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EA exec sells entire stake in company May 10th 2013, 19:19 EA Sports EVP Andrew Wilson unloads all 32,085 shares for $687,000 after company hit highest value since end of 2011.
EA Sports executive vice president Andrew Wilson has sold his entire stake in Electronic Arts. As revealed in an SEC document filed Thursday, Wilson has sold all 32,085 shares he held in the company at $21.42 each, earning himself more than $687,000. Wilson now holds zero shares in EA and is the only EA executive in such a position. All other EA executives listed on the publisher's website carry stock in the company. An EA representative declined to comment on Wilson's stock sale or give an update regarding the executive's status at the company moving forward. After announcing an exclusive Star Wars deal with Disney on Monday, full-year revenue of $3.79 billion Tuesday, and a FIFA license extension Wednesday, EA shares skyrocketed. They closed Wednesday up more than 17 percent to $21.56, marking their highest level since the end of 2011. If Wilson had cashed out earlier in the week, he would have received thousands of dollars less, as EA shares bounced between $17 and $18 on Monday and Tuesday. EA shares are continuing to climb today, up 3.19 percent (+0.69) to $22.33 at press time. Read and Post Comments | Get the full article at GameSpot | Defiance renewed for second season May 10th 2013, 18:00 SyFy orders 13 additional episodes to air in 2014; game adding five new DLC packs.
SyFy has renewed postapocalyptic alien TV show Defiance for a second season. Thirteen additional episodes have been ordered and will air in 2014. The news comes just four episodes into the show's record-breaking first season. Not only will Defiance the TV show live on, but the game is also set to grow. Developer Trion Worlds announced this week that five downloadable content updates are coming to the game in 2013, the first of which will introduce the Castithan species. This $10 update will allow gamers to play as the Castithan species and will unlock a new story mission line and a new Battle Arena game mode. The update also brings a new four-player "truck of doom," as well as new pursuits and a Charge Weapons starter pack. New Xbox 360 and PlayStation 3 achievements and trophies are also up for grabs in the content. For a full rundown of content and features included with the Castithan expansion, check out the post on the game's website. Gamers who don't wish to pay $10 for the Castithan expansion will still receive new content via an update. It will add access to a new open-world game mode called Sieges, as well as a player-versus-player map titled Military Academy, among other things. Check out the full post for more. Defiance launched in April and has seen over 1 million registrations to date. Read and Post Comments | Get the full article at GameSpot | Steam Greenlight sees over 2 million votes May 10th 2013, 17:57 Valve says it is looking into getting more indie games published through its Greenlight service.
Steam's peer-moderated indie game submission service Greenlight has received over 2 million votes since its launch last August, Valve has said. Hosting a chat for indie developers earlier in the week--with a summary provided by indie developer Crunching Koalas--Valve said it was also "actively looking into" publishing the Steamworks API so that developers could prepare their games for full Steam support ahead of when they are officially greenlit. No time frame for when this might be implemented was given. The publisher also said that it would like to greenlight more games on Steam, but that it was unable to do so at present. "Unfortunately, we have limited resources at the moment," said Valve, "so we cannot ship every game that we want. We're working toward having an open platform that Gabe [Newell] has talked about, but we're not there yet." Greenlight currently has "hard technical limits" as to why more games cannot be published using the service, but a "bunch of people" at Valve are said to be working on making the process easier. Valve recently said it would greenlight indie games in smaller, more regular batches. Some developers challenged Valve on the amount of interest the Greenlight service brought to their games, saying that submitted projects are seen by a base level of roughly 15,000 people unless they are linked to from external media. "We cannot force people to vote if they don't want to," said Valve in response. Tom Tomaszewski, co-founder of Crunching Koalas, applauded Valve's intentions with the chat but criticised the publisher's willingness to engage with indie developers. "It was a good idea to gather for such a meeting, and it's definitely a step in the right direction," he said, "but the execution was really bad. No hard feelings for guys at Valve, but the first official Valve Greenlight Chat was a complete waste of time." Read and Post Comments | Get the full article at GameSpot | |
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