joi, 16 ianuarie 2014

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Valve looking to discontinue Steam Greenlight and Steam OS may have exclusives
Jan 16th 2014, 03:06

At the developer-only Steam Dev Days event, Valve co-founder and managing director Gabe Newell said, "Our goal is to make Greenlight go away. Not because it's not useful, but because we're evolving."

The news come via a Tweet from Dave Oshry, director of marketing strategy at gaming glasses maker Gunnar Optiks. However, Valve has not released information on what they have in mind to replace the service.

"Steam Greenlight is a system that enlists the community's help in picking some of the new games to be released on Steam," according to the official Steam Greenlight website. Users vote on the information that developers post about their game (info, screens, videos, etc.), and when community support reaches "critical mass," the game is allowed to come to Steam.

Several attendees also shared quotes from Valve hinting at potential exclusives for Steam OS at some point. Oshry wrote the vague statement, "There will certainly be experiences on Steam Machines that won't be available anywhere else." And attendee Andy Payne wrote, "Exclusives for @steam_games will be natural and not forced."

Valve has stated previously they will not create "an exclusive killer app for Steam OS," but that ultimatum obviously does not apply to other developers.

Metal Gear Rising: Revengeance Graphics Comparison
Jan 16th 2014, 02:49

Compare the Xbox 360 and PC platforms in this side to side graphics comparison of Metal Gear Rising: Revengeance.

Broken Age Act I Review
Jan 15th 2014, 23:07

When Vella wakes from an afternoon slumber outside her village, she knows her short life will soon be at its end. An ancient and powerful monster, Mog Chothera, is coming, and Vella will be offered as a sacrifice of appeasement. This is a high honor, both for Vella and her family.

Elsewhere, Shay rises for another mundane day aboard the Bossa Nostra, a spaceship designed to keep him safe and free from harm. The result is a children's-paradise-turned-prison, because Shay can do little else but eat ice cream, play with toys, and receive hugs from his animatronic friends.

Vella and Shay costar in Broken Age, a coming-of-age story that finds both heroes struggling to break free of their stations in life. You can switch between these two freely, and help guide Vella and Shay as the innocent worlds of their youth collapse around them to reveal the often harsh realities of adulthood. It's a somber tale, but one that is tempered by the colorful and humorous style that has become developer Double Fine's hallmark.

As a point-and-click adventure game, Broken Age charges you with logic puzzles rather than dexterity challenges. Vella decides, against the warnings of her family, to fight Mog Chothera, while Shay devises a plan to outsmart the overbearing spaceship and take control of it for himself. You accomplish both objectives by talking with others and collecting items--tasks that are punctuated with some great humor that keeps you excited to see what sorts of wacky scenarios the game will throw at you next.

Peace for Vella's village comes at a high price.

Whether you're hopping between head-shrinking teleporters or steering a spaceship by way of scarf knitting, Broken Age isn't afraid to juxtapose its more serious plot points with ridiculous activities. One puzzle finds Vella trying to extract sap from a talking tree. The tree is not forthcoming since it believes Vella is a tree-killing psychopath. Vella decides to own this title by showing the tree a hand-carved stool and describing how the wood was cut up and fashioned into furniture. Disgusted, the tree promptly expels its sappy contents.

Vella's and Shay's worlds may be silly, but they always maintain a consistent logic that helps you work out these problems. Solving a puzzle is never a matter of combining two wildly different things to make a random object unrelated to the task at hand. These puzzles may be silly, but they also make sense.

While this game has you juggling two entirely separate sets of puzzles--one for Vella and one for Shay--the puzzles themselves feel basic and their solutions are straightforward. The complexity of these puzzles does ramp up slowly as you progress further in the game, but it gets cut short when you reach Broken Age's early conclusion. Presumably, since this is only the first half of the full game, the puzzles will continue to grow more complex in the second act, but this remains to be seen.

Whether you're hopping between head-shrinking teleporters or steering a spaceship by way of scarf knitting, Broken Age isn't afraid to juxtapose its more serious plot points with ridiculous activities.

If Shay doesn't hurry, his yarn-spun friends will be trapped forever in this ice cream tomb.

When you're not worrying about brainteasers, Broken Age's vibrant world is a delight to explore. The bright, pastel coloring and soft lighting lend the game's backdrops a storybook aesthetic that complements the game's humorous writing while also contrasting with--and emphasizing--its darker plot. At times, you feel as if you're dashing through the pages of a Dr. Seuss book. Some fantastic voice work further enhances this experience, with a couple of great performances by characters seen only once or twice in the game. Hopefully, these characters will make a return in the second act.

Broken Age's world may be fun to explore, but don't get too comfortable. Just as you fall into a steady groove with its story and puzzles, the game ends. Thankfully, the ending provides some resolution while also leaving you excited for the second act. While this game functions as a stand-alone release, it's not designed to be one. This opening act has set the stage for an engrossing tale of childhood's end--let's just hope the payoff is as fulfilling.

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