joi, 28 martie 2013

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Journey takes top prize at GDC Awards
Mar 28th 2013, 03:23

Thatgamecompany's adventure title beats out Mass Effect 3, Walking Dead, and others to secure top honor; Cart Life wins grand prize at Independent Game Festival Awards.

 

The votes are in and Journey has taken top honors at the 13th annual Game Developers Choice Awards this evening in San Francisco, California. Journey not only took home the top award, but also accolades for innovation, best visual arts, best downloadable game, best audio, and best game design.

Thatgamecompany's adventure game beat out XCOM: Enemy Unknown, Mass Effect 3, The Walking Dead, and Dishonored to secure the Game of the Year Award.

Jenova Chen, cofounder of Thatgamecompany, thanked his parents and his educators for helping him get where he is today. He said creating Journey was no easy task, but noted he has learned a great deal since beginning on his own journey to make the game.

The 2013 Game Developers Choice Awards was hosted by Double Fine founder Tim Schafer. Last year's winner was The Elder Scrolls V: Skyrim.

The GDC Awards were preceded by the 15th annual Independent Games Festival Awards, where Cart Life took home the Seumas McNally Grand Prize. In addition to the top prize, Cart Life--developed by Richard Hofmeier--won the excellence in narrative and nuovo award.

A full list of the night's nominees with winners in italics follows below.

GAME DEVELOPERS CHOICE AWARDS

Game of the Year
Dishonored (Arkane Studios/Bethesda Softworks)
The Walking Dead (Telltale Games)
Mass Effect 3 (BioWare/Electronic Arts)
XCOM: Enemy Unknown (Firaxis Games/2K Games)
Journey (Thatgamecompany/Sony Computer Entertainment)

Best Audio
Journey (Thatgamecompany/Sony Computer Entertainment)
Hotline Miami (Dennaton Games/Devolver Digital)
Sound Shapes (Queasy Games/Sony Computer Entertainment)
Assassin's Creed III (Ubisoft Montreal/Ubisoft)
Halo 4 (343 Industries/Microsoft Studios)

Best Debut
Humble Hearts (Dust: An Elysian Tail)
Polytron Corporation (Fez)
Giant Sparrow (The Unfinished Swan)
Subset Games (FTL: Faster Than Light)
Fireproof Games (The Room)

Best Game Design
Dishonored (Arkane Studios/Bethesda Softworks)
Mark of the Ninja (Klei Entertainment/Microsoft Studios)
Spelunky (Derek Yu/Andy Hull)
Journey (Thatgamecompany/Sony Computer Entertainment)
XCOM: Enemy Unknown (Firaxis Games/2K Games)

Best Downloadable Game
The Walking Dead (Telltale Games)
Spelunky (Derek Yu/Andy Hull)
Trials: Evolution (RedLynx/Microsoft Studios)
Mark of the Ninja (Klei Entertainment/Microsoft Studios)
Journey (Thatgamecompany/Sony Computer Entertainment)

Best Technology
Far Cry 3 (Ubisoft Montreal/Ubisoft)
PlanetSide 2 (Sony Online Entertainment)
Halo 4 (343 Industries/Microsoft Studios)
Call of Duty: Black Ops II (Treyarch/Activision)
Assassin's Creed III (Ubisoft Montreal/Ubisoft)

Best Handheld/Mobile Game
Gravity Rush (SCE Japan Studio/Sony Computer Entertainment)
Hero Academy (Robot Entertainment)
Sound Shapes (Queasy Games/Sony Computer Entertainment)
The Room (Fireproof Games)
Kid Icarus: Uprising (Sora/Nintendo)

Best Narrative
Spec Ops: The Line (Yager Entertainment/2K Games)
Mass Effect 3 (BioWare/Electronic Arts)
Dishonored (Arkane Studios/Bethesda Softworks)
The Walking Dead (Telltale Games)
Virtue's Last Reward (Chunsoft/Aksys Games)

Best Visual Arts
Borderlands 2 (Gearbox Software/2K Games)
Journey (Thatgamecompany/Sony Computer Entertainment)
Far Cry 3 (Ubisoft Montreal/Ubisoft)
Dishonored (Arkane Studios/Bethesda Softworks)
Halo 4 (343 Industries/Microsoft Studios)

Innovation
Mark of the Ninja (Klei Entertainment/Microsoft Studios)
Journey (Thatgamecompany/Sony Computer Entertainment)
FTL: Faster Than Light (Subset Games)
The Unfinished Swan (Giant Sparrow/Sony Computer Entertainment)
ZombiU (Ubisoft Montpellier/Ubisoft)

Ambassador Award
Chris Melissinos, curator of The Smithsonian's The Art of Video Games exhibit

