Shadow Complex dev hopeful for a sequel Sep 11th 2013, 19:43 "We want it more than anyone," Chair Entertainment cofounder and creative director Donald Mustard says.
Shadow Complex developer Chair Entertainment is hopeful that a sequel to the 2009 downloadable action game will be released some day. Cofounder and creative director Donald Mustard told GameSpot today that not even fans could match the developer's eagerness. "We certainly love Shadow Complex. As much as there are fans out there that want more Shadow Complex, I promise they don't want it more than we do," Mustard said. "We want it more than anyone. When the time is right, we sure hope to return to the Shadow Complex series." Shadow Complex was released exclusively on Xbox Live Arcade in August 2009 and set sales records at launch. In September 2011, then-Epic Games design director Cliff Bleszinski said, "Shadow Complex 2 is sitting there, it's actually largely designed, we just need to find a partner that will help us to finish it so we can bring it to market." Chair Entertainment reportedly began work on the sequel but was pulled off the project in order to work on Infinity Blade, Epic Games' first offering for iOS platforms. More than 40 million Infinity Blade games have been downloaded to date, and a third instalment is due out next week. When it launched on Xbox Live Arcade in 2009, Shadow Complex drew comparisons to Nintendo's Super Metroid line of 2D side-scrolling action adventure games. The game melds high-intensity shooting with exploration, as players gain new abilities that open up new areas, where more abilities can be found to unlock more areas, and so on. For more on the original title, check out GameSpot's review of Shadow Complex. Read and Post Comments | Get the full article at GameSpot | Valve reveals Steam Family Sharing Sep 11th 2013, 19:23 New service will allow friends and family to share their libraries of Steam games; beta launching next week.
Valve today announced Steam Family Sharing, an all-new service feature that will allow friends and family to share their libraries of Steam games. The feature will be supported on PC, Mac, and Linux and will become available next week through a "limited" beta. According to Valve, Steam Family Sharing is designed to allow family members and friends play one another's Steam games. Individual members can earn their own achievements and keep their own saves and application data intact via the Steam cloud. "Our customers have expressed a desire to share their digital games among friends and family members, just as current retail games, books, DVDs, and other physical media can be shared," Valve's Anna Sweet said in a statement. "Family Sharing was created in direct response to these user requests." When a user authorizes their device to allow sharing, the lender's library of Steam games will become available for others to access, download, and play. Though simultaneous usage of an account is prohibited, the lender is always able to play their games at any time. If the player decides to start playing while a friend is borrowing a game, the friend will be given a "few minutes" to purchase the game or quit. Gamers interested in joining the Family Sharing beta can sign up through the Family Sharing group on the Steam community. The beta is expected to begin in about a week, when one thousand accounts will be given access. Those chosen will be notified via email. Users can authorize their Steam account for sharing on up to 10 devices at a time. Users can't share specific games, as libraries are shared and borrowed in their entirety, Valve said. In addition, not all Steam games can be shared, the company said. These include games that require a third-party key, account, or subscription. Concerning downloadable content, a borrower will have access to the lender's DLC, but borrowers cannot purchase DLC for the base game that they do not own. In addition, in-game items cannot be shared between accounts. Valve also addressed the issue of cheating or fraud while a friend or family member is playing their game. The company said Family Sharing privileges may be revoked in the case of a borrower being caught cheating or perpetrating fraud. "We recommend you only authorize familiar computers you know to be secure," Valve said. Valve is the first digital ecosystem to allow trading. Microsoft had planned to be first out of the gate with its own Family Sharing plan for Xbox One, but it scrapped this plan in June when it reversed a number of its digital policies. Still, this plan is not gone forever. Senior Xbox director Albert Penello told GameSpot at PAX Prime that the Family Sharing plan will return. "I get a lot of mails saying ‘god, please bring back the family sharing.' We‘d love to figure out how to bring that back. I still think it was a good idea," Penello said at the time. "Maybe it was a little too soon for some people, but I still think there were a lot of good ideas in there. And we‘ll bring it back when the time is right." Read and Post Comments | Get the full article at GameSpot | Apple stock down 5 percent after iPhone event Sep 11th 2013, 16:48 Shares of technology giant fall the day after company announces iPhone 5C and iPhone 5S.
Apple's major iPhone announcements yesterday did not win over investors. Apple shares are down more than 5 percent today, less than 24 hours after the technology giant announced the iPhone 5C and iPhone 5S during a media event at the company's headquarters. After opening today at $467.01, shares are currently trading down 5.8 percent to $465.97. The $99 iPhone 5C and $199 iPhone 5S will launch on September 20. The iPhone 5S sports an industry-first 64-bit A7 processor, as well as a fingerprint scanner, and updated camera. Read and Post Comments | Get the full article at GameSpot | New Target streaming service coming to console Sep 11th 2013, 15:15 Target Ticket expected to launch on October 1 through PC and Xbox, with app hoping to launch on every Internet-video device by end of 2014.
