Molyneux teases Xbox 720 involvement as Curiosity draws to a close May 1st 2013, 15:23 22 Cans announces that Curiosity has 50 layers remaining, as games industry veteran Peter Molyneux teases an involvement with Microsoft's Xbox 720 reveal.
There are now 50 layers left on 22 Cans' enigmatic Curiosity - what's inside the cube. As of 16:22 BST/08:22 PDT today, a countdown timer will now appear in the game saying what the predicted end date for the quirky long-running experiment actually is--and how close one person is from unlocking what creator Peter Molyneux calls its "life changing" contents. 22 Cans studio head Peter Molyneux admitted that the mobile title had sparked its fair share of controversy but that, currently, he expects the center of the cube to be reached around May 21--the day that Microsoft will unveil its next-generation successor to the Xbox 360. "I thought six months was about the length of time that Curiosity should go on before it closed, and this is almost exactly the six month anniversary of the end of Curiosity," said Molyneux in an interview with GameSpot. "Bizarrely, as part of that controversy, is that the end of the cube--the last layer of the cube--might well be, I mean probably if you look at our analysis of probability, the same day that the next Xbox is announced. Which would be a bizarre twist of fate." Curiosity launched on iOS in November 2012, with an Android version following shortly after. In April an update for the game introduced in-app purchases that would allow users to add or remove cubelets to the game's layers. Are the two dates linked by more than coincidence? "There's an interesting opportunity, possibly, for me to… well, I can't say any more than that. There may be some words from me around that time. I'm not saying any more," said Molyneux, who worked at Microsoft between 2006 and 2012. "I thought six months was about the length of time that Curiosity should go on before it closed." Reflecting on the six-month period that has seen the Curiosity app downloaded over five million times, Molyneux said that much of its success had been "completely unexpected." "I never thought in a million years that it would be downloaded five million times," said Molyneux. "Political debates have raged on the surface of the cube, with people drawing the twin towers and other people drawing planes crashing into the twin towers, and other people writing 'God Save America'. All of that stuff is completely unexpected. This was supposed to be an experiment that maybe would interest a handful of thousands of people, not millions of people." Molyneux added that one of the other things 22 Cans has learnt is about how much perceived anonymity can change the way people interact online. "Lots of people on Curiosity gave their Facebook details, but when they did they tended not to be so brave with what they drew and tapped. We had thousands of penises drawn on the cube, but not many of those penises came from people who left their Facebook details. There's a lot of learning to be done there." "I've always tried to be very clear with Curiosity: it is an experiment." Speaking about Godus, the in-development god game from 22 Cans which raised £526,563 from Kickstarter in December 2012, Molyneux pondered how much connectivity with social networks it should have. "Seeing how many people were tempted to leave their details and how many people went anonymous is part of the experiment. A fascinating part. If you're making a game like Godus, which is all about self-expression and creativity in the land that you sculpt, you have to ask yourself if it's a good idea to require people to go on to Facebook." "Quite clearly with Curiosity the answer would be no," Molyneux added, "although some apps require you, almost force you, to use your Facebook profile before you can dive in. There's some really interesting stuff about that." "I've always tried to be very clear with Curiosity: it is an experiment. It is an experiment with tech, and getting servers right. We didn't do that terribly well at the start. But it's also an experiment in psychology, and the psychology of being anonymous, and the psychology of giving people these big, huge, insane objectives--like get to the center of the cube--and how that psychology plays into peoples' behavior." Read and Post Comments | Get the full article at GameSpot | Cyberpunk 2077 will have Tarantino vibe May 1st 2013, 14:55 CD Projekt Red says its upcoming game will be "full of rock and roll" vibe similar to films from Pulp Fiction director.
What will separate Cyberpunk 2077 from other games is its "rock and roll" vibe similar to the films of Quentin Tarantino. That's according to lead developers at CD Projekt Red, who explained to IGN in a new interview that most cyberpunk games actually lack punk. "There are lots of cyber games around, but there's not a lot of punk in those games," said game director Mateusz Kanik. "We want to put more punk into ours. We do not want to make a dark and hopeless world. We are not doing Blade Runner. It will be full of rock and roll." "It's more like a Tarantino approach," creative director Sebastian Stepien added. Tarantino's body of work includes his debut effort Reservoir Dogs, as well as Pulp Fiction, Inglourious Basterds, and last year's Django Unchained. The director is known for telling violent, nonlinear stories through his films. Cyberpunk 2077 puts players into a "dark future" in 2077 where advanced technologies have become "both the salvation and the curse of humanity." The game promises a nonlinear story designed for "mature" players and is set in the metropolis of Night City. The game has been confirmed only for PC thus far and has no release date. Read and Post Comments | Get the full article at GameSpot | Call of Duty: Ghosts confirmed May 1st 2013, 14:36 Latest entry in Activision's first-person shooter series revealed as "next generation of Call of Duty"; due out November 5.
Activision today confirmed Call of Duty: Ghosts, this year's entry in the first-person shooter series. The confirmation comes by way of the official Call of Duty Twitter account, which teased this game represents the "next generation of Call of Duty." As was rumored, it appears Infinity Ward is developing Call of Duty: Ghosts. The studio today tweeted an image (at right) of a splintered and broken Ghost face. No further details on Call of Duty: Ghosts were revealed, though Activision is expected to unveil the title in full later today. Today's announcement follows a series of retailer leaks. Retailers Amazon and GameStop are currently accepting preorders for Call of Duty: Ghosts for Xbox 360, PlayStation 3, and PC. The GameStop product page suggests Call of Duty: Ghosts will launch November 5, which tallies with a leaked promotional poster. This is a breaking news story. More information will be added. Read and Post Comments | Get the full article at GameSpot | Fan creates Lego: Breaking Bad parody May 1st 2013, 13:37 Animator Brian Anderson envisions Lego game based on AMC's hit TV show about high school teacher who cooks and sells meth.
