Open-world zombie survival game State of Decay hits XBLA this week Jun 4th 2013, 01:16 PC version of State of Decay is also in the works, but not yet dated.
Indie studio Undead Labs' first game, State of Decay, will be released on Xbox Live Arcade this Wednesday, June 5, for 1600 Microsoft Points. The third-person open-world game focuses on surviving in a zombie-infested world, and promises a dynamically generated experience that changes in real time. State of Decay was originally unveiled as Class3 in 2011, with the game designed as a precursor to a zombie MMO that was announced by Undead Labs back in 2009. Undead Labs is led by Jeff Strain, one of the original founders of Guild Wars developer ArenaNet and former lead programmer for World of Warcraft. A PC version of State of Decay is also in the works, but no release date has been specified. Read and Post Comments | Get the full article at GameSpot | The Last of Us multiplayer shown off in new screens Jun 3rd 2013, 20:08 Naughty Dog offers first look at upcoming PlayStation 3 action game's mysterious multiplayer mode.
Today, just eleven days before The Last of Us hits store shelves, Naughty Dog shared the first images of the game's mysterious multiplayer component. Posted to Sony's Facebook page, the 10 images show characters not battling infected creatures, but rather each other. Various weapons are shown, including a flamethrower, a pistol, automatic rifles, and melee objects like a baseball bat. It appears special powers will be a part of The Last of Us' multiplayer mode, as in one image, a character's outline is displayed through a wall. Sony said gamers should stay tuned for more details "soon." Naughty Dog lead artist Nate Wells previously described The Last of Us' multiplayer mode as the "best ever conceived." The Last of Us launches June 14 worldwide exclusively for PlayStation 3. For more, check out GameSpot's previous coverage. Read and Post Comments | Get the full article at GameSpot | Zynga to cut 520 jobs Jun 3rd 2013, 19:21 Social game giant laying off 18 percent of its workforce in an effort to reduce costs; offices in four cities closed; company to offer "generous" severance packages.
Social game giant Zynga is cutting 520 jobs--or 18 percent of its workforce--in an effort to reduce costs and re-focus around mobile, the FarmVille studio announced today. The layoffs will affect every arm of the San Francisco, California-based company and will total $80 million in staff costs. The workforce reduction will take place across all functions of Zynga's business and is expected to be mostly completed by August. The move will result in the closure of Zynga's offices in New York, Los Angeles, Austin, and Dallas and also includes the "slashing of other major infrastructure costs," according to The Wall Street Journal's AllThingsD. In a memo sent to staffers today, Zynga CEO Mark Pincus--who recently slashed his annual salary to $1--called the layoffs "painful," but also necessary if the company is to succeed going forward. "None of us ever expected to face a day like today, especially when so much of our culture has been about growth. But I think we all know this is necessary to move forward," Pincus said. "The scale that served us so well in building and delivering the leading social gaming service on the Web is now making it hard to successfully lead across mobile and multiplatform, which is where social games are going to be played," he added. Pincus said the staff reduction and company reorganization represents a "proactive commitment" to the company's mission of "connecting the world through games." "By reducing our cost structure today we will offer our teams the runway they need to take risks and develop these breakthrough new social experiences," he said. Because Zynga is making these moves today, Pincus said, the company is able to offer "generous" severance packages that demonstrate the firm's appreciation for their time and effort. "I want to thank every one of you for the spirit, creativity and energy that you've invested in Zynga," Pincus said. "You've reintroduced a generation of people to gaming and through these games offered them new ways to connect with their families, make new friends and even sometimes find love." Read and Post Comments | Get the full article at GameSpot | Documentary aims to unearth millions of E.T copies Jun 3rd 2013, 18:37 Six-month dig in New Mexico landfill aims to find out if Atari buried millions of copies of unsuccessful movie tie-in back in the eighties.
A documentary team has been given approval to excavate the site where million of copies of Atari's commercial flop E.T. are rumoured to be buried. E.T. was released in December 1982 for the Atari 2600, with millions of copies produced under the assumption that the link to the hit Steven Spielberg movie would guarantee sales success. The failure of the game is believed to be one of the main contributing factors to 1983's crash of the video game industry. Local news site KRQE (via ArsTechnica) reports that Canadian film production firm Fuel Industries has been granted six months of access to the site in Alamogordo, New Mexico where the millions of copies of E.T are rumoured to have been crushed and covered in concrete. The results of the dig are to be part of a documentary attempting to answer one of gaming's most enduring myths. The excavation coincides with the 30th anniversary of the alleged dump. Mayor of Alamorgordo Susie Galea said "I hope more people find out about Alamogordo through this opportunity that we have to unearth the Atari games in the landfill." Read and Post Comments | Get the full article at GameSpot | No customer data compromised in Eve Online/Dust 514 attack Jun 3rd 2013, 18:14 CCP confirms that at no time was customer data compromised or accessible as a result of this weekend's DDoS attack.
CCP has released a statement addressing this weekend's DDoS attack on the Eve Online and Dust 514 servers, ensuring gamers that their personal data was not compromised. "We would like to stress that at no time was customer data compromised or accessible in any way," CCP chief operating officer Jón Hörðdal Jónasson said. Jónasson also recounted the events, saying CCP detected the DDoS attack on June 2 and, after consulting with security experts, decided to take all servers offline. "What we can now confirm is that a person was able to utilize a vulnerability in one of the back-end services that support the operation of the Tranquility server," Jónasson said. "This vulnerability has now been secured and thoroughly tested." Jónasson explained that CCP is looking into ways to compensate EVE and Dust players for the outage and will announce specific plans "very soon." "We would also like to take this opportunity to thank all of our players on EVE Online and Dust 514 for their patience and understanding during this unexpected downtime and the investigation. We are grateful for your support, as always," Jónasson said. Read and Post Comments | Get the full article at GameSpot | Microsoft registers Halo: Spartan Assault domains Jun 3rd 2013, 17:35 Xbox maker privately registers several domain names related to unannounced entry in sci-fi series.
Microsoft has registered several domain names related to a new and unannounced project called Halo: Spartan Assault. Fusible dug up the domains, which were registered privately through MarkMonitor. The domain names are SpartanAssault.net, HaloSpartanAssault.com, and Halo-SpartanAssault.com, as well as .net variations. Microsoft is currently working on a number of Halo projects, including Halo 5 and Halo 6, as well as Halo Bootcamp and a Halo TV series with Saving Private Ryan and Schindler's List director Steven Spielberg. If Halo: Spartan Assault is indeed a new project from Microsoft, it could be unveiled next week during Microsoft's 2013 Electronic Entertainment Expo briefing on June 10. The company has pledged to release 15 Xbox One exclusives in the platform's first year, eight of which are all-new franchises. Halo developer 343 Industries recently posted a multiplayer designer job listing, seeking a person to create "revolutionary multiplayer experiences" for a future entry in the series. Read and Post Comments | Get the full article at GameSpot | |
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