Retailer Target will launch its new Target Ticket streaming TV and movie service on October 1, according to a new report from Variety. Users will be able to purchase or rent around 30,000 movie and TV titles through an assortment of devices, including PC, Mac, Xbox 360, iOS and Android devices, Roku set-top boxes, and Samsung connected TVs. No mention was made of the Target Ticket app being available for Sony's PlayStation devices, though Variety notes that Target's intention is to release the service for every Internet-video device by the end of 2014. According to the report, Target has signed deals with major films companies like Disney, Paramount, Sony Pictures Entertainment, 20th Century Fox, Warner Bros., Universal, and Lionsgate for content. TV networks signed up for the service include ABC, AMC, CBS, CW, FX, HBO, The WB, NBC, Showtime, Starz, and USA Network. TV content will only be available for purchase, the report added. Target Ticket aims to set itself apart from services like Netflix through support for early EST, including next-day TV episodes and movies before they become available on DVD. In addition, new Target Ticket users will receive 10 free movie downloads when they sign up and Target RedCard holders will receive 5 percent off all purchases. Target Ticket does not carry a subscription fee, though Target divisional merchandise manager of entertainment Anne Stanchfield said this was considered. Ultimately, however, she said Target's own market research indicated users wanted the "newest content available," which is not available on subscription video-on-demand services like Netflix. Microsoft announced in March 2012 that Xbox 360 users in the United States spend more time with non-gaming Xbox Live entertainment applications that they do playing multiplayer games over the service. Read and Post Comments | Get the full article at GameSpot | Study finds children gaming nearly as much on mobile as console Sep 11th 2013, 14:33 Results of NPD's Kids and Gaming 2013 report finds the way children ages 2-17 are playing games has shifted significantly since 2011.
According to a new study published this week by The NPD Group, children are playing games nearly as much on mobile devices as they are through traditional consoles. According to Kids and Gaming 2013, play behavior for children ages 2-17 has shifted significantly since 2011. More than half (53 percent) of mobile device users reported that they spent more time playing on these devices this year compared to last year. The boost is most pronounced among children 12-17, who were found to spend an average of seven hours per week on mobile devices compared to five hours per week in 2011. "Kids are engaged with mobile devices as less expensive tablets and an increasing amount of hand-me-down phones create greater accessibility to these platforms than before," NPD Group analyst Liam Callahan said in a statement. Though desktop computers, laptops, and consoles remain the top devices for gaming, "almost" as many children are playing on mobile devices as they are on consoles and computers, according to the study. In addition, it found that children are starting to play games on mobile devices at a younger age than in prior years (age 8 in 2012 vs. age 9 in 2011). This starting age is expected to continue trending downward, the research group said. "The question becomes whether this mobile usage will continue to grow for 2 to 17 year olds, and if usage will become more prevalent than gaming on consoles and computers as time progresses," Callahan said. "More importantly, we need to understand how these forms of gaming provide different types of experiences for young gamers." The Kids and Gaming 2013 study is based on the results of an online survey fielded from June 26-July 18 this year. It incorporates data from 3,842 children ages 2-17 who currently play games on any device. Read and Post Comments | Get the full article at GameSpot | Former Epic Games president joins Remedy board of directors Sep 11th 2013, 13:51 Alan Wake, Quantum Break studio adds Mike Capps and F-Secure president and CEO Christian Fredrikson to its board of directors.
Former Epic Games president Mike Capps has been appointed to the board of directors at Alan Wake and Quantum Break studio Remedy Entertainment, GamesIndustry International reports today. Joining Capps as a new member on the board is Finnish digital security firm F-Secure president and CEO Christian Fredrikson. At Epic Games, Capps oversaw the company behind the popular Unreal Engine and the Gears of War franchise, among other initiatives. He stepped down from his executive role at Epic Games in December 2012 and left the company altogether in March. "Like any team, I think a good board is a combination of different kinds of skill sets, and different kinds of strengths that really come together," Remedy CEO Matias Myllyrinne told GamesIndustry International. "That's the way, in my experience, the best teams work. Obviously Mike has a tremendous track record in the games industry. He's been very successful and has proven himself over and over again. On the other hand, I think it's also good to get Christian's outside perspective, challenging many of the conventions that we hold to, whether it's about building an organization, how you do your planning, or how you build your studio as a whole." Myllyrinne said the industry is currently experiencing a period of high uncertainty and risk, but pointed out that Remedy Entertainment could benefit from the upheaval overall. "For me at least, it feels like it is a golden age of gaming where the cards are being dealt again, and there's great opportunity to be a very successful independent studio once again," Myllyrinne said. "And I think it's about embracing some of that confluence of factors." Remedy Entertainment is currently working on Xbox One-exclusive Quantum Break for a 2014 release. According to its official description, the game "blurs the line between television and gameplay, integrating the two into one seamless, uniquely immersive experience." For more, check out GameSpot's previous coverage of Quantum Break. Read and Post Comments | Get the full article at GameSpot | |
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