vineri, 5 aprilie 2013

GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features:

GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features
All of the News, Screenshots, Movies, Reviews, Previews, Downloads, and Features. Can you keep up?.
Elementz talks about still being Number 1 in the LCS
Apr 5th 2013, 02:15

Travis Gafford catches up with Elementz the support for Curse Gaming after their match at the NA LCS Week 8.

 

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"Elementz talks about still being Number 1 in the LCS" was posted by erickt on Thu, 04 Apr 2013 19:15:21 -0700

Bloodwater talks about Joining Vulcun
Apr 5th 2013, 02:11

Travis catches up with Bloodwater the new support player for Team Vulcun at the LCS Week 8.

 

Read and Post Comments | Get the full article at GameSpot


"Bloodwater talks about Joining Vulcun" was posted by erickt on Thu, 04 Apr 2013 19:11:41 -0700

Meet The Pros - Australian Call of Duty
Apr 5th 2013, 02:00

On the eve of the Call of Duty Championships, we speak to Call of Duty captains from Australia's Team Immunity, Mindfreak eSports and Avant Garde about their style of play, the Australian eSports scene and more!

 

Read and Post Comments | Get the full article at GameSpot


"Meet The Pros - Australian Call of Duty" was posted by edmondt on Thu, 04 Apr 2013 19:00:00 -0700

Prolly and Lautemortis talk about the new compLexity Team
Apr 5th 2013, 00:46

Travis chats with the new Mid Laner for compLexity Prolly and the team captain Lautemortis at the LCS week 8.

 

Read and Post Comments | Get the full article at GameSpot


"Prolly and Lautemortis talk about the new compLexity Team" was posted by erickt on Thu, 04 Apr 2013 17:46:43 -0700

Doublelift talks about wanting to be an NA All Star Selection
Apr 5th 2013, 00:43

Travis chats with Doublelift about what it would mean if he was selected to be the AD Carry for the NA All Star Team for the LCS.

 

Read and Post Comments | Get the full article at GameSpot


"Doublelift talks about wanting to be an NA All Star Selection" was posted by erickt on Thu, 04 Apr 2013 17:43:56 -0700

Gootecks shares news on Final Round, The Fall Classic, and more
Apr 5th 2013, 00:00

Get up to speed with what happened at Final Round this past weekend including an interview with Larry the Host, AGE Drama, The Fall Classic announcement and more on Episode 2 of GameCenter.

 

Read and Post Comments | Get the full article at GameSpot


"Gootecks shares news on Final Round, The Fall Classic, and more" was posted by erickt on Thu, 04 Apr 2013 17:00:00 -0700

Catch up on your LCS Week 7 News and more on Ep 2 of GameCenter
Apr 5th 2013, 00:00

Travis Gafford catches you up on All Star Voting, LCS Week 7 in Europe, NA, and Asia on episode 2 of GameCenter.

 

Read and Post Comments | Get the full article at GameSpot


"Catch up on your LCS Week 7 News and more on Ep 2 of GameCenter" was posted by erickt on Thu, 04 Apr 2013 17:00:00 -0700

What you do in Divinity: Original Sin will cost you
Apr 4th 2013, 23:47

Maxwell makes it rain in this extended demo for Divinity: Original Sin

 

Read and Post Comments | Get the full article at GameSpot


"What you do in Divinity: Original Sin will cost you" was posted by Wern on Thu, 04 Apr 2013 16:47:54 -0700

GameSpot GamePlay Special Edition Spoilercast: BioShock Infinite
Apr 4th 2013, 23:40

IGN's Mitch Dyer joins Kevin, Caro, Chris, and Tyler to analyze BioShock Infinite and ask each other: what does it all mean?

 

Get the full article at GameSpot


"GameSpot GamePlay Special Edition Spoilercast: BioShock Infinite" was posted by Kevin VanOrd on Thu, 04 Apr 2013 16:40:02 -0700

Combat Mission: Fortress Italy - War Movie Mode
Apr 4th 2013, 23:27

Check out this Combat Mission: Fortress Italy video showing off the new War Movie lighting mode.

Read and Post Comments | Get the full article at GameSpot


"Combat Mission: Fortress Italy - War Movie Mode" was posted by MikeTao on Thu, 04 Apr 2013 16:27:15 -0700

Combat Mission: Fortress Italy - AA Ambush 2
Apr 4th 2013, 23:26

Check out a second In-game video capture from Combat Mission: Fortress Italy - Gustav Line.

Read and Post Comments | Get the full article at GameSpot


"Combat Mission: Fortress Italy - AA Ambush 2" was posted by MikeTao on Thu, 04 Apr 2013 16:26:39 -0700

Combat Mission: Fortress Italy - AA Ambush
Apr 4th 2013, 23:26

Here's some video footage from Combat Mission: Fortress Italy - Gustav Line.

