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Dead Space 3 action focus a 'necessary evil' says writer Feb 8th 2013, 21:36 Original Dead Space writer Antony Johnston says latest entry taking more of an action approach required to broaden the fan base.
Original Dead Space writer Antony Johnston has chimed in on Dead Space 3. Speaking to NowGamer, the writer--who had no involvement with Dead Space 3--said the game's focus on action was a "necessary evil" to attract more gamers. "I'm personally a big fan of old-school survival horror, and that was one of the main reasons I wanted to work on Dead Space. So the greater emphasis on big action in the sequels means they're not really for me," Johnston said. Johnston added that Dead Space 3's new focus on action is a "necessary evil in order to broaden the fan base," and noted that "it's a very difficult balancing act to pull off. So far, I think Visceral has done an admirable job of maintaining that balance." For Johnston, Visceral Games' decision to "go bigger" in Dead Space 3 came as no surprise. He said it was a logical progression for the series, and in fact one that was needed to keep the franchise from becoming stale. "I know the developers always wanted to go bigger, in terms of scope. And I’ve mentioned before that the universe we created was huge, with lots of elements, which simply didn’t make it into the first game," he said. "So to get that story told, to round out the universe, it was inevitable the settings and environments would open out a bit, become a bit more epic in scale’otherwise you’d just have the same game on a different ship each time, and that’s pretty dull." Dead Space 3 launched this week behind a largely positive critical reception. For more, check out GameSpot's review. Read and Post Comments | Get the full article at GameSpot | Second SimCity beta this month Feb 8th 2013, 20:35 Maxis holding 24-hour closed beta period for upcoming PC game beginning February 16.
Gamers who missed out on SimCity's first beta in January will have another shot to try out the upcoming city-building game from Maxis. The developer announced today a second closed beta period, scheduled to start February 16 and last just 24 hours, ending February 17 at 6 a.m. PDT. Maxis is accepting beta applicants at www.simcity.com/beta until 6 a.m. PDT on Monday, February 11. Gamers who registered for the first beta will not need to do so again. Those accepted into the beta will receive a unique download code on Saturday, February 16, with instructions on how to get the game up and running. Gamers accepted into the first SimCity beta period are not guaranteed access to the upcoming beta, though it is possible if they are chosen a second time. The beta is available only for PC gamers. The developer said it learned a "great deal" from its first closed beta, and this second beta is being held for the primary purpose of testing the game's servers. "We have added more capacity to our servers in order to accommodate the flow of players. This beta will help us stress test them," the company said. SimCity is due out in full March 5. For more, check out GameSpot's previous coverage. Read and Post Comments | Get the full article at GameSpot | Impossible Studios shut down Feb 8th 2013, 20:16 Studio made up of former Big Huge Games employees closed six months after it opened, Infinity Blade: Dungeons on hold.
Epic Games has closed Impossible Studios just six months after the unit was formed in August. The Hunt Valley, Maryland, outfit was staffed by former Big Huge Games developers and was working on Infinity Blade: Dungeons. That game is now on hold. "When former members of Big Huge Games approached Epic last year, we saw the opportunity to help a great group of people while putting them to work on a project that needed a team. It was a bold initiative and the Impossible folks made a gallant effort, but ultimately it wasn’t working out for Epic," company founder Tim Sweeney said in a statement. Staff at Impossible Studios find themselves out of a job for the second time in the past year, following the closure of Big Huge Games last May. Sweeney said affected staffers will receive three months of severance pay and the opportunity to create a new company with the Impossible Studios logo. The closure of Impossible Studios means Epic Games now operates seven studios around the world. These include its headquarters in Cary, North Carolina; Chair Entertainment in Salt Lake City, Utah; People Can Fly in Warsaw, Poland; Epic Games Korea in Seoul, Korea; Epic Games Japan in Yokohama, Japan; and Epic Games Seattle. Read and Post Comments | Get the full article at GameSpot | |
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