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GTA Online patch hits PS3, coming to Xbox 360 overnight Oct 5th 2013, 01:38 [UPDATE] Developer releases title update for PlayStation 3; Xbox 360 version now scheduled for "sometime overnight."
[UPDATE 2] Rockstar Games said this evening that it now expects the GTA Online title update to hit Xbox 360 "sometime overnight." The update aims to address a number of issues, which are listed on the Rockstar Newswire. [UPDATE] Rockstar Games this morning released the GTA Online patch for the PlayStation 3. The developer is currently working to get it up for the Xbox 360 "as soon as possible." The original story is below. Some of Grand Theft Auto Online's numerous bugs and issues could be patched out as early as tomorrow, October 4, Rockstar Games said today. "We're currently working on a title update for both PlayStation 3 and Xbox 360 to address commonly reported issues with GTA Online," the developer said in an update on its website. "We hope to have it out for download as soon as tomorrow." GTA Online--the multiplayer mode for Grand Theft Auto V--has been beset with numerous issues since launch on Tuesday. In some cases, players have not been able to access the mode at all. Yesterday, Rockstar removed microtransactions from GTA Online. The launch issues for GTA Online were expected. Ahead of release last week, Rockstar said players should expect various "growing pains," including crashes, glitches, "crazy bugs," and gameplay modes and mechanics that need rebalancing. These issues are "inevitable," Rockstar said at the time, due to the "massive" nature of the open-world game. For more on GTA Online, check out GameSpot's "Five Tips to Get You Started in GTA Online" feature. Read and Post Comments | Get the full article at GameSpot | Zelda producer on Wii U game -- "It's going well" Oct 4th 2013, 23:58 Eiji Aonuma speaks positively about upcoming Wii U Zelda game, says it will use GamePad in "various ways"; wants to shake up series with new game.
Development on the upcoming Wii U Legend of Zelda game is "going well," series producer Eiji Aonuma told 4Gamer in a new interview translated by Siliconera. "It’s going well!,’ Aonuma said, explaining that the new game will use the Wii U GamePad in "various ways." None of these were specified. Also in the interview, Aonuma was asked about his recent comment that he is "tired" of making Zelda games. This quote was misinterpreted, he said, because he really meant he is tired of making games based on the same formula. ’When I say I’m tired, I’m not talking about making Zelda, but rather, the same constituent that has been used to make Zelda up until now," Aonuma said. "While on the subject, in regard to how we’ve always done things the traditional way until now: ’Why does it have to be traditional?’ That’s the question I’ve been asking myself.’ ’If we don’t change that, we can’t make something new. We’re slightly approaching The Legend of Zelda: A Link Between Worlds with that mindset, and also the next Zelda title, which we intend to continue changing," he added. "However, this brings us to the topic, ’Exactly what is The Legend of Zelda about?’ Aonuma said something that is "traditional" is something that, in a sense, copies from the work that came before it. By continuing to do this, a franchise's uniqueness can fade away, he said. "So, by no means, am I tired of it,’ Aonuma said. ’Rather, the more we change it, the more I get fired up. Having someone think ’Huh? Is this Zelda?!’ at first, then ’Oh, it is Zelda,’ is what we’re going for. Something that wouldn't make it matter whether Link or Princess Zelda appear in it or not. Something where it wouldn't even matter if Zelda is actually a princess, or not.’ Aonuma will discuss the Legend of Zelda series during a New York Comic Con panel next week in New York City. Read and Post Comments | Get the full article at GameSpot | |
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