League of Legends developer establishes itself in Sydney; says it wants to grow the game's community in the Oceania region.
League of Legends developer Riot Games has opened a studio in Australia.
According to Riot's official site, Riot Games Sydney is now an official studio, with teams in marketing, eSports, and community.
"Sydney Rioters will craft unique experiences on the web and on the ground to support the growing League of Legends community in the Oceania region," Riot said on the site.
No more information about the new studio was revealed, but Riot said it will have more to share soon.
Established in 2006, Riot Games was started by developers from Blizzard Entertainment and the mod community that made DOTA. For more on the studio's flagship effort, check out GameSpot's review of League of Legends.
Former Sony inventor alleges Mario maker infringed on 3D display patent, seeking $9.80 for every 3DS sold.
Nintendo has been sued over its glasses-free 3D technology used in the company's 3DS hardware line. Former longtime Sony inventor Seijiro Tomita alleges that Nintendo infringed on his patent for technology that allows users to view 3D images without glasses, according to a Reuters courtroom report.
Nintendo attorney Scott Lindvall says the suit is without merit, claiming the 3DS does not use key aspects of Tomita's patent. He further argued Tomita's 2003 meeting with Nintendo was merely one of many the Mario maker had with merchants selling 3D technology.
Tomita originally sued Nintendo in 2011. His legal representation--Joe Diamante--claims his client is entitled to $9.80 for every 3DS sold. As of December 31, Nintendo has sold 29.84 million 3DS units, meaning Tomita stands to earn $292,432,000 if successful in court.
Diamante told jurors at the hearing this week that Tomita showed a prototype of his technology to seven Nintendo officials at the 2003 meeting, four of which would go on to assist in the creation of the 3DS.
"He actually felt betrayed and hurt that they were using his technology," Diamante said.
However, Lindvall retorted, saying Nintendo is constantly meeting with potential vendors. In addition, he said that prior to Tomita's 2003 meeting, Nintendo had already held four discussions with vendors, including Sharp Corp., which would eventually secure the contract.
"Mr. Tomita's meeting was one of hundreds," Lindvall said.
Series creator Hideo Kojima says he could entrust franchise to outside developers for spin-offs, but not core titles.
Metal Gear creator Hideo Kojima is open to the idea of more series spin-offs. Speaking to IGN, the industry veteran explained that Metal Gear Rising: Revengeance (developed by Platinum Games) was a success, and more series offshoots are possible.
"Initially we thought this spin-off with Metal Gear Rising was kind of an exception; it was a new thing for us," Kojima said. "But that said, it went remarkably well, and working with Platinum Games we were able to achieve a sort of synergy where the final product was greater than the sum of its parts."
Asked if he would allow a Western developer to work on the Metal Gear series, Kojima said it all comes down to whether or not the partner is the right fit, regardless of region.
"You know, honestly it's not a matter of choosing a developer in Japan or in the West. It's not even an East versus West kind of thing," he said. "It's just finding somebody who can really understand the world and setting of Metal Gear. … You need to choose somebody who would understand the subtle nuances of the cultural aspects of the franchise. If we could find somebody who could understand that, who could handle it well, then that's definitely a possibility."
Though Kojima is open-minded about future spin-offs with external studios, he made it clear that core entries in the Metal Gear series will never be farmed out.
"Numbered titles in the series will always be created by myself or at least created at Kojima Productions," Kojima said.
For more on Metal Gear Rising: Revengeance, check out GameSpot's review.
Avalanche Studios co-founder releases teaser image for unannounced project to possibly be revealed at trade show.
Just Cause developer Avalanche Studios co-founder Christofer Sundberg today released a new image for what appears to be one of the studio's three unannounced games.
"Is it a bird? Is it a plane?" Sundberg wrote of the image.
No further information is available, though the image appears to be from the same gameworld as a shot released earlier this month. That image contained clues that it could in fact be Just Cause 3. Whatever the case, Sundberg teased this game could be announced during the 2013 Electronic Entertainment Expo in June.
Sundberg also took a shot at "experts" making predictions about the viability of the game business in 2013.
"2013 is also the year of the geniuses! When will all the experts actually prove something? As I've said, I don't have a solution but we try," he said. "As in try by actually working hard on sandbox games and biz models, not just tweeting and yap in GDC talks. F**k 'em! Makes me sick…"
Avalanche has previously confirmed that one of its unannounced games--Project Mamba--is in development for next-generation consoles and PC for a launch in 2014.
Avalanche is best known for its well-regarded open-world action franchise Just Cause, from which the most recent installment launched in March 2010. In September 2011, the company released Renegade Ops, a vehicular dual-stick shooter that received a favorable critical reception.
Gamers who prepurchase beginning March 5 granted early access to PC-exclusive military shooter; full game due by September.
Steam-exclusive military shooter Arma III will enter alpha on March 5, developer Bohemia Interactive has announced. Gamers can gain entrance to the prerelease period by prepurchasing a standard copy of the game through Steam at 24.99 EUR/19.99 GBP/32.99 USD or the Digital Deluxe Edition for 9.99 EUR/34.99 GBP/49.99 USD.
The Digital Deluxe version includes the game's soundtrack, extra maps, a tactical guide, and a copy of Arma: Cold War Assault (formerly known as Operation Flashpoint: Cold War Crisis).
Both versions of Arma III include access to the upcoming Arma III beta and a digital copy of the full game at release. Gamers looking for a deal will want to prepurchase, as Bohemia said the price of both editions will jump when the beta and final game become available.
The Arma III alpha showcases four missions (Infantry, Vehicles, SCUBA, and Helicopter), a "limited subset" of weapons and vehicles, two multiplayer scenarios, access to the scenario editor, and modding support. The Arma III alpha will take place on the virtual island of Stratis.
"The Arma III alpha is a big milestone in the project's development. Testing early and often puts us on the right track towards improving performance, stability and delivering on our goal of creating a robust final release," said Arma III co-creative director Jay Crowe in a statement. "It's also a big opportunity to get the game in the hands of our passionate community, which enables them to start work on their own creations, tailored to the fourth generation of the Real Virtuality engine."
Gamers looking to spend even more can purchase the Arma III Supporter Edition (69.99 EUR/59.99 GBP/91.99 USD) through Bohemia's virtual marketplace. This premium version includes all extras from the Digital Deluxe Edition, a Steam Gift of Arma X, all future Arma III downloadable content, a special forums medal, and the opportunity to have their name in the game's credits.
Lastly, Bohemia said it will release a free, limited version of the Arma III alpha, called Arma III Alpha Lite. This will be available one week after the initial alpha release (March 14), but notably does not include multiplayer or modding support.
Access to the Arma III Alpha Lite is on an invite-only basis and can be obtained only from those who have purchased the full Arma III alpha. The Arma III Alpha Lite expires June 15 and does not include access to the Arma III beta or a copy of the final game.
Niciun comentariu:
Trimiteți un comentariu