The decidedly mature Breaking Bad franchise and the for-kids Lego series have come together, albeit in a parody fashion. Animator Brian Anderson has created a Lego: Breaking Bad parody that envisions a new Lego game based on AMC's hit TV show about a high school teacher who cooks and sells meth. In the four-and-a-half-minute video (below), series protagonists Walter White and Jesse Pinkman are recreated in block form, with their escapades playing out with the humor associated with the Lego series of games. "I have no affiliation with Traveller's Tales, Lego, or AMC. I'm just a huge fan of the stuff they make," Anderson explained. "But seriously, if they all got together and made this game, for real, I'd buy it and play the crap out of it." Anderson explained that he chose not to actually show White and Pinkman cooking meth in their trailer over a fear of the video getting pulled down. "I considered having little text pop-ups that would say 'Press A to add Methylamine, Press B to add Phenylacetone, etc.' but I was afraid that listing actual meth-making ingredients could get the video yanked," he said. Lego: Marvel Super Heroes is the next entry in the series, due to launch this fall. It is the latest in Traveller's Tales' lucrative licensed series, following last year's Lego: Lord of the Rings. The video below contains Breaking Bad spoilers. [ Watch Video ] Read and Post Comments | Get the full article at GameSpot | Nintendo: Wii U 'not just an upgrade' May 1st 2013, 12:54 Mario maker reaches out to original Wii owners to say new version is an "entirely new system."
Nintendo has reached out to original Wii owners to inform them that the Wii U is "not just an upgrade." The Mario maker has dispatched a message through the Wii system explaining why consumers should upgrade to the HD console. "It's time to discover Wii U," the message reads (via Kotaku). "Wii U is an all-new home console from Nintendo. It's not just an upgrade--it's an entirely new system that will change the way you and your family experience games and entertainment." Wii U sales have struggled, in part due to marketing efforts falling short, according to Nintendo. Mario and Zelda creator Shigeru Miyamoto said in March that communicating the novelty of the Wii U relative to the Wii has been a challenge. "I think Wii U certainly has a little bit more of a challenge because it doesn't have that 'looking-fun' element to it," Miyamoto said at the time. "But I think that as people bring it into the living room and begin to play it, particularly when you experience with five people, you really do get a sense for how fun Wii U is." Nintendo president Satoru Iwata last month laid out a plan to make the Wii U profitable. It includes releasing "key" first-party titles on a regular basis beginning in the second half of 2013, increase efforts to communicate the uniqueness of Wii U, and reduce manufacturing costs. Worldwide Wii U sales currently stand at 3.45 million units. Nintendo hopes to sell 9 million systems by the end of March 2014. Read and Post Comments | Get the full article at GameSpot | Havok: Everything in next-gen games must be destructible May 1st 2013, 12:18 Head of product management for middleware company says "it will not longer be acceptable to walk into a room where you can't punch a hole in the wall."
Destruction must be at the heart of next-generation games, according to Havok's worldwide head of product management. Speaking with Games Industry International, Andrew Bowell said destructible environments will be a cornerstone of PlayStation 4 and next Xbox games. "The way that ragdolls became the last generation thing and everything had to be ragdolls, we reckon next generation, everything's going to have to be destructible," Bowell said. "It will be no longer acceptable to walk into a room where you can't punch a hole in the wall or break a table and see it splinter," he added. Havok Physics is a physics engine that has been used in a number of high-profile games including the Halo series, The Witcher 2: Assassins of Kings, L.A. Noire, and Uncharted 3: Drake's Deceptionl, among others. Read and Post Comments | Get the full article at GameSpot | Aliens: Colonial Marines lawsuit filed against Sega and Gearbox May 1st 2013, 09:30 The critically-mauled game has been accused of false advertising in a Californian court.
The disappointing Aliens: Colonial Marines is now the subject of a class action lawsuit, with both Gearbox Software and Sega accused of misrepresenting the game to consumers with false advertising. The lawsuit, filed yesterday in a Californian court and spotted by Polygon, alleges that the final game "bore little resemblance" to the early footage of the game shown in demos and gameplay trailers. "Each of the 'actual gameplay' demonstrations purported to show consumers exactly what they would be buying: a cutting edge video game with very specific features and qualities," reads the claim filed by law firm Edelson LLC on behalf of plaintiff Damion Perrine. "Unfortunately for their fans, Defendants never told anyone--consumers, industry critics, reviewers, or reporters--that their 'actual gameplay' demonstration advertising campaign bore little resemblance to the retail product that would eventually be sold to a large community of unwitting purchasers." Another complaint to the UK's Advertising Standards Agency has previously forced Sega to add disclaimers to the game's trailers stating that the footage shown in commercials was not indicative of the final product. Other sources told GameSpot earlier this year that Gearbox neglected development on Aliens: Colonial Marines in favour of Borderlands 2, the company's own IP. Gearbox President Randy Pitchford has acknowledged the criticisms. Responding earlier in the year on Twitter, he called the complaints "fair" and said the studio was "looking at that." "Lots of info to parse, lots of stake holders to respect," he added. The long-delayed Aliens: Colonial Marines finally launched this year to a largely negative reception. In the wake of its release annoyed ex-developers expressed their frustration with the way the title was handled, and reported that much of the game was outsourced to other studios. The Wii U port of the game, once promised as the definitive version, was also cancelled. Read and Post Comments | Get the full article at GameSpot | |
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