The poll, which has been running since March 27 and has seen 39,796 votes at time of writing, asks players what they're looking forward to in Battlefield 4 the most: multiplayer or single-player. 82 per cent of respondents--32,706 votes--said multiplayer.
18 per cent of respondents said they were anticipating Battlefield 4's single-player campaign over its multiplayer.
Swedish developer DICE has previously confirmed that, unlike Battlefield 3, Battlefield 4 will not feature a co-op campaign.
EA has confirmed that a Battlefield 4 beta will be happening later in the year, with early access currently promised to those who purchased last year's Medal of Honor: Warfighter.
Battlefield 4 will launch in fall 2013. So far the game has been confirmed for PC, Xbox 360, and PlayStation 3. For more information on the game, check out GameSpot's previous coverage.
Sci-fi themed free-to-play shooter achieves milestone after being in open beta for two weeks.
The Darkness II and Star Trek developer Digital Extremes has announced that its free-to-play shooter Warframe has seen over one million players register since the game went into open beta two weeks ago.
The shooter had been in closed beta since October 2012, but Digital Extremes switched to an open beta during the week starting March 18.
Warframe is a sci-fi themed third-person shooter which sees groups of four players work together to dispatch waves of enemy troops. The game recently saw its 7.0 update, where it added new characters, abilities, and levels.
Nintendo confirms delay of the 3DS puzzler for Europe, wants to "optimise the best possible launch timing".
Nintendo has announced that the latest iteration of its Brain Training franchise has been delayed in Europe, days before its expected launch.
3DS puzzler Dr Kawashima's Devilish Brain Training: Can You Stay Focused? (known as Brain Age: Concentration Training elsewhere in the world) was due to release in Europe on April 12, but has now been pushed back to an unspecified date.
Nintendo confirmed the delay in a statement to GameSpot. "Nintendo has made the decision to push back the launch date of 'Dr Kawashimas Devilish Brain Training: Can You Stay Focused?' for Nintendo 3DS to optimise the best possible launch timing of this title within the European market."
"We apologise for any inconvenience this may cause and we hope to announce a new launch date soon."
The handheld puzzle game has been on sale in Japan since July 2012, and was released in North America back in February 2013.
Executive producer says 343 Industries currently "looking at" adding cosmetic bonus items for a small fee.
Halo 4 could become the latest AAA title to introduce microtransactions. 343 Industries executive producer Dan Ayoub told Digital Spy that the studio is currently "looking at" offering cosmetic items for a small fee, similar to those available for Gears of War: Judgment.
"I think Halo certainly has the potential for those kinds of things," Ayoub said. "We don't have too much to talk about in terms of our plans down that line, but it's certainly something… we've seen the fans of Gears are enjoying, and if it's something we think our community is going to enjoy, it's something we'll seriously talk about."
Gears of War: Judgment currently offers various armor and weapon skins, ranging in price from 240 Microsoft Points ($3) to 400 Microsoft Points ($5), as well as bundle packs.
Microtransactions will be a staple of future games, if recent comments from Electronic Arts and Ubisoft are any indication. EA chief financial officer Blake Jorgensen said in February that consumers are "enjoying and embracing" microtransactions, while Ubisoft Toronto manager Jade Raymond said last month that microtransactions are essential to the future of AAA games.
Halo 4 today introduced the Castle Map Pack, the game's third and final map pack. Developed by Certain Affinity, the expansion adds new maps Daybreak, Outcast, and Perdition. The content is available as a free download for those who hold a $25 Halo 4 War Games Map Pass or as an individual download for $10.
UK developer Just Add Water said it only found out about PlayStation 4's 8GB of RAM during the console's unveiling.
Sony kept details of the PlayStation 4's 8GB of DDR5 RAM hidden from "most" third-parties until the machine was officially announced, Just Add Water CEO Stuart Gilray has said.
Speaking to VideoGamer, Gilray said Just Add Water--who had access to a PlayStation 4 devkit ahead of the console's announcement--only found out the exact specifications when lead systems architect Mark Cerny announced it during PlayStation 4's unveiling on February 20.
"We were told [PS4] was 4GB originally," said Gilray, "we first knew it had 8GB when [Cerny] said at the event's stage, 'And it has 8GB of memory.' We'd had kits at that point for a good while."
Gilray added that he thought a couple of close first-party developers knew about the 8GB of RAM but that "most third-parties, if not all third-parties were like, 'Yeah, 4GB, awesome, can't wait.'"
