Update allows gamers to disable trophy notifications during gameplay.
Update: The 4.45 firmware update has been taken down from the site. Sony Computer Entertainment is currently fixing the problem. Users are advised not to update their PS3s until further notice.
Problems are arising with Sony's latest update to the PS3, according to comments on the official PlayStation forum .
Several user comments on the PlayStation forum have stated that the latest 4.45 update is causing a lockdown on their consoles. User JadeTreeInWind, for example, said that after the PS3 logo was on display post update, the crossbar menu would not show up. The user tried restarting the console, but the same problem still persisted.
Reports on the thread stated that PS3s over 500GB were affected by the error. One of the main features of the new update is to allow users to disable trophy notifications during gameplay.
GameSpot has reached out to Sony for comment and will update this article as more information surfaces.
Arc System Works president Minoru Kidooka says that more Guilty Gear news will come at E3 2014.
The latest Guilty Gear game may be brought over to next generation consoles, according to an interview on Siliconera with Arc System Works president Minoru Kidooka.
Kidooka said that the company will reveal more information on Guilty Gear Xrd's North American release at next year's E3. The game's creator, Daisuke Ishiwatari, will make an appearance by then. Kidooka added that the company is confirmed to be a PS4 developer.
Guilty Gear Xrd -SIGN- was announced on May 19 during Arc System Works' 25th anniversary event held in Japan. The game will be built on the Unreal Engine and is using 3D models for the first time in the series. The characters confirmed so far are Sol Badguy, Ky Kiske, Eddie and Millia Rage.
According to an IGN report, Nintendo senior managing director Shigeru Miyamoto said that the new game based on the side-scrolling submarine-piloting title will be focused on multiplayer. "We're exploring [the game's design] from a perspective where we can take that from a multiplayer standpoint - it's going to have this four-player battle mode that I think is going to be very interesting."
Nintendo has not confirmed a platform and release date for the new Steel Diver at this point in time, though CEO Satoru Iwata said last week during E3 that the game would be out this fiscal year (which ends in March 2014). For more information on the first Steel Diver game, head to GameSpot's previous coverage on the title.
Sluggish console sales were addressed by Nintendo CEO Satoru Iwata, who says the company is to blame.
Nintendo CEO Satoru Iwata has directly addressed the reason why the Wii U console has sold poorly.
In an interview with CNBC, he discussed why Nintendo's newest console, the Wii U, has not met sales expectations.
"We are to blame. We relaxed our [marketing] efforts, so the consumers today still cannot understand what's so good and unique about the Wii U," Iwata said.
"We have been unsuccessful in coming up with one single software with which people can understand, 'OK, this is really different.' As long as people have hands-on [experience], they can appreciate the value of the Wii U, but because there's not software that's simple and obvious for people as 'Wii Sports' for the Wii, potential consumers do not feel like trying the Wii U."
Nintendo cut its Wii U sales forecast in January as a result of lower-than-anticipated sales. Expectations were set for 4 million units sold, down from an initial target of 5.5 million.
The publisher predicts that it will sell 9 million Wii U consoles worldwide over the course of the coming financial year. Plans to return the company to profitability were outlined in its full-year earnings report, which focused on releasing "key" first-party titles during the second half of 2013 and through next year. The company has also said it will improve Wii U sales by "communicating the compelling nature of our hardware and software" through Miiverse.
The Wii U sold 425,000 units during its first week of launch, 50,000 consoles short of the original Wii's first-week sales tally of 475,000 units in 2006. To date, over 40 million original Wii consoles have been sold in the US.
Source says Battlefield publisher let go of a "small number" of employees recently as part of company-wide restructuring.
The layoffs at Electronic Arts are reportedly continuing. A source has told Polygon that the Battlefield publisher has let go a "small number" of employees recently.
This source said fewer than 20 employees were affected by the job cuts, which are supposedly related to the company-wide restructuring effort that EA began months ago.
Rockstar Games' third-person shooter coming to Mac June 20; pricing or DLC not announced.
Max Payne 3 will arrive in the Mac App Store on June 20, Rockstar Games announced today. The game originally launched on consoles and PC in May 2012.
Pricing was not mentioned, nor was any news on whether the game's numerous expansions will be available for the Mac version.
