For the past week, 1UP has explored the role of violence in video games and the fact that far too often games trivialize human life, rendering it as a cheap commodity that encourages wanton killing and casual slaughter. Fire Emblem: Awakening suffers no such defect. Here we have a game in which you will agonize over every move on the battlefield, think long and hard about every action you take, and sweat every encounter your characters engage in, knowing that each duel could be their last -- ever.
Of course, in doing so, Awakening also reveals the fundamental flaw of this sort of game: The computer has no such qualms. Your AI opponents are just as fragile as the army you command, and their deaths stand as equally permanent. But you're tasked with carrying this same small team of warriors throughout an entire campaign of dozens of battles and can't afford to err. Your enemies don't behave like you. You face new combatants in each engagement, and the computer acts accordingly. It sends forward its units with reckless abandon, cheerfully marching a single swordsman alone into a knot of your fighters in order to strike a blow against your weakest mage. No matter that this combatant will certainly die as soon as you're allowed to make your next move; Awakening's AI doesn't need a sense of self-preservation, and as such doesn't have to play by the same limitations as you.
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