sâmbătă, 21 septembrie 2013

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PlayStation 4 exclusive Deep Down to be free-to-play
Sep 21st 2013, 03:31

Capcom-developed fantasy role-playing game to expand Sony's push into the free-to-play market.

 

Capcom has announced at Tokyo Game Show 2013 that its upcoming PlayStation 4 exclusive Deep Down will be free-to-play.

The news comes from a tweet sent out by Sony's president of worldwide studios Shuhei Yoshida. The Sony executive also mentioned that Capcom's fantasy role-playing game is scheduled to arrive as an open beta "near the launch of the PS4 in Japan."

This would mean that Deep Down's open beta will release sometime near February 2014, as Sony announced that its upcoming console will hit stores in Japan some three months after it becomes available in Europe and North America.

Deep Down will feature procedurally generated dungeons and runs on Capcom's new Panta Rhei engine. Earlier this month, producer Yoshinori Ono confirmed that despite the dark fantasy environments, the game will in fact take place in New York circa 2094.

Read and Post Comments | Get the full article at GameSpot


"PlayStation 4 exclusive Deep Down to be free-to-play" was posted by Shaun McInnis on Fri, 20 Sep 2013 20:31:54 -0700

Final Fantasy XIV Online: A Realm Reborn Review
Sep 21st 2013, 01:17

It's no revolution, but Final Fantasy XIV: A Realm Reborn is a beautiful and charming online game with plenty to see and do.

     

Score: 7.0 / good

Get the full article at GameSpot


"Final Fantasy XIV Online: A Realm Reborn Review" was posted by Kevin VanOrd on Fri, 20 Sep 2013 18:17:58 -0700

Final Fantasy XIV: A Realm Reborn Video Review
Sep 21st 2013, 01:17

Kevin VanOrd dives into the depths of the darkest dungeons in this video review for Final Fantasy XIV: A Realm Reborn

 

Read and Post Comments | Get the full article at GameSpot


"Final Fantasy XIV: A Realm Reborn Video Review" was posted by Kevin VanOrd on Fri, 20 Sep 2013 18:17:42 -0700

Legend of Dungeon Review
Sep 21st 2013, 01:14

Combining beat-'em-up action with randomized levels and loot, Legend of Dungeon offers just enough variety to stem the tide of repetitive gameplay.

     

Score: 6.0 / fair

Get the full article at GameSpot


"Legend of Dungeon Review" was posted by Britton Peele on Fri, 20 Sep 2013 18:14:58 -0700

All Screens Big and Small - Knack Vita Remote Play Demo
Sep 21st 2013, 01:14

A PS4 game on my Vita? No way! Take a look at this remote play demo of Knack, straight from Tokyo Game Show.

 

Read and Post Comments | Get the full article at GameSpot


"All Screens Big and Small - Knack Vita Remote Play Demo" was posted by Edmond Tran on Fri, 20 Sep 2013 18:14:10 -0700

Torture Chamber - Cat Mario 3
Sep 21st 2013, 00:04

Erick takes on the cat yet again, who will win?

 

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"Torture Chamber - Cat Mario 3" was posted by Erick Tay on Fri, 20 Sep 2013 17:04:15 -0700

Final Fantasy XIV: A Realm Reborn Gameplay
Sep 21st 2013, 00:01

Check out a few monsters lurking in the shadows within one of the many dungeons of Final Fantasy XIV.

 

Read and Post Comments | Get the full article at GameSpot


"Final Fantasy XIV: A Realm Reborn Gameplay" was posted by Mary Kish on Fri, 20 Sep 2013 17:01:00 -0700

Microsoft: Women make up nearly 40 percent of Xbox Live "audience" in US
Sep 20th 2013, 23:54

COO Kevin Turner says figure is a "giant change" from when Xbox Live originally launched; 42 percent of users in the US watch 30 hours of digital TV and movies per month.

     

Almost 40 percent of the Xbox Live "audience" in the United States is female, Microsoft COO Kevin Turner revealed this week during the company's financial analysts meeting 2013.

It is not clear how Microsoft qualifies "audience" in this context. A Microsoft spokesperson was not immediately available to comment.

Turner said this 40 percent figure represents a "giant change" from when Xbox Live was originally introduced, though no specific numbers were provided.

Also during the presentation, Turner reiterated that Xbox Live has 48 million members in 41 countries. In addition, he revealed that 42 percent of Xbox Live subscribers in the U.S. watch 30 hours of digitally distributed TV and movies every month.

In 2012 alone, Turner said the Xbox platform delivered over 18 billion hours of entertainment globally.

Looking ahead to the Xbox One, Turner said the system is poised to have a successful launch.

"And we're excited about the upcoming Xbox One launch. We believe we've got an incredible offering with Xbox One as it relates to multiplayer experiences and services," Turner said. "It's going to give you--we've wrapped a lot of entertainment with the product as well, and we believe we've got our strongest game lineup, and the external pundits say it as well, that we've ever had to be able to offer as a company."

The Xbox One launches in 13 territories on November 22.

