vineri, 26 aprilie 2013

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GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features
All of the News, Screenshots, Movies, Reviews, Previews, Downloads, and Features. Can you keep up?.
Total War: Rome II day-one DLC detailed
Apr 26th 2013, 13:49

Sega reveals free launch-day DLC is game's ninth playable faction, Pontus.

 

When Total War: Rome II launches later this year for PC, free downloadable content will be available on day-one. Publisher Sega announced today that the game's ninth playable faction--Pontus--will be up for grabs at no additional cost come launch.

According to developer Creative Assembly, the Pontus faction hails from the mountainous regions surrounding the Black Sea and is "distinctly eastern in outlook and attitude."

"Resolute in battle and feared for its swift, deadly scythed chariots, Pontus stands poised to sweep South into the Arabian Lands, or West, to threaten Asia and Greece," reads a description of the faction.

More information about the Pontus faction is available at the Total War: Rome II website.

A release date for Total War: Rome II has yet to be finalized, but Sega said this information should come "soon."

Beyond Total War: Rome II, Creative Assembly is working on free-to-play MOBA Total War: Arena, as well as new Warhammer games.

Read and Post Comments | Get the full article at GameSpot


"Total War: Rome II day-one DLC detailed" was posted by Eddie Makuch on Fri, 26 Apr 2013 06:49:53 -0700

Total War: Rome II Screens
Apr 26th 2013, 13:25

1 new shots posted.

     

Get the full article at GameSpot


"Total War: Rome II Screens" was posted on Fri, 26 Apr 2013 06:25:02 -0700

Witcher dev: DRM is 'worst thing in the gaming industry'
Apr 26th 2013, 13:20

Project lead says DRM limits gamers' rights to play the titles they own; Witcher 3 won't have multiplayer or quick time events.

 

The Witcher developer CD Projekt Red believes digital rights management (DRM) is the "worst thing in the gaming industry." Speaking to Forbes, The Witcher 3: Wild Hunt project lead Konrad Tomaszkiewicz said such measures negatively impact gameplay experiences.

"In my opinion, DRM is the worst thing in the gaming industry. It's limiting our rights to play games owned by us," Tomaszkiewicz said. "Let’s imagine that you have a game that requires Internet connection to prove that you actually bought it. What if you lose your connection because of your Internet provider? You can't play anymore."

The Witcher 3 is DRM-free.

Tomaszkiewicz claimed that DRM does not stop piracy and is instead only a "real pain" for legal users. He said fans appreciate CD Projekt Red's long-stated anti-DRM stance and that these users--on forums and elsewhere-- actively attempt to persuade would-be pirates to purchase a legitimate copy instead of downloading a game illegally.

Battlefield and FIFA publisher Electronic Arts previously referred to DRM as a "failed, dead-end strategy."

Also in the interview, Tomaszkiewicz confirmed that The Witcher 3 will not feature a multiplayer component. He explained that CD Projekt Red "strongly feel that this final saga of Geralt has no place for meaningful multiplayer." A multiplayer component was never confirmed for The Witcher 3, but the studio teased last month that it was exploring opportunities.

Another game element that will not be featured in The Witcher 3 are quick time events. Tomaszkiewicz explained that these moments in past games "usually frustrated players" and that they will not appear in the upcoming game.

The Witcher 3 is Geralt's final story and reportedly has 100 hours of gameplay. The role-playing game is due to launch in 2014 for PlayStation 4, PC, and other "high-end" platforms.

For more on The Witcher 3, check out GameSpot's previous coverage.

Read and Post Comments | Get the full article at GameSpot


"Witcher dev: DRM is 'worst thing in the gaming industry'" was posted by Eddie Makuch on Fri, 26 Apr 2013 06:20:57 -0700

Random Encounter - ORION: Dino Horde
Apr 26th 2013, 12:44

How is it even possible to make a bad dinosaur game? Well, guns without animations and disappearing Tyrannosaurus rexes are a good start.

