marți, 5 martie 2013

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thumbnail The Trials and Tribulations of Gears of War: Judgment
Mar 5th 2013, 18:43

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As the next generation of home consoles slowly emerge into the limelight and enter the minds of the mass consumer, it's great to see some current gen games continue to show their potential. Take Gears of War, a series that practically signaled the start of this current gen back in late 2006. At the time, developer Epic Games delivered a memorable and new third-person shooter IP that certainly looked impressive, but also ushered in fun gameplay mechanics through an impromptu cover-based system -- one that urged players to use cover as respite from the hail of enemy bullets. But who knew the idea of campaign coop over the Internet could possibly impact the experience the way it did? And post GoW, the entire shooter genre followed suit.

In hindsight, those three pillars of visual bombast, fun combat loops, and cooperative play over the net defined lots of shooters during this console cycle, but after a trilogy of GoW games -- delivered relatively closely over a five-year span -- how can the series possibly stay fresh and fun? Surprisingly the latest game, Gears of War: Judgment, makes a strong argument that the series isn't only surprisingly relevant, but that the developers also figured out some neat tricks other video game makers should crib.

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