Gilray was also keen to praise Sony's decision to opt for 8GB of GDDR5 memory. "It's a fantastic amount of memory," he said, "especially DDR5 memory, because it's so fast you don't have to have everything there at once. You can swap it in and out instantly, effectively. But when they said 8GB it was like, 'Ooookay.'"
Another advantage of developing for PlayStation 4, according to Gilray, is that Sony has "ring-fenced" memory for system functions away from the memory used by games. "When you press the PlayStation button on a PS3 game, you get the basic XMB up [but] to do anything you have to quit the game, because of the memory for it. With PS4 we don't have that because the system memory is already ring-fenced for itself."
Tech giant sells Mediaroom to Ericsson for undisclosed sum, as company plans to "commit 100 percent of its focus on consumer TV strategy with Xbox."
Microsoft announced today that it has agreed to sell its IPTV platform Mediaroom to Ericsson, as the technology giant dedicates all its TV resources to Xbox moving forward.
"It allows Microsoft to commit 100 percent of its focus on consumer TV strategy with Xbox," Interactive Entertainment Business corporate vice president of marketing and strategy Yusuf Mehdi said in a statement.
"With the sale of Mediaroom, Microsoft is dedicating all TV resources to Xbox in a continued mission to make it the premium entertainment service that delivers all the games and entertainment consumers want--whether on a console, phone, PC, or tablet," Mehdi added.
The executive further explained that it is Microsoft's ambition to partner with other players in the industry to deliver the "next wave of innovation in games and consumer entertainment." These partnerships include content creators, studios, labels, and networks, Mehdi said.
"We believe the future of home entertainment is one where TV becomes more simple, tailored, and intelligent. We believe the best is yet to come for this industry," he added.
In September, Microsoft announced the formation of a new Los Angeles, California-based studio to develop "interactive and linear content for Xbox and other devices." The outfit is led by the former president of GameSpot's parent company CBS Network Television Nancy Tellem.
Microsoft launched Mediaroom in 2007. Since then, the Internet protocol television platform has been adopted in 11 million households using the service to power 22 million set-top boxes, the company said.
New version of first-person shooter to release in 2013; US Army seeking beta testers.
The next entry in the America's Army series--Proving Grounds--will launch this year, the United States Army has announced on through the game's Facebook page (via Joystiq). Gamers interested in beta testing the shooter can sign up to do so through the official Proving Grounds website.
No further information about the game or the beta was announced.
The free-to-play America's Army series, which doubles as a recruitment tool, launched in 2002. The most recent update to the series, America's Army 3, launched in June 2009.
Markus "Notch" Persson describes sandbox game as "freak thing," says he is beginning to struggle creatively for next project.
Minecraft creator Markus "Notch" Persson is feeling pressure to replicate the success of his landmark sandbox game. In a New Yorker profile, Persson said making Minecraft was simpler because no one knew who he was.
"I definitely think Minecraft is a freak thing," Persson said. "There's no way you could replicate it intentionally. And yes, I'm starting to feel writer's block as a result. I…m not sure if it's pressure to repeat…Actually, it is the pressure to repeat. And with Minecraft it was just easier, because nobody knew who I was."
"Now I post a new idea and millions of people scrutinize it," he added. "There's a conflict between the joy of being able to do whatever I want and the remarkable pressure of a watching world. I don't know how to switch it off."
The Minecraft franchise has sold over 20 million copies across all platforms. Persson previously explained that he been blown away by the wealth he has amassed from Minecraft, describing it as a "s*** ton of money."
Persson is no longer directly developing Minecraft, having left the internal team at developer Mojang in December 2011. He is now working on collectible card game Scrolls (with a beta scheduled for this month), as well as space game ox10c. Persson told Polygon recently that though he has completed two playable prototypes, this project is "on ice" for now due to his own "weird creative block."
Ubisoft Montreal CEO says PlayStation 4's PC-based architecture a "pleasant surprise."
From a development standpoint, the PlayStation 4 is a "radical change" for Sony from past platforms. That's according to Ubisoft Montreal CEO Yannis Mallat, who told CVG that building games for Sony's next-generation platform will be "less complex" thanks to the system's PC-like architecture.
"From what we can talk about, which is the PlayStation 4, it's been a radical change from those guys," Mallat said.
The executive then provided an anecdote to demonstrate the difficult nature of making games for the PlayStation 2 and PlayStation 3. He said one day he noticed a book on a developer's desk that turned out to be the documentation support for coding on the PS2.
This book was written in Japanese, and the programmer said he would need to take Japanese language lessons to get the most out of the system. It was then that Mallat said he recognized how tough it was to make PS2 games, but the situation only became more troublesome with the PS3, he said.
