MGS: Legacy Collection not coming to Xbox 360 due to size issues May 2nd 2013, 16:23 Hideo Kojima explains compilation pack only possible on PS3 because console uses Blu-ray and MGS4 has never released on Xbox 360.
Metal Gear Solid: The Legacy Collection, a comprehensive compilation pack for PlayStation 3, will not come to Xbox 360 due to size issues. Hideo Kojima explained during his online radio show (translated by Kotaku), that the bundle is only possible on PS3 because the console uses Blu-ray while the Xbox 360 uses DVD. "I'm sorry to say an Xbox 360 version isn't being released, because an Xbox 360 version of Metal Gear Solid 4 hasn't gone on sale," Kojima said. "To explain the situation, the amount of data in MGS4 is just too enormous." If Metal Gear Solid 4 were to release on Xbox 360, it would span up to seven discs, it was suggested. Still, Kojima said he would like to one day see the Collection on an Xbox platform, either this generation or next. "I want to put it [The Legacy Collection] out [on Xbox 360]," Kojima continued. "But we won't be releasing it. When it's the next [Xbox] console, maybe we can release it [The Legacy Collection or Metal Gear Solid 4]." Microsoft's next Xbox is rumored to feature a Blu-ray optical drive. The console is expected to be officially announced during an intimate briefing May 21 at Microsoft's headquarters in Redmond, Washington. Read and Post Comments | Get the full article at GameSpot | Fallout: New Vegas dev hiring for 'unique next-gen game' May 2nd 2013, 16:05 Studio looking for a level designer with an experience in modern game engines for next-gen game.
Fallout: New Vegas developer Obsidian Entertainment is hiring for what it's calling a "unique next-gen game." A job listing for Level Designer will involve åplanning and populating missions/quests, scripted sequences, encounters, challenges and rewards,å suggesting that the title will contain some RPG elements. The listing says that the suitable candidate will be "proficient" with a modern game engine, listing Unreal Engine 3, CryEngine 3, and Source as examples. Another listing, for a UI/User Experience Artist, lists "previous experience on mobile or browser based Flash applications or games" as one of its pluses. Studio CEO Feargus Urquhart has said the developer would "love" to make sequel to Fallout: New Vegas, and that if such a thing were to happen that the game could be set in Los Angeles. Obsidian's next title, South Park: The Stick of Truth, will be released by Ubisoft in 2013. The studio also recently raised $3,986,929 via Kickstarter for its upcoming RPG Project Eternity. Read and Post Comments | Get the full article at GameSpot | David Cage: 'I make games by passion' May 2nd 2013, 15:51 Quantic Dream head says he doesn't make games for the money; "I want to share something."
Heavy Rain and Beyond: Two Souls studio head David Cage isn't making games for the money. He's making games because he feels he has something to share with players. "I put a lot of myself in the games we make," Cage told VG247 in a new interview. "I don't do work for hire. I don't make games to make money. I make games by passion, because I want to share something, because I have something to tell." Cage explained that he never considered making a Heavy Rain sequel and thanked Sony for never asking for it, even though the original made the company $100 million. Also in the interview, Cage revealed some of the inspiration for upcoming psychological thriller Beyond: Two Souls. He said that while Heavy Rain was based in part on the trials of his own fatherhood, Beyond: Two Souls is more about death and life after death. "It was really me being confronted with death. I lost someone I felt close to, and I wanted to write something about that," he said. "It's about changing, itås about accepting who you are, it's about confronting your fears. And itås about whatås after death." Beyond: Two Souls launches October 8 exclusively on PlayStation 3. Read and Post Comments | Get the full article at GameSpot | Intel reveals its next-gen Iris graphics tech May 2nd 2013, 15:22 New integrated GPUs show up to three times the performance of previous-generation chips, challenge AMD and Nvidia solutions.
Intel is promising better gaming performance with a new integrated graphics architecture dubbed Iris. The GPU will debut as part of Intel's fourth-generation CPU architecture Haswell, which is currently being teased for a June 3 release in both laptop and desktop versions. On the desktop, Iris will come in two configurations, the Iris 5200 and the Iris 5200 Pro (denoted with an R suffix). Intel's own 3DMark11 tests show over two-times the performance of the HD 4000 with the 5200 and over three-times the performance with the Iris 5200 Pro. This places the GPUs in the same performance range as current midrange dedicated GPUs, and AMD's APU chips. Intel has not yet provided any real-world benchmarks for games. For high-end laptops, Iris takes the form of Iris Graphics 5100. Intel promises the 5100 will have over two-times the performance of the HD 4000, but it comes with a much higher 28W thermal design power (TDP) than the 17W TDP used by both Sandy Bridge and Ivy Bridge CPUs, currently limiting its use to larger laptops. Smaller Ultrabooks will use the Intel HD Graphics 5000 GPU. Intel's benchmarks show a 1.5 times performance increase on the HD 4000 part, while also fitting the chips within a 15W TDP envelope for devices that are power-constrained. Almost all the Iris-based GPUs will support Direct3D 11.1, OpenGL 4.1, and OpenCL 1.2, a faster version of Intel's QuickSync video encoding engine, DisplayPort 1.2, improved support for 2K and 4K resolutions, and the ability to stretch one "logical" monitor across up to three physical monitors. The Iris 5200 Pro also makes use of a small amount of ultra-fast integrated eDRAM, providing a much higher memory bandwidth than system RAM for increased graphics performance. A similar technique is used in the Xbox 360, which contains 10MB of eDRAM, while current rumours point to the next-generation Xbox using 32MB of eDRAM. Read and Post Comments | Get the full article at GameSpot | Warner Bros. and 5th Cell facing Keyboard Cat, Nyan Cat lawsuit May 2nd 2013, 15:08 Publisher and developer targeted in Scribblenauts trademark infringement lawsuit from creators of memes.
