Amiga Games Inc picked up by Writers' Group Film Corp. Jul 9th 2013, 07:24 The Los Angeles-based distribution company has acquired Amiga Games Inc; future distribution plans to be revealed over the coming weeks.
Retro game company Amiga Games Inc (AGI) has been purchased by Writers’ Group Film Corp, a distribution company based in Los Angeles. The acquisition was announced in a press release on Marketwire. The deal sees Writers' Group Film Corp picking up over 300 games, although no specific titles were revealed in the announcement. Amiga Games distributed titles from Amiga Inc and re-published its games for smartphones, current-generation game consoles, PCs, and tablets. Writers’ Group Film Corp purchased AGI for $500,000. The transaction granted the company all of AGI’s stock. Further announcements will be made by Writers’ Group Film Corp regarding the distribution of Amiga Games’ titles over the next few weeks. Read and Post Comments | Get the full article at GameSpot | Gearbox confirms more DLC for Borderlands 2 Jul 9th 2013, 04:17 Randy Pitchford says team wants to make more content for Borderlands 2; studio also working on original IP for next-generation consoles.
Gearbox Software president and CEO Randy Pitchford has confirmed that the most recent piece of downloadable content for Borderlands 2, Tiny Tina's Assault on Dragon Keep, will not be the last created for the game. Joining the Nerdist podcast (as reported by MP1st), Pitchford revealed, "We did a season pass for Borderlands 2, and the season pass was like, 'hey, if you buy the season pass, we would be doing four campaign add-ons and you can buy all four of them for the price of three, if you buy upfront'. So everyone was under the expectations that those would be the four DLCs and that’s it. "We are going to do more; we are going to do some other things. I don’t have details exactly of it yet, 'cause we're not ready to announce what the other things are, but when the next campaign DLC comes, Assault On Dragon Keep [won’t be] the end of it," he said. "We've got more stuff in the hopper that we’re planning and getting pretty excited about. So if you’re a Borderlands 2 fan, you don’t have to be afraid that that’s the end of it." While no additional details were provided, Pitchford also announced that the studio is currently working on an original IP for next-generation consoles. Read and Post Comments | Get the full article at GameSpot | Call of Duty: Ghosts to get second-screen multiplayer features Jul 9th 2013, 01:28 Companion app to add new multiplayer features; developer wary of not giving players an unfair advantage.
Second-screen support will add key multiplayer features to Call of Duty: Ghosts, executive producer Mark Rubin has confirmed in an interview with Post Arcade. The additional functionality is being built by Activision's sister team, Beachhead Studio, and while Rubin did not discuss specifics, he did confirm that the development team is wary of keeping the playing field level to avoid giving those who can afford a second-screen device an unfair advantage on the battlefield. "We actually have a whole department--a whole studio, basically--wrapped around the idea of second screen. Our Beachhead group is doing a lot of work there. But a lot of it ties into multiplayer, and I can’t talk too much about it now," he said. While Activision’s Elite platform originally launched as a paid service, before later becoming free, Rubin confirmed that Call of Duty players will not need to pay for an application to integrate their mobile experience with their home console; nor will it be monetised. ’It’s free. And this is where you have to be smart on your design: You can’t make it required, and it can’t confer a massive advantage,’ Rubin said. ’There’s some balancing that needs to be done. You don’t want it so the guy with an iPad has an advantage over other players in multiplayer just because he has the money to buy an iPad. "But it will definitely be free, and it will be a companion. It won’t be a revenue generator. It will be used to enhance the experience, but not offer any advantages,’ he said. The executive also confirmed that the PlayStation 4 and Xbox One versions of the game will look near identical, are being developed in-house by the same Infinity Ward team, and that players who opt not to purchase Microsoft and Sony's new systems won’t be left behind, saying, "the current-gen version is getting some graphical boosts and engine improvements, too." Call of Duty: Ghosts will be available on November 5 for the Xbox 360, Xbox One, PlayStation 3, PS4, and PC. Activision recently confirmed that fans who pre-order the game will receive a bonus multiplayer map, Free Fall, which takes place on a collapsing skyscraper. Read and Post Comments | Get the full article at GameSpot | |
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