sâmbătă, 7 decembrie 2013

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The Best of the Rest: 2013's Other Top Titles
Dec 7th 2013, 08:00

GameSpot's Game of the Year series is set to kick off soon. But before we start naming nominees, we've been taking a look back at 2013 to see what games could possibly make our Game of the Year cut. This week, you've seen what we think are some of the best sequels released in 2013. You've read what new games we thought were amazing, and which indie games impressed us in the last 12 months. 2013 has been an outstanding year for video games, so we're rounding out our Road to Game of the Year series with one final look at some of the other top reviewed titles by GameSpot this year, which includes some returning franchise favorites as well as a few new faces. And we'll leave you with the question: will any of the below games be named our Game of the Year?

Rayman Legends

Legends excels as a single-player experience because traversing the plentiful worlds is eminently enjoyable and engaging.

GameSpot Editor Tom Mc Shea

For a character without elbows or knees, Rayman is extremely agile, an ability he uses to great effect in the multiplatform charmer Rayman Legends. And charm is what this game has in buckets, not to mention some extremely tight platforming goodness backed up by an eclectic and infectious soundtrack. Where else would you find a level whose exact jump and attack beats match up with a mariachi-band version of "Eye of the Tiger"? Nowhere else but in Rayman Legends.

Check out our review of Rayman Legends.

Forza Motorsport 5

It's far more than just a great racing sim, or a gorgeous showcase for the types of feats the Xbox One hardware is capable of.

GameSpot Editor Shaun McInnis

Apart from outstanding looks, realistic physics, an impressive career mode, and an expansive partnership with the lads from Top Gear, Forza Motorsport 5 made another substantial contribution to the world of video games in 2013: the term "drivatar." If there were an award for best made-up word associated with a video game for 2013, "drivatar" would surely win, just narrowly edging out "revengeance" and "levelution." The latest Forza game was one of the key launch games for the Xbox One and managed to more than live up to the series' impressive pedigree.

Check out our review of Forza Motorsport 5.

Puppeteer

Puppeteer is a little quirky, perhaps even a little insane in places, but unashamedly so. And you know what? It works brilliantly.

GameSpot Editor Mark Walton

Puppeteer has some stiff competition when it comes to platform games, coming along in a year when both Rayman and Mario have had wonderful entries in their long-running series. But Puppeteer can stand proudly on its own thanks to its unique Japanese puppet theater setting, tight platforming mechanics, and outstanding boss battles.

Check out our review of Puppeteer.

Injustice: Gods Among Us

Injustice: Gods Among Us is a hard-hitting fighter that plays to the hardcore crowd.

GameSpot Editor Maxwell McGee

Injustice: Gods Among Us asks the question many of us have pondered since childhood: who would win in a fight between alternate universe Killer Frost and Black Adam? The answer, of course, is who cares, but thankfully Injustice: Gods Among Us also features a generous list of other top-tier DC characters to do sweet, sweet mayhem with. This fighting game from the kreators of Mortal Kombat takes the best features of that series' recent reboot and applies them to the DC universe, resulting in a tight brawler with its own unique twists.

Check out our review of Injustice: Gods Among Us.

Battlefield 4

Regardless of platform, Battlefield 4 multiplayer is a blast and definitely the best reason to return to this hallowed franchise or dive in for the first time.

GameSpot Editor Chris Watters

The Battlefield series has long been the benchmark for other multiplayer shooters, and the latest in the series continues in that proud tradition, giving us large-scale 64-player matches on the PC and both of the recently released next-gen consoles. To be sure, Battlefield 4 hasn't had the smoothest of launches, with plenty of chatter about connection issues, instability, and missing downloadable content spoiling an otherwise impressive package. But when it works, Battlefield 4 absolutely shines.

Check out our review of Battlefield 4.

Call of Duty: Ghosts

This is a game that's keenly aware of the series' strengths, but doesn't find itself beholden to them. No matter what standard you apply, Call of Duty: Ghosts is a terrific first-person shooter.

GameSpot Editor Shaun McInnis

Think what you will about the behemoth that is Call of Duty, but the one thing that can't be denied is that this long-running shooter series is a consistent crowd-pleaser year in and year out. And this year, there was even a dog in Call of Duty: Ghosts. And who doesn't love dogs? The playable, throat-ripping Riley the dog joins other additions, such as the alien-focused Extinction mode, more customization, and new multiplayer options, making Ghosts another impressive entry in the ever-growing Call of Duty pantheon.

Check out our review of Call of Duty: Ghosts.

FIFA 14

It brings a level of authenticity never before seen in the genre and sets new standards for player control and stadium atmosphere.

GameSpot Editor Danny O'Dwyer

Call of Duty isn't the only giant gaming franchise able to consistently pump out great entries despite the grind of a yearly schedule. The FIFA series can seemingly do little wrong, coming up with enough significant improvements to its gameplay and presentation in recent years to make both hardened veterans and newcomers happy. The next-generation versions of FIFA 14 in particular bring a depth of realism like never before, making you feel as if you've stepped into the packed stadium of a real-life game.

