larger than Grand Theft Auto IV, Red Dead Redemption, and Grand Theft Auto: San Andreas combined. For more on GTAV, check out GameSpot's previous coverage. Read and Post Comments | Get the full article at GameSpot | Dead Space 3 Awakened DLC out March 12 Mar 7th 2013, 14:33 First expansion for action-horror game hits Xbox Live, PSN, and Origin next week for $10.
Dead Space 3's Awakened downloadable content will arrive March 12 on Xbox Live, PlayStation Network, and Origin for PC worldwide for $10, according to a report from Polygon. The content will be made available in Europe one day later. Awakened is set directly after the main game, and adds several hours of content to the Dead Space 3 campaign, featuring single-player and co-play gameplay. In addition, new weapon parts and circuits will be made available from the main game, the site reports. The Awakened expansion for Dead Space 3 introduces players to the franchise's "darkest chapters," EA said in February. Visceral Games general manager Steve Papoutsis said Awakened will represent some of the "most disturbing content [players] have ever seen in a Dead Space game." GameSpot's Dead Space 3 review praised the game's weapon crafting system, sense of atmosphere, environmental variety, and new co-op option, but lamented its story and certain gameplay sequences. For more, check out GameSpot's full review. A recent report claimed EA had put the Dead Space series to rest after poor sales of Dead Space 3. EA addressed the suggestion, calling it "patently false." Read and Post Comments | Get the full article at GameSpot | God of War: Ascension gets two-player co-op mode Mar 7th 2013, 13:54 God of War: Ascension to feature two-player Trial of the Gods mode.
God of War: Ascension will feature a two-player, wave-based co-op mode, Sony has announced. Called Trial of the Gods, the mode sets the pair of players up against both the clock and five increasingly difficult waves of enemies. Extra time is awarded for each kill, with some bonus seconds added to the total at the end of each wave depending on performance. Experience awarded in the mode can carry over to the game's other trio of multiplayer modes; Team Favour of the Gods, Favour of the Gods, and Capture the Flag. At launch the mode will support three maps--Desert of Lost Souls, Forum of Hercules, and Rotunda of Olympus--and Sony promises that more will be added down the line. While designed for cooperative play, Sony adds that Trial of the Gods can also be played solo. GameSpot's review of God of War: Ascension will be published later today. God of War: Ascension will be released on March 12 in the US and March 15 in Europe. A single-player demo is available. Read and Post Comments | Get the full article at GameSpot | Spider-Man director claims Blizzard 'mismanaged' Warcraft film Mar 7th 2013, 13:17 Sam Raimi says nine months of work went wasted on upcoming film; has nothing but praise for new director Duncan Jones.
Blizzard Entertainment "mismanaged" production on the World of Warcraft film, according to former director Sam Raimi (Spider-Man, Oz: The Great and Powerful). Speaking to Vulture, the director gave a timeline of events from his side of the table. "First, they asked me if I wanted to make it, and I said, 'Yes, I love World of Warcraft, and I think it would make a great picture.' So I read a screenplay they had that was written by the guys at [Warcraft developer] Blizzard, and it didn't quite work for me. I told them I wanted to make my own original story with [Saving Private Ryan and The Patriot writer Robert Rodat], so we pitched it to Legendary and they accepted it, and then we pitched it to Blizzard, and they had reservations, but they accepted it." After this, Raimi explained Rodat wrote the film's screenplay, but it was only then that the pair came to realize Blizzard has total veto power. This would ultimately prove to be a sticking point. "And they had never quite approved the original story we pitched them. Those reservations were their way of saying, 'We don't approve this story, and we want to go a different way,' so after we had spent nine months working on this thing, we basically had to start over," Raimi said. "And Robert did start over, but it was taking too long for the people at Blizzard, and their patience ran out. Honestly, I think it was mismanagement on their behalf, not to explain to us that the first story was vetoed long ago. Why did they let us keep working on it? Were they afraid to tell me?" A Blizzard Entertainment representative was not immediately available to comment. Chief creative officer Rob Pardo did have something to say on the matter, tweeting, "I don't want to create controversy, but there are two sides to every story…" Blizzard has since tapped Moon director Duncan Jones to direct the Warcraft film. It is believed to have a budget north of $100 million and shooting will start this year for an intended release in 2015. Details on the untitled film's script--written by Blood Diamond scribe Charles Leavitt--are being kept under wraps. Read and Post Comments | Get the full article at GameSpot | EA pledges to commit 'everything we have' to fix embattled SimCity servers Mar 7th 2013, 11:09 EA promises to install more SimCity servers over the next couple of days, after shaky launch leaves people unable to play.