 

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"Random Encounter - ORION: Dino Horde" was posted by Danny O'Dwyer on Fri, 26 Apr 2013 05:44:58 -0700

Dota 2's The International 2013 returns to Seattle
Apr 26th 2013, 11:20

Valve's five-day eSports tournament brings together 15 Dota 2 teams

 

Valve has announced the third annual The International championship for Dota 2.

2013's event returns to Seattle's Benaroya Hall, with 15 teams of five from across the world competing for the title. The five-day tournament begins on August 7.

The first team to be invited by Valve is last year's champions Invictus Gaming, with 12 more teams to be announced over the coming weeks.

Two of the remaining spots will be filled by the winners of Valve's East and West qualifiers. GDStudio will host the West qualifier from May 13 to 19, while BeyondTheSummit will handle the East qualifier from May 20 to 26.

The final spot will be awarded to the winners of a Wildcard event that takes place shortly before The International begins. The runners-up of the East and West qualifiers will be allowed to take part in the Wildcard event.

Matches will be viewable directly through the Dota 2 client, and will not require customers purchase a pass in order to watch.

Valve says it will provide more information soon for anyone looking to attend the event live.

The prize pot for this year's The International was not mentioned, but the first prize last year was $1 million dollars.

Read and Post Comments | Get the full article at GameSpot


"Dota 2's The International 2013 returns to Seattle" was posted by Martin Gaston on Fri, 26 Apr 2013 04:20:17 -0700

Wii U spring system update now live
Apr 26th 2013, 11:15

Wii U system update 3.0 offers quicker loading and automatic installs.

 

Nintendo's long-promised Wii U spring system update has gone live, offering shortened loading times for the console among other fixes and improvements.

The speed tweaks affect the time spent loading the Wii U system menu, with Nintendo claiming that menus now load over twice as fast.

Other new options include the ability to install software automatically after it's been downloaded, and the option to download software when the Wii U is switched off.

eShop downloads will now always be the latest version, instead of requiring an update after download.

The system update also sets the scene for the launch of the Wii U Virtual Console, which will roll out shortly with eight NES and SNES titles: Balloon Fight, Donkey Kong Jr., Excitebike, F-Zero, Ice Climber, Kirby's Adventure, Punch-Out!!, and Super Mario World.

Wii U owners can update the console by connecting it to the Internet, and selecting System Update from the System Settings option in the main menu.

Nintendo's full changelog for Wii U system update 3.0.0:

New Features:

’ A standby function to download and install software while the system is powered off
’ Software purchased from the Nintendo eShop will automatically install in the background once the download is complete
’ Holding down the B Button while the Wii U logo is displayed during startup will load the Wii Menu

Changes to System Settings:

’ An option to transfer and/or copy between two USB storage devices in "Data Management"
’ To facilitate this feature, you will now be able to connect two USB storage devices to a single Wii U console
’ The ability to select multiple software titles when transferring, copying, or deleting data in "Data Management"
’ The option to adjust screen size is now available under "TV"
’ "Auto Power-Down" has been renamed "Power Settings"
’ Options for the standby function are located within this menu

Changes to Miiverse:

’ Added support for the Wii Remote, Wii U Pro Controller, and Classic Controller
’ Handwritten posts will now also display on the TV screen during creation
’ "Undo" and "Redo" buttons are now available when creating a handwritten post
’ Removed screen size setting. This option can now be adjusted from System Settings

Changes to Nintendo eShop:

’ Software downloaded from the Nintendo eShop will include released updates and will no longer need to be updated after installation
’ Removed screen size setting. This option can now be adjusted from System Settings

Changes to the Internet Browser:

’ Added support for the Wii Remote and Wii U Pro Controller
’ Added the option to change search engines when performing a keyword search
’ Added the option to return to the start page from the bookmark menu
’ Removed screen size setting. This option can now be adjusted from System Settings

Changes to Download Management:

’ Added the option to change the priority of downloads

Improvements to system stability and usability:

’ Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience

Read and Post Comments | Get the full article at GameSpot


"Wii U spring system update now live" was posted by Martin Gaston on Fri, 26 Apr 2013 04:15:31 -0700

Counter-Strike: Global Offensive gets Operation Payback event
Apr 26th 2013, 11:11

Community map-making event asks players for $5.99 and is running until July 31.