Pioneer Award
Spacewar creator Steve Russell

Audience Award
Dishonored

Lifetime Achievement Award
BioWare founders Ray Muzyka and Greg Zeschuk

INDEPENDENT GAMES FESTIVAL AWARDS

Seumas McNally Grand Prize
Hotline Miami (Dennaton Games)
FTL: Faster Than Light (Subset Games)
Cart Life (Richard Hofmeier)
Little Inferno (Tomorrow Corporation)
Kentucky Route Zero (Cardboard Computer)

Excellence in Visual Art
Incredipede (Northway Games and Thomas Shahan)
Kentucky Route Zero (Cardboard Computer)
Guacalamelee! (Drinkbox Studios)
Loves in a Dangerous Spacetime (Asteroid Base)
Year Walk (Simogo)

Excellence in Narrative
Thirty Flights of Loving (Blendo Games)
Cart Life (Richard Hofmeier)
Kentucky Route Zero (Cardboard Computer)
Dys4ia (Auntie Pixelante)
Gone Home (The Fullbright Company)

Technical Excellence
StarForge (CodeHatch)
Perspective (DigiPen Widdershins)
Little Inferno (Tomorrow Corporation)
Intrusion 2 (Aleksey Abramenko)
LiquidSketch (Tobias Neukom)

Excellence In Design
Samurai Gunn (Beau Blyth)
FTL: Faster Than Light (Subset Games)
Starseed Pilgrim (Droqen & Ryan Roth)
Super Hexagon (Terry Cavanagh)
Super Space (David Scamehorn and Alexander Baard/DigiPen)

Excellence In Audio
Kentucky Route Zero (Cardboard Computer)
Bad Hotel (Lucky Frame)
140 (Jeppe Carlsen)
Hotline Miami (Dennaton Games)
Pixeljunk 4AM (Q-Games)

Nuovo Award
Cart Life (Richard Hofmeier)
Spaceteam (Henry Smith)
Dys4ia (Auntie Pixelante)
Bientot l'ete (Tale of Tales)
7 Grand Steps (Mousechief)
MirrorMoon (SantaRagione + BloodyMonkey)
VESPER.5 (Michael Brough)
Little Inferno (Tomorrow Corporation)

Audience Award
FTL: Faster Than Light (Subset Games)

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"Journey takes top prize at GDC Awards" was posted by Eddie Makuch on Wed, 27 Mar 2013 20:23:05 -0700

GameCenter 03-27-13
Mar 28th 2013, 02:17

Travis Gafford, Rod "Slasher" Breslau, and Ryan "Gootecks" Gutierrez bring you up to speed on all the news in the world of esports.

 

Read and Post Comments | Get the full article at GameSpot


"GameCenter 03-27-13" was posted by benitog on Wed, 27 Mar 2013 19:17:40 -0700

Rising Storm - GDC Gameplay Demo
Mar 28th 2013, 02:02

We check out flamethrowers and maps including Guadalcanal, Saipan, and Iwo Jima in Tripwire Interactive's latest WWII project.

 

Read and Post Comments | Get the full article at GameSpot


"Rising Storm - GDC Gameplay Demo" was posted by sampsona on Wed, 27 Mar 2013 19:02:18 -0700

Heroes Who Look Like Us: A Call for Diversity in Games
Mar 28th 2013, 01:48

At GDC 2013, Halo: Reach writer Tom Abernathy argued that when games are more diverse, everybody benefits. Carolyn Petit thinks the time for such increased diversity is now.

     

Get the full article at GameSpot


"Heroes Who Look Like Us: A Call for Diversity in Games" was posted by Carolyn Petit on Wed, 27 Mar 2013 18:48:07 -0700

EA says DRM a 'failed, dead-end strategy'
Mar 28th 2013, 01:04

Labels boss Frank Gibeau says digital rights management "not a viable strategy" for gaming at large.

 

Digital rights management (DRM) is a broken system, EA Labels president Frank Gibeau told GamesIndustry International this week at the Game Developers Conference.

"DRM is a failed, dead-end strategy; it's not a viable strategy for the gaming business," Gibeau said.

The EA executive's comments came in response to a question about whether or not SimCity's always-online mandate was actually a form of DRM. Gibeau insisted this is not the case.

"That's not the reality; I was involved in all the meetings. DRM was never even brought up once," he said. "For the folks who have conspiracy theories about evil suits at EA forcing DRM down the throats of Maxis, that's not the case at all."

SimCity launched earlier this month amid server woes that made the game unplayable for some. The city-building game went on to sell over 1.1 million copies during its first two weeks, marking the best start in franchise history.

Read and Post Comments | Get the full article at GameSpot


"EA says DRM a 'failed, dead-end strategy'" was posted by Eddie Makuch on Wed, 27 Mar 2013 18:04:30 -0700

Alien Spidy Review
Mar 28th 2013, 00:19

Alien Spidy's cool momentum-based platforming is both unique and uniquely infuriating.