The Mac--and PC--versions of Max Payne 3 support various graphics options, including scalable high-resolution textures and character models, DirectX 11 features, multi-monitor support, and 3D.
Recommended specifications for the Mac version of Max Payne 3 are listed below. For more on the title, check out GameSpot's review.
Mac OS X 10.7.5 Lion Intel Dual Core Xeon / Core i Series 2.4GHZ or greater 4GB System RAM NVIDIA 8800GT 512MB VRAM or AMD Radeon HD 4870 512 VRAM HDD Space: 35GB
18-year-old Patrick "MegaZero" Glinsman now playing for Complexity.
America-based competitive eSports team Complexity Gaming has announced the signing of the 18-year old League of Legends player Patrick "MegaZero" Glinsman to their roster. Complexity has signed Glinsman to a 8-month deal instead of the industry-standard one-year contract, as to lineup all of Complexity’s players under the same time frame.
Glinsman joins Complexity as their new top-laner, replacing Nicholas Wu "Nickwu" Smith who was removed from the team recently. Glinsman, former star of the now defunct League Championship Series upstart Team MRN, has been staying with the Complexity team at their team house in Los Angeles for the last three weeks since MRN's disbandment. Glinsman’s time at the house has proved to be a fruitful relationship between the Complexity players and management, leading to today’s announcement.
"After the post-LCS closure of Team MRN, Megazero needed a place to stay," Complexity Owner Jason Lake told GameSpot. "Our guys offered a spot at the coL.LoL team house here in LA. There was immediate chemistry and everyone was very impressed with his attitude, work ethic and skill. We're very happy to have Patrick on the team and wish Nickwu the very best in the future."
Since MRN's tumble out of the LCS, Glinsman has been a sub on Cloud 9, currently the only undefeated team in the North American Season 3 Summer Split. Complexity, the other team knocked out of this year's North American LCS, is relying on Glinsman’s big playmaking ability to lead them back into the big leagues. Glinsman feels he has found the right team to mesh with, and his time to return as a starter.
"People are curious as to why I would choose Complexity over other teams, and honestly, they have the highest potential of any team," Glinsman told GameSpot. "Just practicing with them in scrims, I can tell the difference between Complexity and other teams. They take it seriously, and more importantly, they learn from their mistakes and are always improving.
"Just recently, we had a pretty impressive display in the MLG Qualifiers and we hope to win MLG as a whole. Something people don't realize is, if you're going to be living in a house with your team and you want to easily communicate and improve, you have to be friends with your teammates. I love all the members of Complexity and I hope together we will re-qualify for LCS next season!"
Glinsman replaces Smith, brother of his former teammate on MRN, Clark "ClakeyD" Douglas Smith. While both teams only squared off against each other three times during LCS, Glinsman knows he has a tough act to follow.
"Nickwu was an exceptional top-laner and in the LCS, he carried his team through some pretty grim looking games," Glinsman said. "Nick has always been a good friend as he's the brother of my former teammate, ClakeyD. I'll do my best to make everyone proud, especially Nickwu and ClakeyD because they're pretty amazing people!"
With Riot's League Championship Series as the pinnacle of League of Legends competition, returning to the league is Complexity's ultimate goal. Teams who have failed to qualify for LCS have been seen to disband entirely a short time after, or make heavy roster changes. This is not the plan for Complexity.
"LCS is obviously the pinnacle and goal for each team but it's not the only opportunity," Lake said, adamant about supporting players in the industry. "Our sights are set on a return as soon as possible but our plan is to support this squad regardless."
Complexity will make their team debut at Major League Gaming’s Spring Championships in Anaheim, California, later this month.
Montreal boss tweets picture of design document for upcoming game, says BioWare is "borrowing" many game systems from Dragon Age III.
BioWare Montreal is "borrowing" many game systems from Dragon Age: Inquisition to speed up development on the next Mass Effect title, studio director Yannick Roy said on Twitter today.
After he tweeted a picture of a design document for the next Mass Effect, a fan suggested the game could be "years" away based on the heftiness of the folder.
Roy responded, "Don't worry: we have a large and talented team, we started a while ago, and we are 'borrowing' a lot of game systems from [Dragon Age III]."
None of these systems were detailed. Dragon Age: Inquisition was recently delayed a year from fall 2013 to fall 2014. In addition, the "III" was dropped from its title.
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