Read and Post Comments | Get the full article at GameSpot


"Combat Mission: Fortress Italy - AA Ambush" was posted by MikeTao on Thu, 04 Apr 2013 16:26:09 -0700

Neverwinter Screens
Apr 4th 2013, 22:40

27 new shots posted.

     

Get the full article at GameSpot


"Neverwinter Screens" was posted on Thu, 04 Apr 2013 15:40:25 -0700

LEGO Legends of Chima: Laval's Journey Screens
Apr 4th 2013, 22:35

18 new shots posted.

     

Get the full article at GameSpot


"LEGO Legends of Chima: Laval's Journey Screens" was posted on Thu, 04 Apr 2013 15:35:09 -0700

Etrian Odyssey IV: Legends of the Titan Screens
Apr 4th 2013, 22:30

10 new shots posted.

     

Get the full article at GameSpot


"Etrian Odyssey IV: Legends of the Titan Screens" was posted on Thu, 04 Apr 2013 15:30:03 -0700

Sega to close Stormrise studio
Apr 4th 2013, 22:13

Publisher says it will shut down Sega Studios Australia later this year; no rationale provided.

 

Sega Studios Australia will close later this year, the publisher confirmed with Kotaku today. No rationale for the closure was divulged.

The Brisbane-based developer was established in 2002 as Creative Assembly Australia and was behind games like Medieval II: Total War, its Kingdoms expansion, and Stomrise.

The outfit was rebranded Sega Studios Australia in May 2011 and most recently built London 2012: The Official Video Game of the Olympic Games.

Sega cut 37 jobs at the studio last year.

It is not clear how many staffers will be affected by the impending closure or what will happen to any projects the company is currently working on.

Read and Post Comments | Get the full article at GameSpot


"Sega to close Stormrise studio" was posted by Eddie Makuch on Thu, 04 Apr 2013 15:13:49 -0700

Shadow Puppeteers: Designing the World of Contrast
Apr 4th 2013, 22:05

Contrast blends 2D and 3D platforming using light and shadow. Learn how its designers created this game's surrealist interpretation of 1920's noir style.

 

Get the full article at GameSpot


"Shadow Puppeteers: Designing the World of Contrast" was posted by Maxwell McGee on Thu, 04 Apr 2013 15:05:21 -0700

Torment: Tides of Numenera Screens
Apr 4th 2013, 21:55

1 new shots posted.

 

Get the full article at GameSpot


"Torment: Tides of Numenera Screens" was posted on Thu, 04 Apr 2013 14:55:03 -0700

RaiderZ Screens
Apr 4th 2013, 21:50

12 new shots posted.

     

Get the full article at GameSpot


"RaiderZ Screens" was posted on Thu, 04 Apr 2013 14:50:11 -0700

Cross-gen development means compromise, says Witcher dev
Apr 4th 2013, 21:50

CD Projekt Red CEO Marcin Iwinski says games like Watch Dogs, Assassin's Creed IV, and Destiny have a dilemma to face.

 

Building cross-generational games means developers must compromise, CD Projekt Red CEO Marcin Iwinski told Edge. The developer explained that these compromises may negatively impact gamers.

"We've clearly said we'll be next-gen only," Iwinski said. "PC is a non-stop next-gen, that's the cool thing about it. So I think a lot of people with big franchises and massive reach plans, they'll have this dilemma, and I think there’ll be a lot of compromises made in the industry that might not necessarily be good for gamers."

Games like Bungie's Destiny and Ubisoft's Assassin's Creed IV: Black Flag and Watch Dogs are all slated to release on current-gen machines and future platforms, but The Witcher 3: Wild Hunt is not. Iwinski explained that CD Projekt Red would never feel comfortable downscaling the game for Xbox 360 and PlayStation 3, a move that would result in a "so-so" offering.

"We're looking for AAA experiences from the next-gen," Iwinski added. "The Witcher 3 is so large’ with a world bigger than Skyrim, and everything that we wanted to put inside it, there's just no way that it would run on current-gen. We'd have to put a couple of years of development into [360 and PS3 versions], and then the experience would be so-so’ we'd never do that."

Ubisoft has not commented on the differences between the current-gen and next-gen versions of Watch Dogs or Assassin's Creed IV: Black Flag. Bungie, on the other hand, has promised all versions of Destiny will feature the "full vision" of the game universe, though it is not clear exactly what that means.

Read and Post Comments | Get the full article at GameSpot


"Cross-gen development means compromise, says Witcher dev" was posted by Eddie Makuch on Thu, 04 Apr 2013 14:50:02 -0700

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