vineri, 28 decembrie 2012

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GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features
All of the News, Screenshots, Movies, Reviews, Previews, Downloads, and Features. Can you keep up?.
War Z creator apologizes for controversy
Dec 29th 2012, 00:24

Sergey Titov admits he became "arrogant" due to zombie game's quick growth; says community management and moderation fell short.

 

Outspoken The War Z creator Sergey Titov has apologized for the game's controversial launch (and subsequent de-listing from Steam) earlier this month. In an open letter to the community, Titov said developer Hammerpoint Interactive "failed to effectively communicate" its plans for the new zombie survival game, which led to some "very negative feedback" from members of the community.

"I became arrogant and blinded by the early success and quick growth of The War Z, our increasing number of players, numbers we were getting from surveys, etc., and I chose not to notice the concerns and questions raised by these members of the game community as well as others," Titov said. "This failure is entirely on my shoulders and if anything I owe thanks to that vocal minority and admit that I should have paid attention sooner. I chose instead to concentrate on the bigger picture: my dream of turning The War Z from being a game developed by a small indie team into a large online venture, instead of addressing small things first and staying focused on the game issues."

Titov further noted that the events of the past week were "especially humbling." He said the past cannot be changed, but promised the same mistakes will not be made in the future.

"I was too focused on how great we are and how a small independent team got their first game to over 700,000 users in a two-month period," Titov said. "Though that is something to be very proud of, allowing that to overshadow the existing community and their satisfaction was poor judgment."

Titov explained that community management and moderation for The War Z fell short. He said Hammerpoint relied too heavily on forum moderators, whose primary directive was to punish those who broke rules, he said, instead of engaging the community and guiding conversations toward constructive discussion. Additionally, Titov said there was not enough attention paid to talking about upcoming War Z features or appropriate dialogue through social networks.

"There wasn’t enough presence of the development team on forums; there wasn’t enough updates on development of upcoming features. We failed to communicate our position and messaging on the outside platforms such as Facebook, Twitter, and various online websites, and when we did this we chose to rely more on arrogance rather than being humble and trying to understand why people were saying negative things," he said.

The solution to the community management and moderation problems, Titov said, is an overhaul of Hammerpoint's community management procedures and rules. "We’re going to reevaluate publishing and marketing team performance, and I will make sure that Hammerpoint Interactive developers will have a much stronger voice when it comes to community management."

Titov also shared that one of his proposed ideas to engage the community further is to invite 10 players from around to the world to visit the Hammerpoint offices in Los Angeles, California. There, these gamers would meet the development team, get a look at in-development features, and addresses concerns, wishes, and other thoughts.

Lastly, Titov clarified that the current version of The War Z is titled "Foundation Release," which is a "first-stage" release used as a foundation to build on top of.

"I do believe that we aren’t even close to uncovering the true potential for The War Z, and I hope that in the coming year, we’ll be able to regain trust from people who were alienated by our actions and we’ll be able to move forward and grow the game together," Titov said.

Controversy surrounding The War Z came to light upon the game's release through Steam last week. Users quickly began reporting numerous issues with The War Z. Further, many players criticized the game and Hammerpoint for being misleading and for censoring their comments about issues with the game. The game has since been pulled from Steam.

Day Z creator Dean Hall previously said the controversy left him "depressed," noting he contemplated leaving game development altogether as a result.

Read and Post Comments | Get the full article at GameSpot


"War Z creator apologizes for controversy" was posted by Eddie Makuch on Fri, 28 Dec 2012 16:24:35 -0800

Diablo III PVP stalled
Dec 28th 2012, 23:00

Blizzard going back to the drawing board for dungeon-crawler's Team Deathmatch mode; dueling option coming with next patch.

 

Gamers holding out for a Diablo III player-versus-player mode may want to get comfortable. Blizzard Entertainment announced through a new blog post that the dungeon-crawler's Team Deathmatch mode "isn't where we want it to be," noting it "falls short" of company expectations.

"In continuing to develop this mode, playtest it, and put it in front of other developers within the company, we've found that it falls short of our expectations for a high-quality Blizzard experience," Diablo III game director Jay Wilson said.

Wilson further explained that the shortcomings are the result of a "few issues," the first of which is depth. The designer said the PVP experience in place "gets old" quickly, and though some playtesters enjoyed their time with it, overall this was not the case.

"Simply fighting each other with no other objectives or choices to make gets old relatively quickly," Wilson said. "We've brought a lot of people in to try out Team Deathmatch and, while some found it entertaining, most of our testers didn't feel like it was something they'd want to do beyond a few hours. Without more varied objectives, or very lucrative rewards, few saw our current iteration as something they'd want spend a lot of time in."

A second issue with Diablo III's Team Deathmatch mode is that of class balance.

"Like Diablo II, Diablo III was designed to be a PvE-first kind of game, where we never compromised on player abilities in the name of future PvP balance. We want to be able to carry over as many of the crazy runes, items, and skills as possible, with their crazy effects, and alter them as little as possible," Wilson said. "In a casual PvP mode, something equivalent to a WoW Battleground, this would be fine, but Team Deathmatch felt very hardcore, and it put a laser focus on class balance in a way that we didn’t think would be good for the game as a whole."

Though Blizzard is no longer pursuing a Team Deathmatch mode for Diablo III, Wilson said time spent developing it has not gone to waste, as it has provided unspecified benefits in the areas of controls and combat model tuning. However, "at this point, we don't believe it's the experience we feel it needs to be in order to ship, so we will be shelving it for now and exploring other options."

Wilson also explained in the blog post that Diablo III will soon support dueling options for players. This will be added to the game through patch 1.0.7, which is expected to arrive sometime in 2013.