     

Score: /

Get the full article at GameSpot


"Alien Spidy Review" was posted by Nathan Meunier on Wed, 27 Mar 2013 17:19:29 -0700

David Hayter says he wasn't asked to voice MGS5
Mar 28th 2013, 00:17

Longtime Snake voice actor says Konami did not ask him to reprise role in upcoming Metal Gear Solid game for Xbox 360 and PS3.

 

Longtime Snake and Big Boss voice actor David Hayter may not return for the just-announced Metal Gear Solid V: The Phantom Pain.

After the game's announcement today, Hayter tweeted, "Well look, at least I had a good run." Asked if he was approached to reprise his role, he bluntly stated, "nope."

Game director Hideo Kojima revealed today that Metal Gear Solid V is both Metal Gear Solid: Ground Zeroes and The Phantom Pain combined. Konami also has confirmed that Metal Gear Solid V is due out for Xbox 360 and PlayStation 3, though a release date was not provided.

Hayter also wrote the screenplay for 2000's X-Men.

Read and Post Comments | Get the full article at GameSpot


"David Hayter says he wasn't asked to voice MGS5" was posted by Eddie Makuch on Wed, 27 Mar 2013 17:17:08 -0700

Hideo Kojima GDC 2013 Panel
Mar 27th 2013, 23:49

Hideo Kojima finally reveals the final name of Metal Gear Solid V, and shows off the tech powering the Fox Engine.

 

Read and Post Comments | Get the full article at GameSpot


"Hideo Kojima GDC 2013 Panel" was posted by Tyler on Wed, 27 Mar 2013 16:49:21 -0700

Space Hulk - GDC Gameplay Demo
Mar 27th 2013, 23:31

Warhammer 40k table top game Space Hulk is being adapted as a video game. Carolyn deploys at GDC to see it live from developer Thomas Lund.

 

Read and Post Comments | Get the full article at GameSpot


"Space Hulk - GDC Gameplay Demo" was posted by andyb on Wed, 27 Mar 2013 16:31:49 -0700

Activision shows off next-gen visuals
Mar 27th 2013, 23:24

R&D staffers at Call of Duty publisher show off series of images and video depicting what next-generation games could look like.

 

Today during a GDC panel, Activision technical director Jorge Jimenez offered a glimpse into what next-generation characters could look like.

The developer's technical talk focused on the processes of creating realistic-looking characters without reaching the uncanny valley. Jimenez explained that the product of better visuals will be the capacity to tell stories with greater emotional impact.

The images are the result of years of work, Jimenez explained, though he's not satisfied yet. He said future work needs to focus on creating more realistic hair, teeth, and eyebrows.

In addition, Activision research and development director Javier von der Pahlen showed off a next-gen character animation video during the talk. The video (below) is rendered in real-time on current video card hardware.

The images and video reflect research and development initiatives that Activision is exploring and do not represent actual game assets, the developers said.

Read and Post Comments | Get the full article at GameSpot


"Activision shows off next-gen visuals" was posted by Eddie Makuch on Wed, 27 Mar 2013 16:24:22 -0700

Activision R&D Character Demo in Real Time
Mar 27th 2013, 23:04

Check out this character demo from Activision's R&D team.

Read and Post Comments | Get the full article at GameSpot


"Activision R&D Character Demo in Real Time" was posted by erickt on Wed, 27 Mar 2013 16:04:57 -0700

House of Horrors - Clive Barker's Jericho Highlights
Mar 27th 2013, 22:45

Just how scary can horrific monsters and inappropriate body armour be in a Clive Barker game? Jess and Zorine muster up the courage to find out!

 

Read and Post Comments | Get the full article at GameSpot


"House of Horrors - Clive Barker's Jericho Highlights" was posted by edmondt on Wed, 27 Mar 2013 15:45:29 -0700

Arena of Heroes - Open Beta Announcement Trailer
Mar 27th 2013, 22:29

Arena of Heroes will be hosting an open beta weekend from March 29-31.

Read and Post Comments | Get the full article at GameSpot


"Arena of Heroes - Open Beta Announcement Trailer" was posted by MikeTao on Wed, 27 Mar 2013 15:29:50 -0700

Navy Field 2 - GDC 2013 Demo Reel
Mar 27th 2013, 22:29

Check out a quick Navy Field 2 game demo from GDC 2013.

Read and Post Comments | Get the full article at GameSpot


"Navy Field 2 - GDC 2013 Demo Reel" was posted by MikeTao on Wed, 27 Mar 2013 15:29:19 -0700

Sony Embraces the Future of Indie
Mar 27th 2013, 21:45

At GDC 2013, Sony revealed their plans to make the PlayStation ecosystem a friendlier place for small developers to publish.