 

Valve will add seven community-made maps to its official Counter-Strike: Global Offensive dedicated servers, the developer has announced.

The maps will be available until July 31, and Valve is calling the event Operation Payback.

Access to the servers requires purchasing a pass costing $5.99/£4.99, though the item is currently being sold for 50 percent off in the game's store. Purchasing the pass also gives players a new, upgradable badge which is displayed alongside avatars.

The seven community maps included are Museum, Downtown, Thunder, Favela, Motel, Seaside, and Library. Money spent on the pass will go to the creators of the maps.

Valve says Operation Payback is the first in a series of attempts to reward CS:GO's community map-makers.

Read and Post Comments | Get the full article at GameSpot


"Counter-Strike: Global Offensive gets Operation Payback event" was posted by Martin Gaston on Fri, 26 Apr 2013 04:11:08 -0700

Dead Island: Riptide mix-up gave PC users Dark Souls instead
Apr 26th 2013, 11:06

Deep Silver and Valve have resolved the problem, but customers already affected need to e-mail Steam's customer support for a fix.

 

Some Dead Island: Riptide customers on PC have been accidentally receiving copies of Dark Souls: Prepare to Die Edition instead.

The issue (spotted by MCV) affected boxed retail copies sold in the United Kingdom and some Nordic territories. Dead Island: Riptide is a Steamworks game, so even retail copies require authentication through the Steam platform.

Deep Silver and Valve have fixed the problem, and say anybody redeeming a code today will receive Dead Island: Riptide. Customers that have already received a copy of Dark Souls in error will need to e-mail Steam's customer support for a fix.

Deep Silver community manager Maurice Tan took to the Steam forums to discuss the gaffe. "It seems that codes for Dark Souls: Prepare To Die Edition have made their way into Dead Island Riptide retail boxes in some countries," he said.

"Dark Souls is an amazing game, but you probably bought Dead Island Riptide to play Dead Island Riptide! For those of you who don't know this, Dark Souls is also not a Deep Silver game. We are aware of this mix up by whoever printed these codes for a completely different game from a different publisher, and are working on a best possible solution to help affected players and retailers."

Dead Island: Riptide received a score of 4.0 in its GameSpot review.

Read and Post Comments | Get the full article at GameSpot


"Dead Island: Riptide mix-up gave PC users Dark Souls instead" was posted by Martin Gaston on Fri, 26 Apr 2013 04:06:13 -0700

The Bureau: XCOM Declassified arrives in August
Apr 26th 2013, 07:06

XCOM first-person shooter repurposed as full-priced third-person tactical game for Xbox 360, PS3, and PC.

 

After numerous delays and years of silence, 2K has finally announced its intentions for the mysterious XCOM first-person shooter that was originally announced in 2010. The game has evolved into a third-person tactical shooter called The Bureau: XCOM Declassified, a $60 Xbox 360, PlayStation 3, and PC game due out on August 20.

The Bureau: XCOM Declassified--in development at BioShock 2 studio 2K Marin--is set in 1962 America at the end of the Cold War. John F. Kennedy is president and the U.S. public at large is afraid of a nuclear war with Russia. At the same time, the US government is establishing a secret organization to combat this threat. As it turns out, it's not the Russians who invade, it's the aliens.

"And so the same organization has to switch gears to combat the aliens. So not only are you combating the aliens for the public physically, but you also have to keep it secret so you're not creating mass hysteria and panic in the streets," explained associate producer Andrew Dutra. "This is where the origin story comes in. The Bureau is one of these organizations and it's the start of how the hero becomes the XCOM organization."

