Destiny beta in early 2014 Oct 1st 2013, 17:05 [UPDATE] Bungie confirms players can preorder upcoming game to secure entry into beta, which will feature "diverse sampling of major activities" from the full game.
[UPDATE] Following the publication of this story, Bungie confirmed the Destiny beta. It will be available in early 2014 on Xbox 360, Xbox One, PlayStation 3, and PlayStation 4 for those who preorder the game at participating retailers. A new gameplay trailer is available below. The beta will include a "diverse sampling of major activities" from the full game, though these were not specified. To gain entry into the Destiny beta, players can visit Bungie.net and follow the instructions. Those who preordered before today are automatically entered into the beta and will receive their code via email. For more on the Destiny beta, check out GameSpot's interview with Bungie community manager Eric Osborne. The original story is below. Bungie will hold a beta for upcoming shared-world shooter Destiny in early 2014 on all announced platforms, according to an Amazon product page spotted today by NeoGAF. The beta will be offered on Xbox 360, Xbox One, PlayStation 3, and PlayStation 4 for those who preorder the game while supplies last, according to the product page. No mention was made concerning when the Destiny beta will officially begin. All existing preorders through Amazon will be given beta keys. Neither Bungie nor Activision has officially announced a beta for Destiny. Bungie is no stranger to betas, as the developer has offered betas for Halo 3 and Halo: Reach. Destiny--which requires an Internet connection--launches in 2014. It is Bungie's first post-Halo project and the first game as part of the company's ten-year exclusive publishing deal with Activision. Yesterday, Bungie teased preorder bonuses for Destiny and said a new gameplay trailer will be released sometime today, October 1. Read and Post Comments | Get the full article at GameSpot | Rockstar apologizes for GTA Online issues Oct 1st 2013, 16:13 Developer acknowledges various issues with just-released multiplayer mode for Grand Theft Auto V, says it is working to resolve all problems.
Rockstar Games has apologized for various issues that are currently besetting the just-released multiplayer mode for Grand Theft Auto V. In an update to the Rockstar Games support site, the developer listed off a number of known issues for Grand Theft Auto Online and said it is working to resolve all problems. Some of the issues Rockstar mentioned include players encountering a "Rockstar Cloud Servers Unavailable" error message and occasional freezing while loading the first race. Rockstar also said it is working to fix "Failed to Host a GTA Online Session" error messages and occasional "Failed to star job" errors, among other bugs. "We apologize for any inconvenience and thank you for your patience while we work to resolve this," Rockstar said in a statement. The launch issues for GTA Online were expected. Ahead of release last week, Rockstar said players should expect various "growing pains," including crashes, glitches, "crazy bugs," and gameplay modes and mechanics that need rebalancing. These issues are "inevitable," Rockstar said at the time, due to the "massive" nature of the open-world game. For more on GTA Online, check out GameSpot's "Five Tips to Get You Started in GTA Online" feature. Read and Post Comments | Get the full article at GameSpot | Valve needs a killer app to drive interest in Steam Machines, says Gearbox CEO Oct 1st 2013, 15:49 Randy Pitchford says Valve's recent announcements only a curiosity without something compelling like Half-Life 3.
Valve's announcements last week of SteamOS, Steam Machines, and a Steam Controller are only a curiosity without a killer app like Half-Life 3. That's according to Gearbox Software CEO Randy Pitchford, who told GamesIndustry International that as it stands, Valve has not provided a sufficient reason why its new products and services are must-haves. Pitchford said Valve needs to announce a product or service that makes use of the three components (SteamOS, Steam Machines, and Steam Controller) that could not exist individually. "That kind of announcement would really help us all understand the necessity of their invention here," he said. "But we all know that product would probably have to start with an H and have a 3 at the end and it would sound like 'Half-Life 3.' But alas I would be very surprised indeed if we see any worthy movement on that front, as I do not expect another true successor Half-Life game from Valve for quite some time--possibly never." Without a "must-buy product" driving consumers towards Valve's new endeavors, the industry overall will only have a passive interest in the announcements, Pitchford said. "I expect that the industry at large will watch curiously, but remain largely unaffected by anything Steam does along this vector of OS, machines, and controllers over the next two or three years," he said. "If the must-buy product appears driving us there or sufficient time goes on where an installed base starts to emerge, more and more folks will move from being curious to being investigative with the possibilities." Microsoft and Sony have said they are paying attention to Valve's announcements, while analysts are divided about the potential for the company's new products to impact the traditional console market. Read and Post Comments | Get the full article at GameSpot | Dota 2 and Call of Duty: Ghosts to be featured at MLG Anaheim 2014 Oct 1st 2013, 14:59 MLG confirms Valve's multiplayer game and Infinity Ward's upcoming shooter will be featured at upcoming professional gaming event.