 

Read and Post Comments | Get the full article at GameSpot


"Sony Embraces the Future of Indie" was posted by Tyler on Wed, 27 Mar 2013 14:45:31 -0700

Telltale reveals The Wolf Among Us
Mar 27th 2013, 21:37

Walking Dead developer's episodic game based on Fables DC Comics series given title; coming to PS3, PC, Mac, and Xbox 360 this summer.

 

The next game from The Walking Dead developer Telltale Games has been detailed. The developer confirmed with IGN today that the first episode in its Fables series will release this summer as The Wolf Among Us. The game was originally announced in 2011.

Based on the comic series from DC Comics' Vertigo imprint, The Wolf Among Us draws its characters from well-known fairy tales and fables, reinterpreting them with a modern twist.

Gamers are cast as Bigby Wolf, who has been exiled to New York City and must keep fairytale characters like Mr. Toad and the Three Little Pigs from being detected.

The game is in development for Xbox 360, PlayStation 3, PC, and Mac. It is not clear how many episodes the series will span. By comparison, the first season of The Walking Dead was spread across five chapters.

Telltale is also working on a second season for The Walking Dead, which is expected to debut later this year, though the developer teased new content may arrive before then.

Read and Post Comments | Get the full article at GameSpot


"Telltale reveals The Wolf Among Us" was posted by Eddie Makuch on Wed, 27 Mar 2013 14:37:31 -0700

Ninja Gaiden Z: "Character Is More Important Than Combat"
Mar 27th 2013, 21:13

With Yaiba: Ninja Gaiden Z, a beloved series swerves in an entirely new and potentially troubling new direction.

     

Get the full article at GameSpot


"Ninja Gaiden Z: "Character Is More Important Than Combat"" was posted by Kevin VanOrd on Wed, 27 Mar 2013 14:13:23 -0700

Metal Gear Solid V: The Phantom Pain Screens
Mar 27th 2013, 21:05

12 new shots posted.

     

Get the full article at GameSpot


"Metal Gear Solid V: The Phantom Pain Screens" was posted on Wed, 27 Mar 2013 14:05:10 -0700

Metal Gear Solid V: The Phantom Pain Live Gameplay
Mar 27th 2013, 20:58

Hideo Kojima takes the controls of Metal Gear Solid V to show the game running in real time.

 

Read and Post Comments | Get the full article at GameSpot


"Metal Gear Solid V: The Phantom Pain Live Gameplay" was posted by Tyler on Wed, 27 Mar 2013 13:58:15 -0700

PlayStation 4 has 'very large' hard drive
Mar 27th 2013, 20:15

Sony teases size of hard drive for next-gen platform; new "play-as-you-download" feature aims to alleviate frustrations over loading screens.

 

Today during a PlayStation 4 panel at the Game Developers Conference, Sony teased that the next-generation platform will have a "very large" hard drive. Senior staff engineer at Sony's strategy team Chris Norden offered the tease, but would not give a specific figure.

"There's also going to be a very large hard drive in every console," Norden said.

Also during Norden's hour-long PS4 discussion, he explained that the system is designed around features and specifications that core gamers expect from a next-generation platform. At the same time, however, he made clear the PS4 should also be fun and accessible for the entire family.

Norden also spoke of a "new paradigm" in gaming when everything and everyone is connected. He explained that in the PS4 generation, even the traditional single-player experience becomes a connected experience through in-game services and features.

One example Norden provided was a feature that allows players to see in-game choices their friends made in real-time. This was shown in the context of Heavy Rain, allowing the player--when confronted with a choice--to see how their friends reacted to the situation.

Another point Norden pressed in his talk was the overhaul of the PlayStation 3 download process for the PS4. He opened up on the platform's new "play-as-you-download" feature that allows gamers to start playing a game almost immediately after they make a purchase.

This is made possible by games being split into "chunks," the first of which is small enough to download "pretty much immediately" so players can get started right away. Sony will encourage developers to create a bare minimum amount of data for this first chunk, which could be an introduction movie or a character creation menu, among other things.

This is all an effort to minimize time spent looking at loading screens, which was a pain point on PS3, Norden said.

"What we want to do is be able to have people play the game immediately. We don't want to have people sit there and wait like you did on the PS3," Norden said. "Let's say you initiate a download and then you go off and make a sandwich or go out to dinner and then come back and hope it's finished downloading. And then you have to wait for another install. We don't want that anymore. That's just not a good user experience."

Read and Post Comments | Get the full article at GameSpot


"PlayStation 4 has 'very large' hard drive" was posted by Eddie Makuch on Wed, 27 Mar 2013 13:15:09 -0700

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