miercuri, 29 mai 2013

GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features:

GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features
All of the News, Screenshots, Movies, Reviews, Previews, Downloads, and Features. Can you keep up?.
The Last of Us season pass detailed
May 29th 2013, 05:16

Season pass to include single-player story content, day-one upgrades; multiplayer mode being revealed soon.

 

Naughty Dog’s upcoming apocalyptic survival game, The Last of Us, will receive post-launch single-player and multiplayer downloadable content, the developer has confirmed.

Available as individual packs or as a discounted season pass for US$19.99, day-one perks add increased in-game crafting speed, faster healing, a 9mm pistol reload speed upgrade, and a rifle clip capacity upgrade. A 90-minute making-of documentary video, titled "Grounded", is also included.

The first DLC pack, which marks the developer's debut making post-launch single-player content, will arrive once the game is on sale and will focus on story. ’The journey and cast of characters in The Last of Us lends itself to thorough narrative exploration, and we’ve got more of the story to tell,’ said Naughty Dog community strategist, Eric Monacelli.

The two remaining packs will each add additional multiplayer maps and other unspecified "expansions". While multiplayer for the game was confirmed late last year, and the developer has said it is the "best ever conceived", no specifics have been detailed. Monacelli said that the developer would reveal the information about the mode in the coming days.

The Last of Us will be available at retail and through the PlayStation Network as a digital download on launch day. Naughty Dog previously revealed that a unique application will allow players who buy digitally to begin playing while still downloading the game.

The Last of Us is due to release exclusively on the PlayStation 3 on June 14.

Read and Post Comments | Get the full article at GameSpot


"The Last of Us season pass detailed" was posted by Dan Chiappini on Tue, 28 May 2013 22:16:42 -0700

Indie Hour - The Swapper
May 29th 2013, 02:07

Claymation and a concerning cloning mechanic are the cornerstones of The Swapper, an award-winning atmospheric, puzzle-platformer set in the darkest reaches of space.

 

Read and Post Comments | Get the full article at GameSpot


"Indie Hour - The Swapper" was posted by Edmond Tran and Jessica McDonell on Tue, 28 May 2013 19:07:36 -0700

Indie Hour - Memory of a Broken Dimension
May 29th 2013, 02:06

Bonus stream! On the back of The Swapper, Ed decided to torture Jess with the confusing, hacker-inspired demo of Memory of a Broken Dimension. WARNING: If you have a history of epilepsy please avoid watching or playing this game.

Read and Post Comments | Get the full article at GameSpot


"Indie Hour - Memory of a Broken Dimension" was posted by Edmond Tran and Jessica McDonell on Tue, 28 May 2013 19:06:51 -0700

Grid 2 - Video Review
May 29th 2013, 01:17

One car in exchange for knowing what a man's made of? That's a price Shaun McInnis can live with in this Grid 2 review.

 

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"Grid 2 - Video Review" was posted by Aaron Sampson and Shaun McInnis on Tue, 28 May 2013 18:17:25 -0700

Grid 2 Review
May 29th 2013, 01:16

With a variety of driving disciplines pulled from all corners of the globe, Grid 2 is an exciting blend of arcade and simulation racing.

     

Score: 8.5 / great

Get the full article at GameSpot


"Grid 2 Review" was posted by Shaun McInnis on Tue, 28 May 2013 18:16:08 -0700

Xpecial talks about his experience at the All Star Event
May 29th 2013, 01:15

Travis chats with Xpecial after the All Star Event finishes to learn more about his experience in Shanghai, playing on the team, and playing with Doublelift.

 

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"Xpecial talks about his experience at the All Star Event" was posted by Erick Tay on Tue, 28 May 2013 18:15:48 -0700

Grid 2 - Elimination and Touge Races Gameplay Video
May 29th 2013, 01:11

A player rips through the streets of Barcelona and then heads to the hills for a specialty race.

 

Read and Post Comments | Get the full article at GameSpot


"Grid 2 - Elimination and Touge Races Gameplay Video" was posted by Aaron Sampson on Tue, 28 May 2013 18:11:19 -0700

Grid 2 - Racing in Dubai and Track Car Gameplay Video
May 29th 2013, 01:11

A driver starts with an Audi in countdown mode and ends in a Track Car doing time trials.

 

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"Grid 2 - Racing in Dubai and Track Car Gameplay Video" was posted by Aaron Sampson on Tue, 28 May 2013 18:11:06 -0700

CastleStorm Screens
May 29th 2013, 00:15

18 new shots posted.