Major League Gaming is unveiling extensive plans surrounding Dota 2, including the game being featured at the 2014 Championships in Anaheim, California. Following the success of MLG's North American Dota 2 League and the upcoming Fall Invitational tournament at Full Sail University, MLG will be rolling out an extensive NA Dota 2 league in the first half of 2014 with $210,000 in prize money. Beginning on January 6, 2014, North American teams will compete via the MLG: Play system, culminating in a $150,000 Finals event at the Anaheim Championships, June 20-22, the first MLG championship event of the year. Only North American-based teams will be allowed to enter, with MLG Columbus participants Team Liquid and Evil Geniuses receiving automatic invites, along with the winners of the upcoming Full Sail Invitational and the Open qualifier. Four seasons of qualification will take place with $15,000 up for grabs in each, with a fifth season running in parallel with the Anaheim Championships. Eight North American teams from League play will compete with eight international teams at the Anaheim Championships. "We're focused on North America and we will have international teams competing at Anaheim," MLG Executive Vice President Adam Apicella told GameSpot regarding the league being featured for North American players only. Major League Gaming previously announced the MLG Championship Columbus Dota 2 event, featuring $50,000 and including The International 3 champions Alliance. Alliance will be joined by Na'Vi, Evil Geniuses, Fnatic, Team Liquid, China's DK, Rattlesnake International, the winner of the MLG Fall Invitational, and the winner of a North American Online Qualifier. The event takes place November 22-24 at the Greater Columbus Convention Center. MLG also confirmed that Call of Duty: Ghosts, recently announced to appear at the 2013 Columbus Championships, will be featured at Anaheim in 2014. Read and Post Comments | Get the full article at GameSpot | Sonic confirmed for new Smash Bros. Oct 1st 2013, 14:41 The Blue Blur joins roster for upcoming Wii U and 3DS fighting game; joins Mega Man as second confirmed third-party character.
Sonic the Hedgehog is the latest confirmed playable character for 2014's Wii U and 3DS Super Smash Bros. game, Nintendo announced today in a Nintendo Direct briefing. Sonic follows Mega Man as the second confirmed non-Nintendo character. 2008's Super Smash Bros. Brawl featured two third-party characters: Sonic and Solid Snake. Sonic joins previously confirmed series mainstays like Princess Peach, Mario, Luigi, Donkey Kong, Link, Toon Link, and Samus, as well as newcomers Mega-Man, Wii Fit Trainer, and Villager. Super Smash Bros. for the Wii U and Super Smash Bros. for the 3DS are expected to launch in 2014. There will be no cross-platform play between the two. For more on the new Smash Bros. game, check out GameSpot's interview with director Masahiro Sakurai. Read and Post Comments | Get the full article at GameSpot | Microsoft on Xbox One -- It's about games, not gigaflops Oct 1st 2013, 14:09 Corporate vice president Phil Harrison downplays competition over specs, says "clearly Xbox One has the best games" compared to PlayStation 4.
For Microsoft and the Xbox One, it's all about games. That's according to corporate vice president Phil Harrison, who told Edge that he's not interested in comparing specifications against the PlayStation 4 because it's the games that will win consumers over in the end. "Every platform I've ever been involved in somebody has said 'oh, this has got more gigaflops or more teraflops than the other one,' and at the end of the day it never really matters," Harrison said. "It's all about having the best games and having the most impressive experiences, and clearly Xbox One has the best games." The Xbox One's launch lineup includes 23 games and was previously described by Harrison as the best in the history of consoles. By comparison, Sony has said it will have 33 titles available on PS4 by December 31. Harrison's comments came in response to a question regarding a report from last month that claimed the PS4 is "noticeably faster" than the Xbox One. He said this report doesn't tell the whole story. "In the run up to launch of a console you're going to get a slightly nuanced answer because the operating system's not finished, the performance of the machine's not locked, and as you may be aware we can increase CPU and GPU capability on Xbox One," Harrison said. "So I think it's impossible to draw any conclusions from that based on pre-launch unfinished hardware and unfinished operating systems." Microsoft announced in August that it had increased the Xbox One GPU speed by 53MHz since the Electronic Entertainment Expo in June. The Xbox One launches on November 22 for $500, while the PS4 arrives a week earlier in North America on November 15 for $400. Read and Post Comments | Get the full article at GameSpot | |
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