However, a full replacement for Team Deathmatch is further away, as Blizzard is now exploring "new modes that play up to the strengths of the character classes, focus on objectives beyond just defeating other players, and possibly even integrate PvE elements and rewards." Whatever this turns out to be, it will be offered a free download, Blizzard said.

Read and Post Comments | Get the full article at GameSpot


"Diablo III PVP stalled" was posted by Eddie Makuch on Fri, 28 Dec 2012 15:00:01 -0800

LittleBigPlanet Vita's Best User Creations
Dec 28th 2012, 15:40

A few months after the release of LittleBigPlanet Vita, we check out some of its best user-created levels and minigames.

 

Get the full article at GameSpot


"LittleBigPlanet Vita's Best User Creations" was posted by Justin Calvert on Fri, 28 Dec 2012 07:40:47 -0800

LittleBigPlanet PS Vita - Real Big Planet
Dec 28th 2012, 15:34

LittleBigPlanet creator horiiiiii published this great level that takes place in what is presumably his house.

 

Read and Post Comments | Get the full article at GameSpot


"LittleBigPlanet PS Vita - Real Big Planet" was posted by Homer on Fri, 28 Dec 2012 07:34:02 -0800

LittleBigPlanet PS Vita - Digital Ninja Survivor
Dec 28th 2012, 15:33

Travel back to a simpler time for video game ninjas in this LBP Vita level created By o-tera.

 

Read and Post Comments | Get the full article at GameSpot


"LittleBigPlanet PS Vita - Digital Ninja Survivor" was posted by Homer on Fri, 28 Dec 2012 07:33:13 -0800

LittleBigPlanet PS Vita - Minecraft Adventure
Dec 28th 2012, 15:32

This Minecraft-inspired platformer was created in LBP Vita by qbicfeet.

 

Read and Post Comments | Get the full article at GameSpot


"LittleBigPlanet PS Vita - Minecraft Adventure" was posted by Homer on Fri, 28 Dec 2012 07:32:48 -0800

LittleBigPlanet PS Vita - 2D/3D
Dec 28th 2012, 15:32

Check out this inventive platformer level from creator SlurmMacKenzie.

 

Read and Post Comments | Get the full article at GameSpot


"LittleBigPlanet PS Vita - 2D/3D" was posted by Homer on Fri, 28 Dec 2012 07:32:16 -0800

LittleBigPlanet PS Vita - Cat game'fever2
Dec 28th 2012, 15:31

If anyone can figure out exactly what's going on in this crazy LBP Vita level created by vaiosnoopys please let us know.

 

Read and Post Comments | Get the full article at GameSpot


"LittleBigPlanet PS Vita - Cat game'fever2" was posted by Homer on Fri, 28 Dec 2012 07:31:54 -0800

LittleBigPlanet PS Vita - Wooden Crown
Dec 28th 2012, 15:31

Check out this intricate and beautifully designed LBP Vita level created By taka061.

 

Read and Post Comments | Get the full article at GameSpot


"LittleBigPlanet PS Vita - Wooden Crown" was posted by Homer on Fri, 28 Dec 2012 07:31:30 -0800

LittleBigPlanet PS Vita - Cows on a Biplane
Dec 28th 2012, 15:31

Bovines fall from the sky in this sweet LBP Vita minigame created by Nuclearfish.

 

Read and Post Comments | Get the full article at GameSpot


"LittleBigPlanet PS Vita - Cows on a Biplane" was posted by Homer on Fri, 28 Dec 2012 07:31:01 -0800

LittleBigPlanet PS Vita - The level that plays itself
Dec 28th 2012, 15:30

Step into position, let go of the controls, and enjoy this LBP Vita level from creator CRAZY_STUF74.

 

Read and Post Comments | Get the full article at GameSpot


"LittleBigPlanet PS Vita - The level that plays itself" was posted by Homer on Fri, 28 Dec 2012 07:30:37 -0800

LittleBigPlanet PS Vita - Feeding Squid
Dec 28th 2012, 15:30

Drag food into the squid's mouth but avoid feeding it used syringes in this LBP Vita level from creator cdcUS97.

 

Read and Post Comments | Get the full article at GameSpot


"LittleBigPlanet PS Vita - Feeding Squid" was posted by Homer on Fri, 28 Dec 2012 07:30:09 -0800

LittleBigPlanet PS Vita - Honey Village
Dec 28th 2012, 15:29

Love bees? Check out this superb LBP Vita level created by yu-kamone.

 

Read and Post Comments | Get the full article at GameSpot


"LittleBigPlanet PS Vita - Honey Village" was posted by Homer on Fri, 28 Dec 2012 07:29:44 -0800

LittleBigPlanet PS Vita - They Came From My Nightmares
Dec 28th 2012, 15:29

This surprisingly effective horror level for LBP Vita was created by automatica.

 

Read and Post Comments | Get the full article at GameSpot


"LittleBigPlanet PS Vita - They Came From My Nightmares" was posted by Homer on Fri, 28 Dec 2012 07:29:22 -0800

LittleBigPlanet PS Vita - Tower Of Whoop for Vita
Dec 28th 2012, 15:28

A great LBP2 level recreated in LBP Vita by Repawn.

 

Read and Post Comments | Get the full article at GameSpot


"LittleBigPlanet PS Vita - Tower Of Whoop for Vita" was posted by Homer on Fri, 28 Dec 2012 07:28:59 -0800

LittleBigPlanet PS Vita - The Blank Zone
Dec 28th 2012, 15:28

Restore color to the world in this LBP Vita level created By VicVita1.

 

Read and Post Comments | Get the full article at GameSpot


"LittleBigPlanet PS Vita - The Blank Zone" was posted by Homer on Fri, 28 Dec 2012 07:28:37 -0800

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