     

Get the full article at GameSpot


"CastleStorm Screens" was posted on Tue, 28 May 2013 17:15:22 -0700

Blizzard starting over on next-gen MMO?
May 28th 2013, 23:36

Source says team of 100 developers working on upcoming MMO reduced by 70; game now expected in 2016 at the earliest.

 

Blizzard Entertainment's next-generation massively multiplayer online game, codenamed Titan, has been sent back to the drawing board and delayed until 2016 at the earliest.

That's according to a source speaking with VentureBeat, who said the project once had 100 developers assigned to it, but that team has now been reduced by 70. These staffers have not been laid off, the source said, but reassigned to other projects within the company.

The 30 remaining Titan developers will "start over" on the game, which was playable in 2011. At the time, Blizzard Entertainment COO Paul Sams said he was encouraged by progress made on the game and said it had the capacity to enjoy a long life, like World of Warcraft.

"We're playing it already. It is a total ball to play," he said at the time. "We think that the reach of that product is greater than anything that we've done before. We're very excited about that. I believe that it's the type of game that will have a very long life, much like World of Warcraft has."

Blizzard Entertainment has not commented on the report at press time. The company currently lists seven open positions for Titan on its career site.

According to a leaked Blizzard Entertainment release schedule, Titan was at one time expected to launch by the end of 2013.

Though Titan may be a ways off, Blizzard Entertainment's fantasy MMO World of Warcraft remains the top subscription-based MMO on the market. It had 8.3 million subscribers at the end of March, down 1.3 million members from the period prior. The developer is planning to release content updates for the game more regularly to avoid further subscriber attrition.

Read and Post Comments | Get the full article at GameSpot


"Blizzard starting over on next-gen MMO?" was posted by Eddie Makuch on Tue, 28 May 2013 16:36:41 -0700

Xbox One reveal event breaks viewership records
May 28th 2013, 23:03

Microsoft reports 8.45 million people watched online stream in first 24 hours; Spike TV netted 1.73 million viewers.

 

Over 8.45 million people watched the Xbox One reveal online during the first 24 hours, breaking viewership records, Microsoft announced today. The company says viewership at this level makes the Xbox One reveal event "one of the top-most concurrent streamed events of all time."

Through Xbox.com, Microsoft saw almost three times as many people watching the livestream concurrently than other other major event in the website's history. The event was streamed by Akamai, which reports the Xbox One presentation was among the most watched live broadcasts from the company in its history.

The event nearly doubled peak traffic records for Akamai, Microsoft said, and passed the viewership records set by events like the 2010 World Cup, the Royal Wedding in 2011, and 2012 election night.

Not only was the Xbox One event a hit online, but viewers tuned in through traditional televsion at a record clip. Citing Nielsen data, Microsoft said 1.73 million people watched the briefing on Spike TV and the event was the number one TV show for men 18-34 at 10 a.m. on May 21.

The Xbox One is due out this holiday season. Microsoft will share more details about the platform next month during the 2013 Electronic Entertainment Expo.

The company's presence at the trade show will be focused on games. Microsoft will release 15 Xbox One-exclusive titles in the system's first year, eight of which are all-new franchises.

Read and Post Comments | Get the full article at GameSpot


"Xbox One reveal event breaks viewership records" was posted by Eddie Makuch on Tue, 28 May 2013 16:03:46 -0700

E3 2013 Preview Teaser
May 28th 2013, 21:59

GameSpot brings you an exclusive preview of E3 2013 this June 8!

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"E3 2013 Preview Teaser" was posted by Homer Rabara on Tue, 28 May 2013 14:59:09 -0700

The World-Class Talent Behind Need for Speed Rivals
May 28th 2013, 21:51

GameSpot visits Ghost Games in Gothenburg to go behind the scenes of Need for Speed Rivals.

 

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"The World-Class Talent Behind Need for Speed Rivals" was posted by Seb Ford on Tue, 28 May 2013 14:51:12 -0700

Doublelift Announces Major Roster Changes to CLG
May 28th 2013, 21:34

Straight from Shanghai All Stars 2013, Doublelift talks with Travis Gafford about upcoming changes to the CLG lineup.

Read and Post Comments | Get the full article at GameSpot


"Doublelift Announces Major Roster Changes to CLG" was posted by Wernher Goff on Tue, 28 May 2013 14:34:11 -0700

X3: Albion Prelude - 3.0 Trailer
May 28th 2013, 21:24

New ships, new sectors, new gamestarts and new generic missions round of this big update to the X3 Universe.