Read and Post Comments | Get the full article at GameSpot


"Microsoft: Women make up nearly 40 percent of Xbox Live "audience" in US" was posted by Eddie Makuch on Fri, 20 Sep 2013 16:54:41 -0700

Car Detail
Sep 20th 2013, 23:26

If you ever screw up your car in GTA5, just know, it's all about Los Santos Customs,

 

Read and Post Comments | Get the full article at GameSpot


"Car Detail" was posted by Staff on Fri, 20 Sep 2013 16:26:45 -0700

Stealing a Firetruck
Sep 20th 2013, 23:26

Who knew a water canon could cause so much harm.

 

Read and Post Comments | Get the full article at GameSpot


"Stealing a Firetruck" was posted by Staff on Fri, 20 Sep 2013 16:26:44 -0700

Armored Truck Robbery
Sep 20th 2013, 23:24

How to steal an armored truck in Grand Theft Auto 5.

 

Read and Post Comments | Get the full article at GameSpot


"Armored Truck Robbery" was posted by Staff on Fri, 20 Sep 2013 16:24:40 -0700

Helo Crash
Sep 20th 2013, 23:23

How not to fly a helicopter in GTA5.

 

Read and Post Comments | Get the full article at GameSpot


"Helo Crash" was posted by Staff on Fri, 20 Sep 2013 16:23:36 -0700

Our favorite cheat codes in Grand Theft Auto V
Sep 20th 2013, 23:02

We have some fun causing mayhem in Los Santos using a few random cheat codes.

 

Get the full article at GameSpot


"Our favorite cheat codes in Grand Theft Auto V" was posted by Staff on Fri, 20 Sep 2013 16:02:38 -0700

GS News Top 5 - Battlefield 4 Beta, Steam Tease, and GTA V Sales
Sep 20th 2013, 23:00

Chris Watters runs down the top 5 news stories of the week - An industry legend passing, Battlefield 4 beta details, GTA V making a billion and more.

 

Read and Post Comments | Get the full article at GameSpot


"GS News Top 5 - Battlefield 4 Beta, Steam Tease, and GTA V Sales" was posted by Andy Bauman on Fri, 20 Sep 2013 16:00:00 -0700

Super Smash Bros. for Wii U Screens
Sep 20th 2013, 22:55

1 new shots posted.

     

Get the full article at GameSpot


"Super Smash Bros. for Wii U Screens" was posted on Fri, 20 Sep 2013 15:55:02 -0700

Community News Update: Friday 9/20
Sep 20th 2013, 22:53

Time for a sobering community news update.

Get the full article at GameSpot


"Community News Update: Friday 9/20" was posted by Synthia Weires and Frances Troche on Fri, 20 Sep 2013 15:53:46 -0700

Toukiden Screens
Sep 20th 2013, 22:00

4 new shots posted.

     

Get the full article at GameSpot


"Toukiden Screens" was posted on Fri, 20 Sep 2013 15:00:14 -0700

Real Boxing - Developer Walkthrough
Sep 20th 2013, 21:46

Take a look at what's in-store for you in Real Boxing.

 

Read and Post Comments | Get the full article at GameSpot


"Real Boxing - Developer Walkthrough" was posted by Marco Martinez on Fri, 20 Sep 2013 14:46:56 -0700

Call of Duty: Ghosts producer on "scary" cost of AAA development
Sep 20th 2013, 21:37

Infinity Ward's Mark Rubin says "it is kind of a bummer that games are getting so hard and difficult to make."

 

The rise in cost of AAA game development is "kind of a bummer," Infinity Ward executive producer Mark Rubin told Game Informer in a new interview. He explained that while Activision is a big enough publisher to endure amidst ballooning budgets, not all are so fortunate.

"It's a scary thing, and I'll take my Call of Duty hat off for a second here, but games are becoming harder to make and more expensive to make. And I feel like smaller studios are having trouble. I can't speak for them, but I would think they are having trouble making big games that hit the big AAA market because they're harder to do."

"It is kind of a bummer that games are getting so hard and difficult to make," he added. "People want better and better graphics, they want more realistic looking art assets, and that comes at a cost and that's a hard thing to have to deal with."

"It makes it more difficult for us, so I know it's more difficult for other people as well. The big companies can manage that; we can cover our costs if the costs go up; other studios may not be able to. "

Not all would agree with Rubin's assertion. Capybara Games president Nathan Vella told GameSpot this month that for smaller independent developers, "the opportunities are wider than they've ever been to be financially successful."

Rubin acknowledged that other companies see the success of Call of Duty and want to match it, but said this can be a troublesome pursuit for creators.

"Companies, big publishers, want to enjoy that kind of Call of Duty success. From a purely artistic standpoint that bothers me a little bit because I want games to just do what they want to do," Rubin said. "Developers should be able to do what they want to do and do what they feel that they do well. "

"Yes, we're successful at it. And yes, our game makes a lot of money," he added. "But we still just love making games."

Discussing the crossgenerational Call of Duty: Ghosts specifically, Rubin said Infinity Ward underestimated what it was getting into at the onset of development.

"Everything that we're doing in this game took way longer than we expected. This is the hardest game I've ever worked on," Rubin said. "It's good for us. And it's also tough because we really underestimated what we were getting into."