Gamers play as agent William Carter, an intelligence operative with a determined resolve. He'll stop at nothing to get the job done "no matter what," 2K explained.

Described as a third-person tactical squad-based combat game, The Bureau: XCOM Declassified borrows from the praised XCOM: Enemy Unknown. Specifically, the new game will adopt the pillars of the strategy series--Team, Tactics, Tools, Technology, and Terror--and introduce them to players in a new way.

Creative director Morgan Gray explained that being tactical is a key component of The Bureau. He said players will only succeed if they work together. "The team and tactics aspect is at the forefront of our gameplay experience," he said.

Though the Bureau will be respectful of the tone and atmosphere of the classic strategy game series, the new game--designed for hardcore gamers--puts players on the ground and in the boots of a soldier. This makes for a compelling and novel experience, Gray argues.

"When we say tactical third-person squad-based combat game, that has a huge T on that tactical; it should be underlined and printed in bold. Because we're basically trying to get a game that puts you away from the turn-based, God's eye view of the action, and puts you in the boots of the squad leader in the battlefield where the bullets are flying," he said. "You have real-time control of your squad."

In terms of strategy and tactics, The Bureau will allow players to flank, perform leap frog procedures, cover and fire, and prioritize targets within their squad. In addition, gamers will be able to unleash powers to squadmates that are unlocked through experience points amassed over the course of the campaign.

"This is basically putting you in the heat of battle and asking you to use both your brains and bullets to win," Gray said.

The stakes are especially high in The Bureau, Gray explained, because when a squadmate dies, there is no coming back. Permadeath for companions is in place for the game, and Gray believes this is a revolutionary feature for the title.

"When they're dead, they're dead for good. Now, this is obviously part of the XCOM DNA, but in the third-person space, this is like a revolution," Gray said. "The concept of 'What? My squadmates are dead and they're gone forever?' Yes. And now you still have a lot of game to go and the clock's ticking. Our plotline is always moving forward. The consequences of that loss are immediate and there's no way to hide from them. The war will not stop for you."

The Bureau: XCOM Declassified will arrive in the wake of the well-received XCOM: Enemy Uknown, a turn-based strategy game for consoles and PC. Though The Bureau and Enemy Unknown are dissimilar in genre, Gray said he does not believe this will stretch the brand too far or dilute it in any way.

"I figure good games are good games," Gray said. "I don't think myself or 2K is too worried about diluting the brand as much as our goal is’we have a brand, let's find an expression that can bring more people to the table and give more people a chance to experience it in different ways."

Overall, the goal of The Bureau: XCOM Declassified is to "expand and open up the franchise" to gamers who may have been turned off by past entries in the series, while also preserving the pillars of the classic strategy franchise, Gray explained.

Read and Post Comments | Get the full article at GameSpot


"The Bureau: XCOM Declassified arrives in August" was posted by Eddie Makuch on Fri, 26 Apr 2013 00:06:33 -0700

The Bureau: XCOM Declassified Screens
Apr 26th 2013, 07:02

3 new shots posted.

     

Get the full article at GameSpot


"The Bureau: XCOM Declassified Screens" was posted on Fri, 26 Apr 2013 00:02:08 -0700

The Bureau: XCOM Declassified Live Action Trailer
Apr 26th 2013, 07:01

What is seen must be unseen. Check out the live action trailer for The Bureau: XCOM Declassified.

 

Read and Post Comments | Get the full article at GameSpot


"The Bureau: XCOM Declassified Live Action Trailer" was posted by edmondt on Fri, 26 Apr 2013 00:01:00 -0700

Now Playing - Monaco: What's Yours Is Mine
Apr 26th 2013, 03:12

The GameSpot crew dives into Monaco: What's Yours Is Mine for the first time with 4 player coop action.

 

Read and Post Comments | Get the full article at GameSpot


"Now Playing - Monaco: What's Yours Is Mine" was posted by Dan Mihoerck on Thu, 25 Apr 2013 20:12:15 -0700

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