 

Read and Post Comments | Get the full article at GameSpot


"X3: Albion Prelude - 3.0 Trailer" was posted by Marco Martinez on Tue, 28 May 2013 14:24:56 -0700

X3: Albion Prelude Screens
May 28th 2013, 21:10

7 new shots posted.

     

Get the full article at GameSpot


"X3: Albion Prelude Screens" was posted on Tue, 28 May 2013 14:10:09 -0700

Real Boxing Screens
May 28th 2013, 20:30

4 new shots posted.

     

Get the full article at GameSpot


"Real Boxing Screens" was posted on Tue, 28 May 2013 13:30:05 -0700

Microsoft promises to support indies on Xbox One
May 28th 2013, 20:15

Xbox boss Don Mattrick says "There's no way we're going to build a box that doesn't support" an independent developer program.

 

Independent developers will not be able to self-publish games on the Xbox One, but that doesn't mean Microsoft is skipping over the indie scene altogether for its next-generation platform.

Speaking with Kotaku, Microsoft head of Interactive Entertainment Don Mattrick said an indie-friendly program will exist, though he was not ready to give more details about it.

"We're going to have an independent creator program," Mattrick said. "We're going to sponsor it. We're going to give people tools. We're going to give more information."

Mattrick described the indie scene as "important," and referenced his own career path in explaining why such a development program is necessary on the Xbox One.

"That is something we think--I think--is important," Mattrick said. "That's how I started in the industry. There's no way we're going to build a box that doesn't support that."

The Xbox One launches later this year, though Microsoft has yet to provide specific release or pricing information.

Read and Post Comments | Get the full article at GameSpot


"Microsoft promises to support indies on Xbox One" was posted by Eddie Makuch on Tue, 28 May 2013 13:15:02 -0700

Chaos Online open beta launching in Southeast Asia on May 29
May 28th 2013, 20:11

Free-to-play MOBA title will also have regional tournaments with monthly $10,000 prize pool.

 

MOBA fans in Southeast Asia can now add Chaos Online on their list of strategy games to play in 2013.

The game, developed by Neoact and published by Asiasoft, will launch in its open beta state on May 29 and will be playable in Southeast Asia regions. The game is not region-locked at this point in time.

In addition, Asiasoft will host a Southeast Asia online championship tournament with a monthly $10,000 prize pool. The first of these tournaments will start in July.

Chaos Online is a free-to-pay MOBA title featuring 80 heroes split between two factions. Unlike other MOBAs, players can buy items during fights and destroy part of the environment to create alternate routes. Gamers can find more information on the upcoming tournament and find the game client at the official website.

Read and Post Comments | Get the full article at GameSpot


"Chaos Online open beta launching in Southeast Asia on May 29" was posted by Jonathan Toyad on Tue, 28 May 2013 13:11:25 -0700

Counter Logic Gaming owner discusses departure from starting lineup
May 28th 2013, 20:04

Founding member and owner of League of Legends team George "HotshotGG" Georgallidis discusses stepping down from the squad's starting lineup.

 

Earlier this week, founding member and owner of League of Legends team Counter Logic Gaming, George "HotshotGG" Georgallidis, announced his departure from the team's starting lineup. The team's support player, Zaqueri "Aphromoo" Black, is also leaving the team and organization completely.

Previous CLG member Michael "bigfatlp" Tang will join the starting lineup in the jungler role, and former team MRN AD carry Zach "Nientonsoh" Malhas will be playing in the top lane, with Steve "Chauster" Chau taking over support duties.

HotshotGG spoke to GameSpot regarding the decision to step down, and the future of Counter Logic Gaming.

Whose decision was it to have you step down from the team and why was that decision made?

It was my idea and decision to step down from a starting role on CLG. After being a professional player for over three years and as CLG grows, my aspirations and what I feel is best for the company have shifted. While I still enjoy being a competitor, the intense schedule of LCS has created more disconnect between the team and its fans I can help remedy not being tied to a starter's schedule. This, coupled with my desire to become more involved in the industry side of eSports and my confidence of the potential of the team moving forward, all contributed to this decision.

How do your teammates feel about the decision?

This topic is something that I have brought up in the past, but the real barrier ever keeping this from happening was a lack of talent in the NA scene making it difficult to fill my spot on the starting roster. Since LCS began, however, we have seen the talent level of the NA scene increase dramatically making a change like this possible. My team knows I have the organization's and in turn, their best interests in mind, so they support me completely with this decision.

What role will you have with CLG beyond being a member of the team?

Aside from being a sub for the team, I will also be acting as a coach helping Nientonsoh learn his new role. I will also be putting much more focus on streaming, community interaction, as well as pursuing other special projects within the organization. Things such as potentially starting a challenger circuit team under the CLG banner.