Many US customers are still unable to connect online to EA's recently released SimCity, leading the company to take the game's servers down yesterday in an attempt to fix the stability issues that have hobbled the game since its launch on Tuesday. SimCity requires a constant connection to EA's servers in order to function. Last night SimCity's senior producer Kip Katsarelis wrote a message on the EA forums to apologise for the continuing woes, detail what EA is doing to fix them, and pledged that EA is working around the clock to iron out the game's server issues. "This has been an exciting and challenging week for the team here at Maxis, the culmination years of planning and development," said Katsarelis. "We have been overwhelmed by the outpouring of support and enthusiasm from our fans which has made it even more upsetting for us that technical issues have become more prominent in the last 24 hours. We are hitting a number of problems with our server architecture which has seen players encountering bugs and long wait times to enter servers. This is, obviously, not the situation we wanted for our launch week and we want you to know that we are putting everything we have at resolving these issues." "What we are doing is deploying more servers over the coming two days which will alleviate many of the ongoing issues. We are also paying close attention to all the bug reports we are receiving from our fans. We…ve already pushed several updates in the last few days. Our live ops team is working 24/7 to resolve issues and ensure that bug fixes roll into the game as quickly as possible." "While the ongoing issues are troubling, we can also see that players are really enjoying the game. In a single 24 hour period, there were more than 38 million buildings plopped down, nearly 7 and a half million kilometers of roads laid down, 18+ million fires started and (my favorite fact) over 40 million pipes filled up with poop." "This team has put everything into this game and won…t stop until things are smooth. We ask our fans to be patient as our team works diligently to fix the issues. We share your passion for SimCity and thank you for your support and understanding." EA is also keeping a forum thread actively updated with its work on the game's servers. "We are aggressively undergoing maintenance on the servers and adding capacity to meet demand. Performance will fluctuate during this process. Our fans are important to us, and we thank you for your continued patience," reads the latest update at time of writing. Yesterday, EA said it was "confident" that the game's issues would be ironed out ahead of the game's UK release on Friday. GameSpot's review of the game is currently in the works. Read and Post Comments | Get the full article at GameSpot | The 7th Guest: 3 announced for PC and mobile Mar 7th 2013, 10:18 Sequel to 90s adventure games in the works; will probably head to Kickstarter next month.
The 7th Guest: 3, a sequel to classic 90s adventure The 7th Guest and The 11th Hour, is in the works for PC, Mac, iOS, and Android. Charlie McHenry, co-founder of original developer Trilobyte, announced the project to Polygon. The 7th Guest: 3 retains the same emphasis on puzzles as its predecessor, but is now rendered in realtime 3D as opposed to the full motion video of the 1993 original, which was one of the earliest games to ship on CD-ROM as opposed to floppy disks. "In the world of The 7th Guest: 3, you will re-enter the mysterious and magical mansion, newly restored with games, puzzles and artifacts," said McHenry. "But it is still haunted, as players will soon discover. You will learn more about what happened on that terrible night, and discover the real story and previously hidden secrets of the gaming world's most mysterious toymaker." Some of the original 90s development team are returning for The 7th Guest: 3, and the team is planning on launching a Kickstarter campaign for the game next month provided they can't secure funding by alternative means. Development on The 7th Guest: 3 is expected to take between 12 and 18 months, according to McHenry. Read and Post Comments | Get the full article at GameSpot | New World of Tanks update features British tank destroyers Mar 7th 2013, 06:15 Update 8.4 to introduce more vehicles and graphically-enhanced maps; out for North America and Southeast Asia on March 7.
Wargaming.net has announced that it will launch a new update to World of Tanks this week. Update 8.4 will bring in 10 new tank destroyers from Great Britain such as the FV215b prototype that comes with a 183mm high-damage gun. Players can also check out three new light German tanks: the Pz.I, the Pz.I Ausf., and the Pz.II Ausf.G. The four battle arenas in the game--Ensk, Live Oaks, Steppes and Fisherman…s Bay--have also been updated with new graphics. The tutorial mode for the game has also been revamped. The update will be out for North America and Southeast Asia on March 7. Korea will receive the update on March 20. For more information on World of Tanks, check out GameSpot…s previous coverage. Read and Post Comments | Get the full article at GameSpot | |
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