sâmbătă, 29 decembrie 2012

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thumbnail 1UP's Favorite Games of 2012: XCOM Enemy Unknown
Dec 29th 2012, 03:23

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1UP's Favorite Games of 2012: XCOM Enemy Unknown

One of the most intense tactical experiences you'll ever play.

By: Jose Otero December 28, 2012

Video games can be many things to many people, so the idea of proclaiming a single one as the best of 2012 strikes us as a little limiting. This year, instead of screaming at each other for hours in a sweaty, smoke-filled room until we emerge with a handful of winners, your friends at 1UP have decided to forsake categorization and write about the experiences that brought us the most enjoyment this year -- and that's the point of playing video games, isn't it?

Jose: Of all the games I played in 2012, XCOM Enemy Unknown stood out as my favorite. I didn't expect this outcome initially -- especially since I have a novice level appreciation for strategy games -- but developer Firaxis has assembled a tense tactical game filled with gripping choices both on and off the battlefield. More importantly, Enemy Unknown doesn't toss around the idea of decision-making lightly; each individual selection can have large consequences and set up some incredibly thrilling moments.

thumbnail 1UP's Favorite Games of 2012: The Walking Dead
Dec 29th 2012, 01:23

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1UP's Favorite Games of 2012: The Walking Dead

How Telltale made me care about someone other than myself.

By: Marty Sliva December 28, 2012

Video games can be many things to many people, so the idea of proclaiming a single one as the best of 2012 strikes us as a little limiting. This year, instead of screaming at each other for hours in a sweaty, smoke-filled room until we emerge with a handful of winners, your friends at 1UP have decided to forsake categorization and write about the experiences that brought us the most enjoyment this year -- and that's the point of playing video games, isn't it?

Warning: the following article contains significant, life-shattering spoilers. You have been warned.

Marty: Video games have always been predominantly about survival. Whether it comes in the form of menacing ghosts, falling shapes, or bouncing turtles, games are rife with obstacles that stand in the way of our own well-being. These interactive experiences have taught us to overcome these barriers as a part of our own sense of self-preservation. As long as our digital avatar is still standing at the end, then we have succeeded. But things changed in 2012 thanks to Telltale, The Walking Dead, and a 9-year-old girl from rural Georgia named Clementine. Suddenly, we stopped caring so much about what happened to us, instead focusing on the welfare of this innocent, unplayable child.

thumbnail 1UP's Favorite Games of 2012: Journey
Dec 28th 2012, 23:40

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1UP's Favorite Games of 2012: Journey

A transcendent adventure and one of the defining experiences of this generation.

By: Marty Sliva December 28, 2012

Video games can be many things to many people, so the idea of proclaiming a single one as the best of 2012 strikes us as a little limiting. This year, instead of screaming at each other for hours in a sweaty, smoke-filled room until we emerge with a handful of winners, your friends at 1UP have decided to forsake categorization and write about the experiences that brought us the most enjoyment this year -- and that's the point of playing video games, isn't it?

Marty: Journey is my favorite thing of 2012. Notice that I refrained from saying game, because honestly, to just limit my enjoyment of thatgamecompany's masterpiece to our medium would be doing it a disservice. More than any other film, album or novel, Journey displayed the power that a specific piece of art can have over our lives. Its mechanics, aesthetics, and message all worked as one to deliver an experience that want to continually want to absorb time and time again. Just a word of warning: as if it weren't already obvious, this write up is going to be rife with what may seem like hyperbole. But just note that I'm not trying to bolster my opinion or make bold, outrageous claims -- I really am this infatuated with everything about Journey.

thumbnail 1UP's Favorite Games of 2012: Mark of the Ninja
Dec 28th 2012, 21:22

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1UP's Favorite Games of 2012: Mark of the Ninja

Delving into the creation and inspirations behind one of the year's best games.

By: Jeremy Parish December 28, 2012

Video games can be many things to many people, so the idea of proclaiming a single one as the best of 2012 strikes us as a little limiting. This year, instead of screaming at each other for hours in a sweaty, smoke-filled room until we emerge with a handful of winners, your friends at 1UP have decided to forsake categorization and write about the experiences that brought us the most enjoyment this year -- and that's the point of playing video games, isn't it?

Jeremy: No game impressed me this year the way Mark of the Ninja did. Developer Klei stepped back from the brawlers they'd become known for (i.e., the Shank series) to create a game that looked and played just as slickly but focused on stealth and subtlety instead of all-out violence. In the process, they created a completely new kind of stealth action game. Since I said basically everything I needed to say about Mark in my review (my first A+ rating in more than 18 months), I decided instead of rehashing that article I should go after new insights about this compact masterpiece by talking to its director, Nels Anderson. Over the next several thousand words, Nels and I look into the genesis of the game, the challenges of executing stealth in two dimensions, and how to avoid the pitfalls that have beset other stealth titles.

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