"That day I understood how complex it was to develop on PlayStation 2. So we were eager to find out what the PlayStation 3 would be in terms of architecture, and it was pretty much the same but more complex," Mallat said.
Mallat explained that when Ubisoft began building next-generation games like Watch Dogs and Assassin's Creed IV: Black Flag, the developer did so on high-end PCs. As it turned out, this was the right move, as the PS4 boasts similar architecture, Mallat said.
"PlayStation 4 really comes as a pleasant surprise because indeed it's a very familiar architecture," he said. "I think it's paying off for us deciding to develop on high-end PCs early. It's a less complex transition."
Mario creator Shigeru Miyamoto says Nintendo faced same misgivings about portable platform, which has now sold over 180 million units.
Skepticism about Nintendo hardware--this time over the Wii U--is nothing new for the publisher. Mario and Zelda creator Shigeru Miyamoto told CNN that when Nintendo originally launched the DS in 2004, many predicted it would fall short.
"There was a period when we first released the Nintendo DS that people would say there's no way people can look at two screens at once," he said.
As it turned out, gamers by the millions embraced the portable's two-screen approach. Nintendo has sold 182 million DS and 3DS hardware units as of December 31.
Regarding the Wii U, Miyamoto said he envisions a day when players become so accustomed to the two-screen experience that they can't imagine games without it.
"I almost feel like, as people get more familiar with Wii U and these touchscreen interfaces, that there is going to come a point where they feel like 'I can't do everything I want to do if I don't have a second screen'" Miyamoto said.
Nintendo has admitted that marketing the Wii U has been a "challenge" due to the platform's lack of a "looking-fun" element compared to the original Wii.
The game's description also suggests that it will feature a neon-tinged take on the series' open-world traversal, and star ubiquitous 80s action movie star Michael Biehn as protagonist Rex Colt.
"Far Cry 3 Blood Dragon is THE Kick-Ass Cyber Shooter taking place on a bizarre open-world island crawling with evil," reads the description.
"Welcome to an 80's VHS vision of the future. The year is 2007 and you are Sargent Rex Colt, a Mark IV Cyber Commando who…s fighting against a cyborg army gone rogue. Your mission: get the girl, kill the baddies, and save the world. Experience every cliché of a VHS era vision of a nuclear future, where cyborgs, blood dragons, mutants, and Michael Biehn (Terminator, Aliens, Navy Seals) collide."
The listing also states that the game will be released on Wednesday May 1.
Tomb Raider clings on to second place in the UK charts.
Irrational Games' BioShock Infinite has remained top of the UK charts for its second week of release, despite a 75 percent drop in overall sales, while Trion's MMO shooter Defiance has landed in third position.
Defiance is a new IP designed to tie-in to the SyFy TV series of the same name, which premieres in the UK on April 16. The game sold the vast majority of its copies on Xbox 360, with 76 per cent of sales attributed to Microsoft's platform.
Square Enix's Tomb Raider clings on to second place for the third week running, with EA's FIFA 13 also remaining in fourth.
3DS-exclusive Luigi's Mansion 2 remains fifth for its second week, while Epic Games' Gears of War: Judgement drops three places to sixth.
Call of Duty: Black Ops II is seventh, Assassin's Creed III eighth, Skylanders Giants ninth, and Need for Speed: Most Wanted is in tenth.
1. BioShock Infinite 2. Tomb Raider 3. Defiance 4. FIFA 13 5. Luigi's Mansion 2 6. Gears of War: Judgment 7. Call of Duty: Black Ops II 8. Assassin's Creed III 9. Skylanders Giants 10. Need for Speed: Most Wanted 11. Crysis 3 12. Far Cry 3 13. LEGO Batman 2: DC Super Heroes 14. Halo 4 15. Army of Two: The Devil's Cartel 16. LEGO The Lord of the Rings 17. Tiger Woods PGA Tour 14 18. SimCity 19. Sniper: Ghost Warrior 2 20. Sonic & All-Stars Racing Transformed
The game will arrive on game shelves on June 25 in North America. The European release date for the game has yet to be confirmed, though the website stated that it will be out in summer.
Project X Zone's plot revolves around a treasure called the "portalstone" where interdimensional travelling between different universes is possible. Players are able to form their own party in combat using over 50 playable characters from various Namco Bandai, Capcom, and Sega franchises. Examples include Street Fighter's Ryu and Ken, Tekken's Heihachi Mishima and Jin Kazama, and Virtua Fighter's Akira and Pai.
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