The creators of Keyboard Cat and Nyan Cat have sued Scribblenauts developer 5th Cell and publisher Warner Bros., accusing the companies of using their memes without consent. Attorneys for Charles Schmidt (Keyboard Cat) and Christopher Orlander Torres (Nyan Cat) filed a trademark infringement lawsuit against the companies at the end of April, according to a description of the case from the Los Angeles IP trademark blog (via Eurogamer). The Keyboard Cat and Nyan Cat memes appeared in various Scribblenauts games, including the 2009 original DS game, 2010's Super Scribblenauts, 2011's Scribblenauts Remix, and 2012's Scribblenauts Unlimited. Schmidt and Torres claim they never gave Warner Bros. and 5th Cell license or authorization to use Keyboard Cat and Nyan Cat in the games. The plaintiffs accuse the companies of "shamelessly" using the material to promote and market the Scribblenauts titles and are seeking unspecified damages. Notably, Schmidt and Torres did not submit trademark applications for Keyboard Cat and Nyan Cat until after the first Scribblenauts game was released, which could hurt the pair's case. The case is Schmidt, et al. v. Warner Bros. Entertainment, Inc., CV13-02824 JFW (C.D. Cal. CV13-02824). For more, check out the complaint in full. A Warner Bros. representative was not immediately available to comment. The next Scribblenauts game is rumored to be a DC Comics superhero game that could be announced as early as the 2013 Electronic Entertainment Expo next month. Read and Post Comments | Get the full article at GameSpot | Madden skipping Wii U this year - Report May 2nd 2013, 14:12 EA Sports representative confirms Madden NFL 25 not in the works for Nintendo's latest home console.
EA Sports' Madden NFL 25 will not release on Wii U, a company representative has confirmed with Nintendo World Report. This will mark the first time the series had skipped over Nintendo platforms since 1991. "We will not be releasing a Wii U version of Madden NFL in 2013," the spokesperson said. "However, we have a strong partnership with Nintendo and will continue to evaluate opportunities for delivering additional Madden NFL products for Nintendo fans in the future." Last year's Madden NFL 13 shipped for both Wii U and Wii. Madden may not be the only EA Sports franchise to not come to Wii U this year. FIFA 14 has been confirmed thus far only for Xbox 360, PlayStation 3, and PC. Nintendo president Satoru Iwata acknowledged to investors recently that some third-party studios believe the Wii U is not powerful enough and thus are not supporting it. He explained that Nintendo must do more to dispel this "misconception." The Wii U has underperformed, selling 3.45 million units worldwide since launch, and only 400,000 systems so far in 2013. Read and Post Comments | Get the full article at GameSpot | NPD: 72 percent of US gamers play online May 2nd 2013, 13:38 Online Gaming 2013 report finds an increase of 5 percent over last year; PC top online platform at 68 percent.
The NPD Group today released the findings of its Online Gaming 2013 report, revealing 72 percent of gamers in the United States play online. This is an increase of 5 percent over 2012. The report also found an increase in the number of hours spent playing games across devices surveyed, which led to an overall increase in the number of hours played per week, up 9 percent for gaming overall and up 6 percent for online gaming. "Besides the size of the gaming audience and sales performance, one of the key metrics for the industry to watch is the time gamers spend playing games," said NPD Group analyst Liam Callahan in a statement. "This study found that the overall amount of time spent gaming, and time spent gaming online increased across virtually every type of device, and notably so, versus 2012." The PC ranks as the top platform for online gaming, with 68 percent of US gamers saying they play online through their computers. This figure is down 4 percent year-over-year. Online gaming through mobile devices, however, is growing. The study found mobile devices saw a 12 percent increase in online gaming year-over-year. In terms of buying behavior, it would seem logical that online gamers would prefer digital content over physical content, but this was not the case, according to the report. Asked if players would prefer purchasing a game in physical format or digital format, where pricing and availability were consistent, 62 percent chose the physical format. "While many gamers prefer games in the physical format, the increased availability of digital content paired with a greater amount of connected devices has driven an increase in the number of consumers going online to access the content they want," Callahan said. The Online Gaming 2013 report was conducted through an online survey fielded from February 15 through March 4. The survey was completed by 8,867 individuals ages 2 and older. Online gaming has been a focal point of discussion for next-generation consoles. Both the PlayStation 4 and next Xbox are believed to be Internet-focused, while Microsoft's platform is rumored to require an Internet connection to function at all. Separately, Nintendo announced last week that 80 percent of all Wii Us worldwide are connected to the Internet. Read and Post Comments | Get the full article at GameSpot | |
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