marți, 3 decembrie 2013

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Battlefield 4: Xbox One Review Update
Dec 3rd 2013, 01:51

Chris Watters talks with Shaun McInnis about the positives and negatives of the Xbox One version of Battlefield 4.

Battlefield 4 on PS4 and PC gets another patch tomorrow
Dec 2nd 2013, 23:41

Battlefield 4 has had a rocky start with users reporting stability issues and frequent crashes, and there was even a DDoS attack on the game's servers. Electronic Arts CEO has responded to the problems, and the game started a double XP weekend to try and appease affected players, but even with frequent patches, Battlefield 4's official forums are still filled with new threads detailing problems and crashes.

For the PC and PS4 at least, some of those issues should get fixed tomorrow with yet another patch. Developer DICE posted on the official Battlefield forums to let players know that: "This update was scheduled to go live as quickly as possible to fix the so-called 'one-shot kill bug,' where bullets were sometimes applying damage multiple times to a character. We are simultaneously working hard on a number of top issues that we will address as soon as possible in the next update that we will be able to detail later."

The update for Xbox One and PS3 is slated to go live sometime later this week.

The specific list of PS4 fixes include:

  • Fixed the "one-hit kill" bug where bullets were sometimes applying their damage multiple times to a character. This could lead to firefights where normal rifles sometimes dealt one-shot kills, which is not as designed.
  • Fixed a crash that could occur when having a very large amounts of Friends
  • Enabled audio in PS4 video captures

Here is the list of PC fixes:

  • Removed the blur effect on soldiers that appeared when Commanders were using EMP attacks
  • Fixed the audio bug where audio sometimes randomly dropped out while playing on certain multiplayer maps (typically Golmud Railway and Hainan Resort)
  • Fixed the "one-hit kill bug" where occasionally damage from a single bullet was applied multiple times
  • Fixed a common crash that would occur when exiting from the Single Player Campaign to Main Menu
  • Tweaked the network and computer performance screen to show proper values. Players can now test their computer and network connection and get recommendations if they need to adjust something to improve their gameplay experience

If you're a Battlefield 4 player, how has your experience been so far? Let us know in the comments below.

Fighter Within Review
Dec 2nd 2013, 22:27

It's impossible to look cool playing Fighter Within. I'm not talking about a high standard of cool either, like Arthur Fonzarelli banging on a jukebox. No, while playing Fighter's Within, you will look less cool than some pantless schlub who barely resembles a functional member of society. Frankly, any activity that involves flailing your arms and legs around like an apathetic Steven Seagal impersonator is going to draw some prolonged stares and titters (or in my case, howling laughter from supposedly supportive colleagues). This isn't a problem in of itself; after all, you can look just as foolish playing the likes of Just Dance. The problem is that the flailing is in service to an awful fighting game that lends no joy to your embarrassment.

Unlike in Fighter Within's predecessor, Fighters Uncaged, the motion tracking is not entirely hopeless this time around, even if its menu system is. I take a weedy swing at the screen, and my character punches; I do a little hop, and my character kicks; I hug thin air, and my character goes in for a throw. No, the greatest problem with Fighter Within isn't its ability to sense your simplistic moves, but the incomprehensible banality of the game itself. A great fighting game is about speed, depth, and maybe some outlandish moves and combos. But in Fighter Within, none of that exists, because of its physical dependence on the bags of meat attempting to play it.

A fun game would be a good start.

Character movement is limited to sluggish hops backwards and forwards as you awkwardly lean your body; there's only one type of kick; and combos are automated after you land five successive punches. Every drop of fun has been viciously squeezed out of the game, and the action is slowed down to a lifeless crawl. Some attempt has been made to add depth to the combat with counters and dodges and special moves charged by holding your arms up in the air. But these all fall prey to a lack of precision and a delayed response time, and the game soon devolves into a mess of flapping limbs.

Hugging it out doesn't make Fighter Within any better.

A Fighter Within match goes down as follows: pick from a list of dull or--in the case of the overweight, angry kilt-wearing Scottish guy--offensive stereotypes; choose one of the bland, barely there arenas; stand like a lemon in front of the TV for what seems like an eternity as you feel your life ebb away during the excruciatingly long loading times; punch at thin air as fast as humanly possible until you trigger a combo; watch the lifeless combo animation; repeat these steps until your opponent is defeated; quickly realise that you'll never get those 10 minutes of your life back; and question life choices.

You can rope some poor soul in for some local multiplayer this time around, which may let you stretch those 10 minutes out to 20. Any more than that, though, and you're pushing the boundaries of friendship, patience, and sanity more than most people are willing to. A fun party game Fighter Within is not.

Combos are barely a challenge to perform, and barely worth watching either.

If you're playing solo, then it's worth noting that you have to subject yourself to one of the most laughable storylines to have ever graced a video game. It's not just bad; it's really, really bad, and the sort of thing you'd hear in a poorly dubbed kung fu movie, only without any of the kitsch charm. It meanders from coming-of-age adventure to fantasy gibberish with little explanation, but it's the dialogue--delivered with all the enthusiasm of a wet sock--that really takes it to the next level of awful. In one exchange, a character exclaims "I've gotta run, someone's waiting for me." The reply? "Yeah, my knuckles!" Lines make so little sense that they swing right back from being bad to being so bad they're hilarious. Case in point: "The only freedom is the fight to conquer for freedom." I don't know how to begin trying to explain that one.

Yes, the motion tracking isn't as bad as in Fighters Uncaged, and yes, at least there's two-player combat this time. But that's pretty much like applying lipstick to an ugly pig. This is a totally flawed game that offers little more than a slow, barely competent combat system and a laughable storyline. And hey, if you're that desperate to experience Fighter Within, get a friend to repeatedly kick you in the shins. It's free, a nearly spot-on representation of the game, and far less painful.

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