Though Infinity Ward is leading development on Call of Duty: Ghosts, the studio is receiving assistance from Neversoft and Raven. These studios are "heavily involved" in the development process and are not merely outsource facilities, Rubin said.

"We didn't want to just have these studios be like outsource houses," Rubin said. "We didn't want to say, 'here's the work you need to do, here's when you need to deliver it, get back to us when you're done.' Raven and Neversoft basically are empowered to be a part of the whole process."

Call of Duty: Ghosts releases November 5 for current-generation consoles and PC, before arriving later in the month for Xbox One and PlayStation 4.

Read and Post Comments | Get the full article at GameSpot


"Call of Duty: Ghosts producer on "scary" cost of AAA development" was posted by Eddie Makuch on Fri, 20 Sep 2013 14:37:14 -0700

Chris G wins Street Fighter IV and Marvel vs. Capcom 3 at The Fall Classic
Sep 20th 2013, 21:06

Christopher Gonzalez takes out past champions on his way to winning both tournaments last weekend.

 

New York City-based fighting game player Christopher Gonzalez from team Afterglow Elite won both the Super Street Fighter IV AE 2013 and Ultimate Marvel vs. Capcom 3 tournaments at this past weekend's Fall Classic, taking out both EVO Street Fighter Champion Ho "Xian" Kun and EVO Marvel Champion Job "Flocker" Figueroa in the process.

"I can't even remember the last time one person won two main tournaments in a major event, especially with a Top eight as stacked as TFC2013 in both games. Chris is further solidifying himself as one of the greatest players of this generation," says TFC Organizer John Gallagher. "I'd like to give a special shoutout to the North Carolina community for being incredibly hospitable to out-of-town players and to us over the past few months."

"Thanks to all of our sponsors (One Frame Link, Capcom, Team Ninja, Mad Catz, Brokentier, Double Helix, Gamester Gear, and AVerMedia), Team Sp00ky, FunkyP, Bifuteki, Kombat Network, and Clash Tournaments (streams), all of our staff, and the players for supporting us over the years," he added.

After being knocked down to the losers bracket in both tournaments, Gonzalez defeated Ho and Figueroa in the losers bracket finals for each Street Fighter and Marvel, and earned himself a spot in the finals for both. There he swept Complexity's Ryan "Filipino Champ" Ramirez 6-0 in Marvel, and coming back from down 0-2 to win 6 straight games against Evil Geniuses' Justin Wong. Gonzalez is one of the few players that has won both Street Fighter and Marvel at the fighting game major events.

"I love combos," Gonzalez said after the event. "I'm just happy I was able to get a runback with Champ and Justin in grand finals after losing pretty convincingly both times," Gonzalez told GameSpot. "I really didn't want to lose that way in Marvel."

Gonzalez first dispatched Figueroa going undefeated, something he never saw coming. "I was actually really scared, just because he has Zero. I had to keep him away, not let him touch me."

[ Watch Video ]

Ramirez was the one to send Gonzalez to the loser's bracket to begin with, led by his Phoenix-based team joined by Dormammu and Morrigan. Gonzaelez believes much of the reason for his loss was due to Phoenix.

"I let him successfully get dark phoenix out too much," he says, spending all of his attention on stopping Ramirez from letting Phoenix get the game out of control. "My goal was to stop her quickly, soul draining, and rushing her down if she turned dark."

Watch the TFC Marvel Finals on Twitch at the 5:20:00 mark.

Gonzalez did just that, and turned it into victory. Not more than an hour later, he would attempt his luck in Street Fighter. Although having won major events for Street Fighter previously, it is not the game he expects to win. Just like in Marvel, Gonzalez took out the EVO Champion in losers finals to play Wong in the grand finals.

"I was very skeptical trying to win Street Fighter. The tournament was stacked and Xian has beaten me too many times. Marvel was really the only thing on my mind, but I tried my best. I was actually was ready to throw in the towel, but after beating Xian in losers finals I figured I'd give it another go."

Wong quickly put Gonzalez in a two-game hole, one game away from victory and another championship for the storied multiple-time EVO champion. Gonzalez's resiliency shined through once again, coming back to win three straight games to force a second set. There Gonzalez kept on the aggressive play and never gave Wong time to cover, sweeping him in the final set to cap off six straight game wins to be Street Fighter IV Champion at The Fall Classic.

"I tried to pressure as much as possible," said Gonzalez. "Most importantly, try to not get divekicked."

"In my opinion, Chris has been the best player in the FGC overall for a while now," Gonzalez's teammate Peter "FlashMetroid" Susini says. With the win, Gonzalez has earned a spot at the Capcom Cup, scheduled to take place later this year. He has no personal claim about being the best player, he'd rather leave that to the fans.

"I'm just going to keep doing my thing," he said.

Read and Post Comments | Get the full article at GameSpot


"Chris G wins Street Fighter IV and Marvel vs. Capcom 3 at The Fall Classic" was posted by Rod Breslau on Fri, 20 Sep 2013 14:06:45 -0700

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