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Limbo coming to PS Vita - Report Mar 25th 2013, 23:24 Playdead's 2010 side-scrolling game supposedly coming to Sony's latest portable.
Playdead's black-and-white side-scroller Limbo is coming to the PlayStation Vita, according to a new IGN report. The game was originally released in July 2010 on Xbox Live to a warm critical reception before later launching on PlayStation Network, PC, and Mac. In addition to Limbo, Sony recently confirmed that Telltale's well-received The Walking Dead series is coming to the PS Vita. In November 2011, Playdead revealed that Limbo had sold 1 million units across the Xbox 360, PlayStation 3, and PC. Limbo puts players in the shoes of a small child who must find his way through a black-and-white world, filled with puzzles and dangerous, often deadly, obstacles. The game won critical acclaim upon release, which was followed by a small avalanche of award nominations that yielded multiple Interactive Achievement Awards and a Game Developers Choice Award. Read and Post Comments | Get the full article at GameSpot | ZombiU permadeath nearly scrapped Mar 25th 2013, 22:21 Ubisoft reveals it thought about removing unique feature of zombie shooter multiple times; writer claims "real" survival horror titles a "rarity" today.
During a panel today at the 2013 Game Developers Conference, Ubisoft Montpellier story design director Gabrielle Shrager revealed that ZombiU's permadeath component was nearly scrapped on multiple occasions. "After rebooting the game's setting, we nearly killed the permadeath...a couple of times," Shrager said, referencing the game's transition from Killer Freaks From Outer Space to ZombiU. Also speaking during the presentation was ZombiU writer Antony Johnston, who claimed "real" survival horror titles have become rare in today's market. "We thought these elements through, we assessed their impact, and we focused on what was unique[...]especially in the current market, where real survival horror has become such a rarity," Johnston remarked of the game's permadeath component and "slow" gameplay. This is not the first time Johnston, who also wrote the original Dead Space, has bemoaned the dearth of "real" horror titles. He claimed last month that Dead Space 3's action focus was a "necessary evil" for the franchise in order to broaden the player base. For more on ZombiU, check out GameSpot's review. Read and Post Comments | Get the full article at GameSpot | FTC: Game industry most compliant with M-rated game sales Mar 25th 2013, 20:57 Federal Trade Commission undercover shopper study shows games beat out CDs, film, and DVDs at making sure content isn't viewed by underage eyes.
A new Federal Trade Commission undercover shopper survey published today found that United States game retailers continue to be the most compliant with enforcing age-based ratings. According to the group's data, only 13 percent of underage secret shoppers were able to purchase M-rated games in 2012. This figure is unchanged since the last study was published in 2010. Meanwhile, 24 percent of underage shoppers were able to buy tickets to R-rated movies (down from 33 percent in 2010), while 30 percent of underage shoppers were able to purchase R-rated DVDs (down from 38 percent in 2010). The least compliant group was the music CDs contingent, which allowed 47 percent of underage shoppers to buy albums with explicit content. The FTC conducted the study by asking groups of 13- to 16-year-olds to attempt to purchase R-rated movie tickets, R-rated DVDs, music CDs with warnings of explicit content, and games rated M for Mature while unaccompanied by a parent. The study was conducted between April and June 2012 at national and regional chain stores and theaters across the US. Entertainment Software Rating Board president Patricia Vance commented on the study in a statement provided to GameSpot. "We applaud video game retailers for once again demonstrating our industry's ongoing commitment to parents. Enforcement of video game sales policies continues to be substantially higher than that for any other entertainment industry," she said. "This success is due in part to retail partnership programs like the ESRB Retail Council, through which we regularly conduct our own mystery shops to help retailers maintain a high level of store policy enforcement. We will continue these responsible efforts with unwavering dedication to serving parents." Read and Post Comments | Get the full article at GameSpot | |
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