"My team knows I have the organization's and in turn, their best interests in mind, so they support me completely with this decision."

How do you think you'll be able to assist the team as its new coach?

As a professional player and a member of CLG for three years, I have great insight into how LoL is played at the highest level and how CLG interacts. It's often much easier to provide objective feedback when you're not a player on the team yourself. Of course, in most cases professional players know more about the games they play than their coaches (in eSports at least), but knowledge isn't what makes the coach valuable. His ability to objectively and properly asses the teams strengths and weaknesses and what needs to be addressed moving forward is what's important. I will be putting most of my focus into help Nientonsoh learn top lane and reach the level of potential CLG sees in him.

Being both a founding member of the team, as well as its owner, how hard was it to step down from the team?

It wasn't as hard as I thought it would be to be honest. Playing professionally is very stressful, especially when you're under as much scrutiny as I am. CLG had a bumpy road in LCS this season, and there weren't as many highlights as I would have liked. I’m excited to keep contributing to the team in other ways and watch these guys take back our spot at the top of the NA scene.

As someone who helped pioneer the professional League of Legends eSports scene, what do you think your stepping down as a player means for the current LoL eSports ecosystem?

I think we're getting pretty close to the point that every eSports scene sees after it has been around long enough. Eventually, the first wave of superstar players begins to move out of the spotlight as a new crop of talent emerges. Players like WildTurtle, Bjergsen, and Flame are all emerging as perhaps the leaders of this next new wave of talent. I suspect I won't be the last of these 'OG' LoL pros to transition from our roles as starters over the course of Season 3.

Can you give me any of the details behind Aphromoo's decision to leave the team?

We had originally planned for Aphromoo to take over my spot top lane when I stepped down. Unfortunately, after several weeks spamming top and taking a short break after this Spring Split of LCS, he decided his heart just wasn't in top lane. Aphromoo is a great player and has the talent to play many roles, but he'd prefer to play AD if he's going to play on a team professionally. Unfortunately, the one role that really isn't up for debate on CLG is AD.

Do you think that Nientonsoh will be able to perform better as a toplane player on CLG than you currently can?

Obviously the team's success in regards to winning is paramount to everything else. We wouldn't have made this move if we didn't think Nientonsoh had the potential to become a better player than myself. He has great mechanics, understanding of the game, and most importantly, ambition. Will he be better than me by the start of LCS? Very unlikely, but as we saw in the last split, with the current format of LCS, seeding going into the playoffs has very little impact on final results.

Bigfatlp has always been a mid-laner professionally. Why decide to put him in the jungle role for the team?

Jiji really proved himself over the course of the Spring split. He single-handedly built Azure Cats from nothing to a team that was capable of competing at the LCS level consistently. He has always been a great teammate and held great understanding of the game. While he has always played mid lane, his strongest attributes translate very well to the jungle role.

"Obviously the team's success in regards to winning is paramount to everything else. We wouldn't have made this move if we didn't think Nientonsoh had the potential to become a better player than myself."

Bigfatlp previously did not live in the CLG gaming house. Will both he and Nien be moving in prior to the start of the LCS or will either of them continue to practice with the team remotely?

Jiji and Nien will both be moving to the CLG house as soon as Doublelift returns to the US from All Stars in China. The team will immediately begin scrimming in preparation for the next split of LCS.

With the new lineup, including you as a coach, how should fans expect CLG to perform both in the short term and the long term?

To be honest, we're going to have to wait and see. This roster was put in place with Season 3 World Finals in mind. Ultimately, there is definitely some grooming that needs to take place before we are ready to compete on the World's stage, but sometimes things just click (like WildTurtle on TSM). Ultimately, everyone on this roster has played competitively with at least one other person on the team before. CLG fixed a lot of small details which ultimately had a large impact on results right at the end of the last split, so there's a chance we could see CLG charge out of the gates as a force to be reckoned with.

Do you have anything you would like to say to your fans and CLG fans around the world?

First and most importantly, the number one take away people should get from this is that I am in no way 'going away' or diminishing my involvement or visibility in CLG. If anything, this change will hopefully create more connection between me, the team, and our fans! I'd also like to thank all of our supporters, especially our fans, sponsors, (Razer, AzubuTV, XMG, iBUYPOWER, ELOBUFF) and Riot. Without you none of this would be possible.

Read and Post Comments | Get the full article at GameSpot


"Counter Logic Gaming owner discusses departure from starting lineup" was posted by Travis Gafford, Rod Breslau on Tue, 28 May 2013 13:04:51 -0700

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