Check out our review of FIFA 14.

Resogun

Falling in love with Resogun is easy, and mastering it is challenging, and the combination of these two qualities makes Resogun almost impossible to put down.

GameSpot Editor Peter Brown

Who would have imagined that a downloadable arcade shooter would be the best exclusive game in the PlayStation 4's launch lineup? Resogun is gorgeous, and is probably the game you want to play in front of your envious, non-PS4-owning friends if you want to be a jerk and show off what next-gen visuals look like. As well as looks, Resogun features enjoyable, frantic gameplay that forces you to think and react quickly.

Check out our review of Resogun.

And that's it for our Road to Game of the Year series. Did we miss any obvious titles? Do you think your favorites will make our nominee shortlists? GameSpot's Game of the Year awards officially kick off on December 9, when we'll unveil all of our nominees in our various awards categories via a special live stream (3 p.m. PST December 9). And then starting December 10, we'll unveil one platform category winner every day, culminating in the big reveal of our Game of the Year on December 19. So join us starting next week to find out which games will be crowned 2013's best. In the meantime, sound off in the comments below and tell us your guesses for which game will be named the GameSpot Game of the Year.

GameSpot's Buyer's Guide - 3DS
Dec 7th 2013, 02:32

Looking into 3DS? Chris Watters gives a rundown on Nintendo's 3DS, as well as the 2DS, to help you decide whether this handheld platform is worth your money.

Adventure Time: Explore the Dungeon Because I DON'T KNOW Review
Dec 6th 2013, 22:53

Adventure. The word suggests danger, daring, and excitement, perhaps a journey into the perilous unknown. In Adventure Time: Explore the Dungeon Because I DON'T KNOW, you do indeed venture into dangerous realms, but all you find there is unadulterated drudgery. The game possesses none of the whimsy and imagination of the cartoon that inspired it. This is dungeon-crawling at its dullest and most rudimentary.

Princess Bubblegum has summoned the heroes of the realm, charging them with exploring the Secret Royal Dungeon beneath her castle and dealing with the rambunctious monsters who are not so securely imprisoned there. Unfortunately, she doesn't warn Finn, Jake, and the rest of the gang that it's more likely that the boredom will kill them than the monsters. You trudge through floors of the dungeon, hacking away at enemies and picking up piles of treasure here and there. That's pretty much it.

Of course, there are some great games that rely on this basic premise. Some offer you a diverse range of attacks that feel powerful and are satisfying to use. Some pit you against memorable foes who use attacks that require you to play smartly if you hope to emerge victorious. Some include deep character customization options. Some have terrific gear you can find and equip to make your hero increasingly more powerful. Adventure Time has none of this. The game takes a few cues from the landmark multiplayer arcade dungeon crawler Gauntlet, but despite having the benefit of nearly 30 years' worth of genre advances and innovations to draw upon, Adventure Time fails to even be as exciting a game as that old quarter-muncher.

Yes, there are a number of playable characters with different abilities. Marceline can float right over pits and traps, for instance, while the Ice King can freeze enemies. But no matter which character you choose, the exploration remains slow and tedious; the dungeons remain bereft of interesting places, enemies to fight, or items to discover; and the combat remains excruciatingly shallow and simplistic. No subweapon you might find and pick up in the dungeon, be it a kitten gun or a fire hose (that is, a hose that shoots fire) does anything to liven up the process of pushing buttons mindlessly until monsters fall before you. You can play with up to three friends, but then you're all just sharing a miserable experience.

Oh yeah, the boss fights are terrible, too.

After suffering your way through a number of levels, you're given the opportunity to return to the surface with the treasure you've collected, but there's little of interest to spend that treasure on. You can sink it into a few absurdly expensive upgrades to attributes like health and damage, each of which can be upgraded only two or three times. The problem with them being so costly is that you can't stash your gold anywhere. When you reenter the dungeon, you must give up any unspent treasure. This is an idea that works well in games like Rogue Legacy, in which there's a satisfying loop of earning more treasure in the dungeon, which lets you strengthen your character, which lets you earn yet more treasure on your subsequent dungeon runs. But in Adventure Time, spending time slogging through several levels of the dungeon, only to realize that you don't have enough treasure yet to purchase any upgrades and must try to slog through several more levels and collect still more treasure, just feels like punishment on top of punishment.

There's the rare moment of humor, like when the vampire Marceline remarks, right after you upgrade her health, "I can't die anyway!" But cutscenes and dialogue exchanges are few and far between, so even the most devout fans of Adventure Time won't find enough entertaining quips or goofy moments to reward them for struggling through the dungeon. The game's title may not provide justification for exploring the dungeon, but the much bigger I DON'T KNOW here is why anyone would play this game.

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